/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.datatables;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.Collection;
import java.util.Map;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import javolution.util.FastMap;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.Item;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.idfactory.IdFactory;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.L2ItemInstance.ItemLocation;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.skills.SkillsEngine;
import com.l2jserver.gameserver.templates.StatsSet;
import com.l2jserver.gameserver.templates.item.L2Armor;
import com.l2jserver.gameserver.templates.item.L2ArmorType;
import com.l2jserver.gameserver.templates.item.L2EtcItem;
import com.l2jserver.gameserver.templates.item.L2EtcItemType;
import com.l2jserver.gameserver.templates.item.L2Item;
import com.l2jserver.gameserver.templates.item.L2Weapon;
import com.l2jserver.gameserver.templates.item.L2WeaponType;
import com.l2jserver.gameserver.util.GMAudit;
/**
* This class ...
*
* @version $Revision: 1.9.2.6.2.9 $ $Date: 2005/04/02 15:57:34 $
*/
public class ItemTable
{
private static Logger _log = Logger.getLogger(ItemTable.class.getName());
private static Logger _logItems = Logger.getLogger("item");
private static final Map _materials = new FastMap();
private static final Map _crystalTypes = new FastMap();
private static final Map _weaponTypes = new FastMap();
private static final Map _armorTypes = new FastMap();
private static final Map _slots = new FastMap();
private L2Item[] _allTemplates;
private Map _etcItems;
private Map _armors;
private Map _weapons;
static
{
_materials.put("paper", L2Item.MATERIAL_PAPER);
_materials.put("wood", L2Item.MATERIAL_WOOD);
_materials.put("liquid", L2Item.MATERIAL_LIQUID);
_materials.put("cloth", L2Item.MATERIAL_CLOTH);
_materials.put("leather", L2Item.MATERIAL_LEATHER);
_materials.put("horn", L2Item.MATERIAL_HORN);
_materials.put("bone", L2Item.MATERIAL_BONE);
_materials.put("bronze", L2Item.MATERIAL_BRONZE);
_materials.put("fine_steel", L2Item.MATERIAL_FINE_STEEL);
_materials.put("cotton", L2Item.MATERIAL_FINE_STEEL);
_materials.put("mithril", L2Item.MATERIAL_MITHRIL);
_materials.put("silver", L2Item.MATERIAL_SILVER);
_materials.put("gold", L2Item.MATERIAL_GOLD);
_materials.put("adamantaite", L2Item.MATERIAL_ADAMANTAITE);
_materials.put("steel", L2Item.MATERIAL_STEEL);
_materials.put("oriharukon", L2Item.MATERIAL_ORIHARUKON);
_materials.put("blood_steel", L2Item.MATERIAL_BLOOD_STEEL);
_materials.put("crystal", L2Item.MATERIAL_CRYSTAL);
_materials.put("damascus", L2Item.MATERIAL_DAMASCUS);
_materials.put("chrysolite", L2Item.MATERIAL_CHRYSOLITE);
_materials.put("scale_of_dragon", L2Item.MATERIAL_SCALE_OF_DRAGON);
_materials.put("dyestuff", L2Item.MATERIAL_DYESTUFF);
_materials.put("cobweb", L2Item.MATERIAL_COBWEB);
_materials.put("seed", L2Item.MATERIAL_SEED);
_crystalTypes.put("s84", L2Item.CRYSTAL_S84);
_crystalTypes.put("s80", L2Item.CRYSTAL_S80);
_crystalTypes.put("s", L2Item.CRYSTAL_S);
_crystalTypes.put("a", L2Item.CRYSTAL_A);
_crystalTypes.put("b", L2Item.CRYSTAL_B);
_crystalTypes.put("c", L2Item.CRYSTAL_C);
_crystalTypes.put("d", L2Item.CRYSTAL_D);
_crystalTypes.put("none", L2Item.CRYSTAL_NONE);
_weaponTypes.put("blunt", L2WeaponType.BLUNT);
_weaponTypes.put("bow", L2WeaponType.BOW);
_weaponTypes.put("dagger", L2WeaponType.DAGGER);
_weaponTypes.put("dual", L2WeaponType.DUAL);
_weaponTypes.put("dualfist", L2WeaponType.DUALFIST);
_weaponTypes.put("etc", L2WeaponType.ETC);
_weaponTypes.put("fist", L2WeaponType.FIST);
_weaponTypes.put("none", L2WeaponType.NONE); // these are shields !
