/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import java.util.logging.Logger; import com.l2jserver.gameserver.datatables.EnchantGroupsTable; import com.l2jserver.gameserver.model.L2EnchantSkillLearn; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail; /** * Format (ch) ddd c: (id) 0xD0 h: (subid) 0x31 d: type d: skill id d: skill lvl * * @author -Wooden- * */ public final class RequestExEnchantSkillInfoDetail extends L2GameClientPacket { protected static final Logger _log = Logger.getLogger(RequestExEnchantSkillInfoDetail.class.getName()); private int _type; private int _skillId; private int _skillLvl; @Override protected void readImpl() { _type = readD(); _skillId = readD(); _skillLvl = readD(); } /* * (non-Javadoc) * * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#runImpl() */ @Override protected void runImpl() { L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; int reqSkillLvl = -2; if (_type == 0 || _type == 1) reqSkillLvl = _skillLvl - 1; // enchant else if (_type == 2) reqSkillLvl = _skillLvl + 1; // untrain else if (_type == 3) reqSkillLvl = _skillLvl; // change route int playerSkillLvl = activeChar.getSkillLevel(_skillId); // dont have such skill if (playerSkillLvl == -1) return; // if reqlvl is 100,200,.. check base skill lvl enchant if ((reqSkillLvl % 100) == 0) { L2EnchantSkillLearn esl = EnchantGroupsTable.getInstance().getSkillEnchantmentBySkillId(_skillId); if (esl != null) { // if player dont have min level to enchant if (playerSkillLvl != esl.getBaseLevel()) return; } // enchant data dont exist? else return; } else if (playerSkillLvl != reqSkillLvl) { // change route is different skill lvl but same enchant if (_type == 3 && ((playerSkillLvl % 100) != (_skillLvl % 100))) return; } // send skill enchantment detail ExEnchantSkillInfoDetail esd = new ExEnchantSkillInfoDetail(_type, _skillId, _skillLvl, activeChar); activeChar.sendPacket(esd); } /* * (non-Javadoc) * * @see com.l2jserver.gameserver.BasePacket#getType() */ @Override public String getType() { return "[C] D0:46 RequestExEnchantSkillInfo"; } }