_weaponTypes.put("pole", L2WeaponType.POLE);
_weaponTypes.put("sword", L2WeaponType.SWORD);
_weaponTypes.put("bigsword", L2WeaponType.BIGSWORD); //Two-Handed Swords
_weaponTypes.put("pet", L2WeaponType.PET); //Pet Weapon
_weaponTypes.put("rod", L2WeaponType.ROD); //Fishing Rods
_weaponTypes.put("bigblunt", L2WeaponType.BIGBLUNT); //Two handed blunt
_weaponTypes.put("crossbow", L2WeaponType.CROSSBOW);
_weaponTypes.put("rapier", L2WeaponType.RAPIER);
_weaponTypes.put("ancient", L2WeaponType.ANCIENT_SWORD);
_weaponTypes.put("dualdagger", L2WeaponType.DUAL_DAGGER);
_armorTypes.put("none", L2ArmorType.NONE);
_armorTypes.put("light", L2ArmorType.LIGHT);
_armorTypes.put("heavy", L2ArmorType.HEAVY);
_armorTypes.put("magic", L2ArmorType.MAGIC);
_armorTypes.put("pet", L2ArmorType.PET);
_armorTypes.put("sigil", L2ArmorType.SIGIL);
_slots.put("shirt", L2Item.SLOT_UNDERWEAR);
_slots.put("lbracelet", L2Item.SLOT_L_BRACELET);
_slots.put("rbracelet", L2Item.SLOT_R_BRACELET);
_slots.put("talisman", L2Item.SLOT_DECO);
_slots.put("chest", L2Item.SLOT_CHEST);
_slots.put("fullarmor", L2Item.SLOT_FULL_ARMOR);
_slots.put("head", L2Item.SLOT_HEAD);
_slots.put("hair", L2Item.SLOT_HAIR2);
_slots.put("face", L2Item.SLOT_HAIR);
//_slots.put("hair2", L2Item.SLOT_HAIR2); //not used in db anymore
//_slots.put("dhair", L2Item.SLOT_HAIRALL); //not used in db anymore
_slots.put("hairall", L2Item.SLOT_HAIRALL);
_slots.put("underwear", L2Item.SLOT_UNDERWEAR);
_slots.put("back", L2Item.SLOT_BACK);
_slots.put("neck", L2Item.SLOT_NECK);
_slots.put("legs", L2Item.SLOT_LEGS);
_slots.put("feet", L2Item.SLOT_FEET);
_slots.put("gloves", L2Item.SLOT_GLOVES);
_slots.put("chest,legs", L2Item.SLOT_CHEST | L2Item.SLOT_LEGS);
_slots.put("belt", L2Item.SLOT_BELT);
_slots.put("rhand", L2Item.SLOT_R_HAND);
_slots.put("lhand", L2Item.SLOT_L_HAND);
_slots.put("lrhand", L2Item.SLOT_LR_HAND);
_slots.put("rear,lear", L2Item.SLOT_R_EAR | L2Item.SLOT_L_EAR);
_slots.put("rfinger,lfinger", L2Item.SLOT_R_FINGER | L2Item.SLOT_L_FINGER);
_slots.put("wolf", L2Item.SLOT_WOLF);
_slots.put("greatwolf", L2Item.SLOT_GREATWOLF);
_slots.put("hatchling", L2Item.SLOT_HATCHLING);
_slots.put("strider", L2Item.SLOT_STRIDER);
_slots.put("babypet", L2Item.SLOT_BABYPET);
_slots.put("none", L2Item.SLOT_NONE);
}
/** Table of SQL request in order to obtain items from tables [etcitem], [armor], [weapon] */
private static final String[] SQL_ITEM_SELECTS = {
"SELECT item_id, name, crystallizable, item_type, weight, consume_type, material,"
+ " crystal_type, duration, time, price, crystal_count, sellable, dropable, destroyable, tradeable, depositable, handler, skill FROM etcitem",
"SELECT item_id, name, bodypart, crystallizable, armor_type, weight,"
+ " material, crystal_type, avoid_modify, duration, time, p_def, m_def, mp_bonus,"
+ " price, crystal_count, sellable, dropable, destroyable, tradeable, depositable, enchant4_skill, skill FROM armor",
"SELECT item_id, name, bodypart, crystallizable, weight, soulshots, spiritshots,"
+ " material, crystal_type, p_dam, rnd_dam, weaponType, critical, hit_modify, avoid_modify,"
+ " shield_def, shield_def_rate, atk_speed, mp_consume, m_dam, duration, time, price, crystal_count,"
+ " sellable, dropable, destroyable, tradeable, depositable, skill,enchant4_skill_id,enchant4_skill_lvl, onCast_skill_id, onCast_skill_lvl,"
+ " onCast_skill_chance, onCrit_skill_id, onCrit_skill_lvl, onCrit_skill_chance, change_weaponId FROM weapon" };
private static final String[] SQL_CUSTOM_ITEM_SELECTS = {
"SELECT item_id, name, crystallizable, item_type, weight, consume_type, material,"
+ " crystal_type, duration, time, price, crystal_count, sellable, dropable, destroyable, tradeable, depositable, handler, skill FROM custom_etcitem",
"SELECT item_id, name, bodypart, crystallizable, armor_type, weight,"
+ " material, crystal_type, avoid_modify, duration, time, p_def, m_def, mp_bonus,"
+ " price, crystal_count, sellable, dropable, destroyable, tradeable, depositable, enchant4_skill, skill FROM custom_armor",
"SELECT item_id, name, bodypart, crystallizable, weight, soulshots, spiritshots,"
+ " material, crystal_type, p_dam, rnd_dam, weaponType, critical, hit_modify, avoid_modify,"
+ " shield_def, shield_def_rate, atk_speed, mp_consume, m_dam, duration, time, price, crystal_count,"
+ " sellable, dropable, destroyable, tradeable, depositable, skill,enchant4_skill_id,enchant4_skill_lvl, onCast_skill_id, onCast_skill_lvl,"
+ " onCast_skill_chance, onCrit_skill_id, onCrit_skill_lvl, onCrit_skill_chance, change_weaponId FROM custom_weapon" };
/**
* Returns instance of ItemTable
* @return ItemTable
*/
public static ItemTable getInstance()
{
return SingletonHolder._instance;
}
/**
* Returns a new object Item
* @return
*/
public Item newItem()
{
return new Item();
}
/**
* Constructor.
*/
private ItemTable()
{
_etcItems = new FastMap();
_armors = new FastMap();
_weapons = new FastMap();
load();
}
private void load()
{
/** List of etcItem */
final Map itemData = new FastMap();
/** List of weapons */
final Map weaponData = new FastMap();
/** List of armor */
final Map armorData = new FastMap();
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
for (String selectQuery : SQL_ITEM_SELECTS)
{
PreparedStatement statement = con.prepareStatement(selectQuery);
ResultSet rset = statement.executeQuery();
// Add item in correct FastMap
while (rset.next())
{
if (selectQuery.endsWith("etcitem"))
{
Item newItem = readItem(rset);
itemData.put(newItem.id, newItem);
}
else if (selectQuery.endsWith("armor"))
{
Item newItem = readArmor(rset);
armorData.put(newItem.id, newItem);
}
else if (selectQuery.endsWith("weapon"))
{
Item newItem = readWeapon(rset);
weaponData.put(newItem.id, newItem);
}
}
rset.close();
statement.close();
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "data error on item: ", e);
}
finally
{
L2DatabaseFactory.close(con);
}
if (Config.CUSTOM_ITEM_TABLES)
{
try
{
con = L2DatabaseFactory.getInstance().getConnection();
for (String selectQuery : SQL_CUSTOM_ITEM_SELECTS)
{
PreparedStatement statement = con.prepareStatement(selectQuery);
ResultSet rset = statement.executeQuery();
// Add item in correct FastMap
while (rset.next())
{
if (selectQuery.endsWith("etcitem"))
{
Item newItem = readItem(rset);
if (itemData.containsKey(newItem.id))
itemData.remove(newItem.id);
itemData.put(newItem.id, newItem);
}
else if (selectQuery.endsWith("armor"))
{
Item newItem = readArmor(rset);
if (armorData.containsKey(newItem.id))
armorData.remove(newItem.id);
armorData.put(newItem.id, newItem);
}
else if (selectQuery.endsWith("weapon"))
{
Item newItem = readWeapon(rset);
if (weaponData.containsKey(newItem.id))
weaponData.remove(newItem.id);
weaponData.put(newItem.id, newItem);
}
}
rset.close();
statement.close();
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "data error on custom_item: ", e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
_armors.clear();
for (L2Armor armor : SkillsEngine.getInstance().loadArmors(armorData))
{
_armors.put(armor.getItemId(), armor);
}
_log.info("ItemTable: Loaded " + _armors.size() + " Armors.");
_etcItems.clear();
for (L2EtcItem item : SkillsEngine.getInstance().loadItems(itemData))
{
_etcItems.put(item.getItemId(), item);
}
_log.info("ItemTable: Loaded " + _etcItems.size() + " Items.");
_weapons.clear();
for (L2Weapon weapon : SkillsEngine.getInstance().loadWeapons(weaponData))
{
_weapons.put(weapon.getItemId(), weapon);
}
_log.info("ItemTable: Loaded " + _weapons.size() + " Weapons.");
weaponData.keySet().removeAll(_weapons.keySet());
if (!weaponData.isEmpty())
{
for (int id : weaponData.keySet())
_log.info("Weapon id: "+id+" missing XML info!");
}
armorData.keySet().removeAll(_armors.keySet());
if (!armorData.isEmpty())
{
for (int id : armorData.keySet())
_log.info("Armor id: "+id+" missing XML info!");
}
buildFastLookupTable();
}
/**
* Returns object Item from the record of the database
*
* @param rset : ResultSet designating a record of the [weapon] table of database
* @return Item : object created from the database record
* @throws SQLException
*/
private Item readWeapon(ResultSet rset) throws SQLException
{
Item item = new Item();
item.set = new StatsSet();
item.type = _weaponTypes.get(rset.getString("weaponType"));
item.id = rset.getInt("item_id");
item.name = rset.getString("name");
item.set.set("item_id", item.id);
item.set.set("name", item.name);
// lets see if this is a shield
if (item.type == L2WeaponType.NONE)
{
item.set.set("type1", L2Item.TYPE1_SHIELD_ARMOR);
item.set.set("type2", L2Item.TYPE2_SHIELD_ARMOR);
}
else
{
item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
item.set.set("type2", L2Item.TYPE2_WEAPON);
}
item.set.set("bodypart", _slots.get(rset.getString("bodypart")));
item.set.set("material", _materials.get(rset.getString("material")));
item.set.set("crystal_type", _crystalTypes.get(rset.getString("crystal_type")));
item.set.set("crystallizable", Boolean.valueOf(rset.getString("crystallizable")).booleanValue());
item.set.set("weight", rset.getInt("weight"));
item.set.set("soulshots", rset.getInt("soulshots"));
item.set.set("spiritshots", rset.getInt("spiritshots"));
item.set.set("p_dam", rset.getInt("p_dam"));
item.set.set("rnd_dam", rset.getInt("rnd_dam"));
item.set.set("critical", rset.getInt("critical"));
item.set.set("hit_modify", rset.getDouble("hit_modify"));
item.set.set("avoid_modify", rset.getInt("avoid_modify"));
item.set.set("shield_def", rset.getInt("shield_def"));
item.set.set("shield_def_rate", rset.getInt("shield_def_rate"));
item.set.set("atk_speed", rset.getInt("atk_speed"));
item.set.set("mp_consume", rset.getInt("mp_consume"));
item.set.set("m_dam", rset.getInt("m_dam"));
item.set.set("duration", rset.getInt("duration"));
item.set.set("time", rset.getInt("time"));
item.set.set("price", rset.getInt("price"));
item.set.set("crystal_count", rset.getInt("crystal_count"));
item.set.set("sellable", Boolean.valueOf(rset.getString("sellable")));
item.set.set("dropable", Boolean.valueOf(rset.getString("dropable")));
item.set.set("destroyable", Boolean.valueOf(rset.getString("destroyable")));
item.set.set("tradeable", Boolean.valueOf(rset.getString("tradeable")));
item.set.set("depositable", Boolean.valueOf(rset.getString("depositable")));
item.set.set("skill", rset.getString("skill"));
item.set.set("enchant4_skill_id", rset.getInt("enchant4_skill_id"));
item.set.set("enchant4_skill_lvl", rset.getInt("enchant4_skill_lvl"));
item.set.set("onCast_skill_id", rset.getInt("onCast_skill_id"));
item.set.set("onCast_skill_lvl", rset.getInt("onCast_skill_lvl"));
item.set.set("onCast_skill_chance", rset.getInt("onCast_skill_chance"));
item.set.set("onCrit_skill_id", rset.getInt("onCrit_skill_id"));
item.set.set("onCrit_skill_lvl", rset.getInt("onCrit_skill_lvl"));
item.set.set("onCrit_skill_chance", rset.getInt("onCrit_skill_chance"));
item.set.set("change_weaponId", rset.getInt("change_weaponId"));
if (item.type == L2WeaponType.PET)
{
item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
if (item.set.getInteger("bodypart") == L2Item.SLOT_WOLF)
item.set.set("type2", L2Item.TYPE2_PET_WOLF);
else if (item.set.getInteger("bodypart") == L2Item.SLOT_GREATWOLF)
item.set.set("type2", L2Item.TYPE2_PET_EVOLVEDWOLF);
else if (item.set.getInteger("bodypart") == L2Item.SLOT_HATCHLING)
item.set.set("type2", L2Item.TYPE2_PET_HATCHLING);
else if (item.set.getInteger("bodypart") == L2Item.SLOT_BABYPET)
item.set.set("type2", L2Item.TYPE2_PET_BABY);
else
item.set.set("type2", L2Item.TYPE2_PET_STRIDER);
item.set.set("bodypart", L2Item.SLOT_R_HAND);
}
return item;
}
/**
* Returns object Item from the record of the database
* @param rset : ResultSet designating a record of the [armor] table of database
* @return Item : object created from the database record
* @throws SQLException
*/
private Item readArmor(ResultSet rset) throws SQLException
{
Item item = new Item();
item.set = new StatsSet();
item.type = _armorTypes.get(rset.getString("armor_type"));
item.id = rset.getInt("item_id");
item.name = rset.getString("name");
item.set.set("item_id", item.id);
item.set.set("name", item.name);
int bodypart = _slots.get(rset.getString("bodypart"));
item.set.set("bodypart", bodypart);
item.set.set("crystallizable", Boolean.valueOf(rset.getString("crystallizable")));
item.set.set("crystal_count", rset.getInt("crystal_count"));
item.set.set("sellable", Boolean.valueOf(rset.getString("sellable")));
item.set.set("dropable", Boolean.valueOf(rset.getString("dropable")));
item.set.set("destroyable", Boolean.valueOf(rset.getString("destroyable")));
item.set.set("tradeable", Boolean.valueOf(rset.getString("tradeable")));
item.set.set("depositable", Boolean.valueOf(rset.getString("depositable")));
item.set.set("enchant4_skill", rset.getString("enchant4_skill"));
item.set.set("skill", rset.getString("skill"));
if (bodypart == L2Item.SLOT_NECK || bodypart == L2Item.SLOT_HAIR || bodypart == L2Item.SLOT_HAIR2
|| bodypart == L2Item.SLOT_HAIRALL || (bodypart & L2Item.SLOT_L_EAR) != 0 || (bodypart & L2Item.SLOT_L_FINGER) != 0
|| (bodypart & L2Item.SLOT_R_BRACELET) != 0 || (bodypart & L2Item.SLOT_L_BRACELET) != 0
|| (bodypart & L2Item.SLOT_BACK) != 0 )
{
item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
item.set.set("type2", L2Item.TYPE2_ACCESSORY);
}
else
{
item.set.set("type1", L2Item.TYPE1_SHIELD_ARMOR);
item.set.set("type2", L2Item.TYPE2_SHIELD_ARMOR);
}
item.set.set("weight", rset.getInt("weight"));
item.set.set("material", _materials.get(rset.getString("material")));
item.set.set("crystal_type", _crystalTypes.get(rset.getString("crystal_type")));
item.set.set("avoid_modify", rset.getInt("avoid_modify"));
item.set.set("duration", rset.getInt("duration"));
item.set.set("time", rset.getInt("time"));
item.set.set("p_def", rset.getInt("p_def"));
item.set.set("m_def", rset.getInt("m_def"));
item.set.set("mp_bonus", rset.getInt("mp_bonus"));
item.set.set("price", rset.getInt("price"));
if (item.type == L2ArmorType.PET)
{
if (bodypart == L2Item.SLOT_NECK)
{
item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
item.set.set("type2", L2Item.TYPE2_ACCESSORY);
item.set.set("bodypart", L2Item.SLOT_NECK);
}
else
{
item.set.set("type1", L2Item.TYPE1_SHIELD_ARMOR);
switch (item.set.getInteger("bodypart"))
{
case L2Item.SLOT_WOLF:
item.set.set("type2", L2Item.TYPE2_PET_WOLF);
break;
case L2Item.SLOT_GREATWOLF:
item.set.set("type2", L2Item.TYPE2_PET_EVOLVEDWOLF);
break;
case L2Item.SLOT_HATCHLING:
item.set.set("type2", L2Item.TYPE2_PET_HATCHLING);
break;
case L2Item.SLOT_BABYPET:
item.set.set("type2", L2Item.TYPE2_PET_BABY);
break;
default:
item.set.set("type2", L2Item.TYPE2_PET_STRIDER);
break;
}
item.set.set("bodypart", L2Item.SLOT_CHEST);
}
}
return item;
}
/**
* Returns object Item from the record of the database
* @param rset : ResultSet designating a record of the [etcitem] table of database
* @return Item : object created from the database record
* @throws SQLException
*/
private Item readItem(ResultSet rset) throws SQLException
{
Item item = new Item();
item.set = new StatsSet();
item.id = rset.getInt("item_id");
item.set.set("item_id", item.id);
item.set.set("crystallizable", Boolean.valueOf(rset.getString("crystallizable")));
item.set.set("type1", L2Item.TYPE1_ITEM_QUESTITEM_ADENA);
item.set.set("type2", L2Item.TYPE2_OTHER);
item.set.set("bodypart", 0);
item.set.set("crystal_count", rset.getInt("crystal_count"));
item.set.set("sellable", Boolean.valueOf(rset.getString("sellable")));
item.set.set("dropable", Boolean.valueOf(rset.getString("dropable")));
item.set.set("destroyable", Boolean.valueOf(rset.getString("destroyable")));
item.set.set("tradeable", Boolean.valueOf(rset.getString("tradeable")));
item.set.set("depositable", Boolean.valueOf(rset.getString("depositable")));
item.set.set("handler", rset.getString("handler"));
item.set.set("skill", rset.getString("skill"));
String itemType = rset.getString("item_type");
if (itemType.equals("none"))
item.type = L2EtcItemType.OTHER; // only for default
else if (itemType.equals("castle_guard"))
item.type = L2EtcItemType.SCROLL; // dummy
else if (itemType.equals("material"))
item.type = L2EtcItemType.MATERIAL;
else if (itemType.equals("pet_collar"))
item.type = L2EtcItemType.PET_COLLAR;
else if (itemType.equals("potion"))
item.type = L2EtcItemType.POTION;
else if (itemType.equals("recipe"))
item.type = L2EtcItemType.RECEIPE;
else if (itemType.equals("scroll"))
item.type = L2EtcItemType.SCROLL;
else if (itemType.equals("seed"))
item.type = L2EtcItemType.SEED;
else if (itemType.equals("shot"))
item.type = L2EtcItemType.SHOT;
else if (itemType.equals("spellbook"))
item.type = L2EtcItemType.SPELLBOOK; // Spellbook, Amulet, Blueprint
else if (itemType.equals("herb"))
item.type = L2EtcItemType.HERB;
else if (itemType.equals("arrow"))
{
item.type = L2EtcItemType.ARROW;
item.set.set("bodypart", L2Item.SLOT_L_HAND);
}
else if (itemType.equals("bolt"))
{
item.type = L2EtcItemType.BOLT;
item.set.set("bodypart", L2Item.SLOT_L_HAND);
}
else if (itemType.equals("quest"))
{
item.type = L2EtcItemType.QUEST;
item.set.set("type2", L2Item.TYPE2_QUEST);
}
else if (itemType.equals("lure"))
{
item.type = L2EtcItemType.OTHER;
item.set.set("bodypart", L2Item.SLOT_L_HAND);
}
else
{
_log.fine("unknown etcitem type:" + itemType);
item.type = L2EtcItemType.OTHER;
}
String consume = rset.getString("consume_type");
if (consume.equals("asset"))
{
item.type = L2EtcItemType.MONEY;
item.set.set("stackable", true);
item.set.set("type2", L2Item.TYPE2_MONEY);
}
else if (consume.equals("stackable"))
{
item.set.set("stackable", true);
}
else
{
item.set.set("stackable", false);
}
int material = _materials.get(rset.getString("material"));
item.set.set("material", material);
int crystal = _crystalTypes.get(rset.getString("crystal_type"));
item.set.set("crystal_type", crystal);
int weight = rset.getInt("weight");
item.set.set("weight", weight);
item.name = rset.getString("name");
item.set.set("name", item.name);
item.set.set("duration", rset.getInt("duration"));
item.set.set("time", rset.getInt("time"));
item.set.set("price", rset.getInt("price"));
return item;
}
/*
private void fillEtcItemsTable()
{
for (Item itemInfo : itemData.values())
{
L2EtcItem item = SkillsEngine.getInstance().loadEtcItem(itemInfo.id, itemInfo.type, itemInfo.name, itemInfo.set);
if (item == null)
{
item = new L2EtcItem((L2EtcItemType)itemInfo.type, itemInfo.set);
}
_etcItems.put(item.getItemId(), item);
}
}
private void fillArmorsTable()
{
List armorList = SkillsEngine.getInstance().loadArmors(armorData);
/*for (Item itemInfo : armorData.values())
{
L2Armor armor = SkillsEngine.getInstance().loadArmor(itemInfo.id, itemInfo.type, itemInfo.name, itemInfo.set);
if (armor == null)
armor = new L2Armor((L2ArmorType)itemInfo.type, itemInfo.set);
_armors.put(armor.getItemId(), armor);
}*
}
private void FillWeaponsTable()
{
for (Item itemInfo : weaponData.values())
{
L2Weapon weapon = SkillsEngine.getInstance().loadWeapon(itemInfo.id, itemInfo.type, itemInfo.name, itemInfo.set);
if (weapon == null)
weapon = new L2Weapon((L2WeaponType)itemInfo.type, itemInfo.set);
_weapons.put(weapon.getItemId(), weapon);
}
}*/
/**
* Builds a variable in which all items are putting in in function of their ID.
*/
private void buildFastLookupTable()
{
int highestId = 0;
// Get highest ID of item in armor FastMap, then in weapon FastMap, and finally in etcitem FastMap
for (L2Armor item : _armors.values())
{
if (item.getItemId() > highestId)
{
highestId = item.getItemId();
}
}
for (L2Weapon item : _weapons.values())
{
if (item.getItemId() > highestId)
{
highestId = item.getItemId();
}
}
for (L2EtcItem item : _etcItems.values())
{
if (item.getItemId() > highestId)
{
highestId = item.getItemId();
}
}
// Create a FastLookUp Table called _allTemplates of size : value of the highest item ID
_log.info("Highest item id used:" + highestId);
_allTemplates = new L2Item[highestId + 1];
// Insert armor item in Fast Look Up Table
for (L2Armor item : _armors.values())
{
assert _allTemplates[item.getItemId()] == null;
_allTemplates[item.getItemId()] = item;
}
// Insert weapon item in Fast Look Up Table
for (L2Weapon item : _weapons.values())
{
assert _allTemplates[item.getItemId()] == null;
_allTemplates[item.getItemId()] = item;
}
// Insert etcItem item in Fast Look Up Table
for (L2EtcItem item : _etcItems.values())
{
assert _allTemplates[item.getItemId()] == null;
_allTemplates[item.getItemId()] = item;
}
}
/**
* Returns the item corresponding to the item ID
* @param id : int designating the item
* @return L2Item
*/
public L2Item getTemplate(int id)
{
if (id >= _allTemplates.length)
return null;
else
return _allTemplates[id];
}
/**
* Create the L2ItemInstance corresponding to the Item Identifier and quantitiy add logs the activity.
*
* Actions :
* Create and Init the L2ItemInstance corresponding to the Item Identifier and quantity
* Add the L2ItemInstance object to _allObjects of L2world
* Logs Item creation according to log settings
*
* @param process : String Identifier of process triggering this action
* @param itemId : int Item Identifier of the item to be created
* @param count : int Quantity of items to be created for stackable items
* @param actor : L2PcInstance Player requesting the item creation
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
* @return L2ItemInstance corresponding to the new item
*/
public L2ItemInstance createItem(String process, int itemId, long count, L2PcInstance actor, L2Object reference)
{
// Create and Init the L2ItemInstance corresponding to the Item Identifier
L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
if (process.equalsIgnoreCase("loot"))
{
ScheduledFuture> itemLootShedule;
if (reference instanceof L2Attackable && ((L2Attackable) reference).isRaid()) // loot privilege for raids
{
L2Attackable raid = (L2Attackable) reference;
// if in CommandChannel and was killing a World/RaidBoss
if (raid.getFirstCommandChannelAttacked() != null && !Config.AUTO_LOOT_RAIDS)
{
item.setOwnerId(raid.getFirstCommandChannelAttacked().getChannelLeader().getObjectId());
itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), Config.LOOT_RAIDS_PRIVILEGE_INTERVAL);
item.setItemLootShedule(itemLootShedule);
}
}
else if (!Config.AUTO_LOOT) // other mobs loot privilege
{
item.setOwnerId(actor.getObjectId());
itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), 15000);
item.setItemLootShedule(itemLootShedule);
}
}
if (Config.DEBUG)
_log.fine("ItemTable: Item created oid:" + item.getObjectId() + " itemid:" + itemId);
// Add the L2ItemInstance object to _allObjects of L2world
L2World.getInstance().storeObject(item);
// Set Item parameters
if (item.isStackable() && count > 1)
item.setCount(count);
if (Config.LOG_ITEMS && !process.equals("Reset"))
{
LogRecord record = new LogRecord(Level.INFO, "CREATE:" + process);
record.setLoggerName("item");
record.setParameters(new Object[] { item, actor, reference });
_logItems.log(record);
}
if (actor != null)
{
if (actor.isGM())
{
String referenceName = "no-reference";
if (reference != null)
{
referenceName = (reference.getName() != null ? reference.getName() : "no-name");
}
String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
if (Config.GMAUDIT)
GMAudit.auditGMAction(actor.getName()+" ["+actor.getObjectId()+"]", process + "(id: " + itemId + " count: " + count + " name: " + item.getItemName()
+ " objId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: " + referenceName);
}
}
return item;
}
public L2ItemInstance createItem(String process, int itemId, int count, L2PcInstance actor)
{
return createItem(process, itemId, count, actor, null);
}
/**
* Returns a dummy (fr = factice) item.
* Concept :
* Dummy item is created by setting the ID of the object in the world at null value
* @param itemId : int designating the item
* @return L2ItemInstance designating the dummy item created
*/
public L2ItemInstance createDummyItem(int itemId)
{
L2Item item = getTemplate(itemId);
if (item == null)
return null;
L2ItemInstance temp = new L2ItemInstance(0, item);
try
{
temp = new L2ItemInstance(0, itemId);
}
catch (ArrayIndexOutOfBoundsException e)
{
// this can happen if the item templates were not initialized
}
if (temp.getItem() == null)
{
_log.warning("ItemTable: Item Template missing for Id: " + itemId);
}
return temp;
}
/**
* Destroys the L2ItemInstance.
*
* Actions :
* Sets L2ItemInstance parameters to be unusable
* Removes the L2ItemInstance object to _allObjects of L2world
* Logs Item delettion according to log settings
*
* @param process : String Identifier of process triggering this action
* @param itemId : int Item Identifier of the item to be created
* @param actor : L2PcInstance Player requesting the item destroy
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
*/
public void destroyItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference)
{
synchronized (item)
{
item.setCount(0);
item.setOwnerId(0);
item.setLocation(ItemLocation.VOID);
item.setLastChange(L2ItemInstance.REMOVED);
L2World.getInstance().removeObject(item);
IdFactory.getInstance().releaseId(item.getObjectId());
if (Config.LOG_ITEMS)
{
LogRecord record = new LogRecord(Level.INFO, "DELETE:" + process);
record.setLoggerName("item");
record.setParameters(new Object[] { item, actor, reference });
_logItems.log(record);
}
if (actor != null)
{
if (actor.isGM())
{
String referenceName = "no-reference";
if (reference != null)
{
referenceName = (reference.getName() != null ? reference.getName() : "no-name");
}
String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
if (Config.GMAUDIT)
GMAudit.auditGMAction(actor.getName()+" ["+actor.getObjectId()+"]", process + "(id: " + item.getItemId() + " count: " + item.getCount()
+ " itemObjId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: "
+ referenceName);
}
}
// if it's a pet control item, delete the pet as well
if (PetDataTable.isPetItem(item.getItemId()))
{
Connection con = null;
try
{
// Delete the pet in db
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id=?");
statement.setInt(1, item.getObjectId());
statement.execute();
statement.close();
}
catch (Exception e)
{
_log.log(Level.WARNING, "could not delete pet objectid:", e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
}
}
public void reload()
{
load();
}
protected class ResetOwner implements Runnable
{
L2ItemInstance _item;
public ResetOwner(L2ItemInstance item)
{
_item = item;
}
public void run()
{
_item.setOwnerId(0);
_item.setItemLootShedule(null);
}
}
public Collection getAllArmorsId()
{
return _armors.keySet();
}
public Collection getAllWeaponsId()
{
return _weapons.keySet();
}
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final ItemTable _instance = new ItemTable();
}
}