/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.network.clientpackets;
import gnu.trove.TIntObjectHashMap;
import java.util.Arrays;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.templates.item.L2Item;
import com.l2jserver.gameserver.templates.item.L2WeaponType;
public abstract class AbstractEnchantPacket extends L2GameClientPacket
{
public static final TIntObjectHashMap _scrolls = new TIntObjectHashMap();
public static final TIntObjectHashMap _supports = new TIntObjectHashMap();
public static class EnchantItem
{
protected final boolean _isWeapon;
protected final int _grade;
protected final int _maxEnchantLevel;
protected final int _chanceAdd;
protected final int[] _itemIds;
public EnchantItem(boolean wep, int type, int level, int chance, int[] items)
{
_isWeapon = wep;
_grade = type;
_maxEnchantLevel = level;
_chanceAdd = chance;
_itemIds = items;
}
/*
* Return true if support item can be used for this item
*/
public final boolean isValid(L2ItemInstance enchantItem)
{
if (enchantItem == null)
return false;
int type2 = enchantItem.getItem().getType2();
// checking scroll type and configured maximum enchant level
switch (type2)
{
// weapon scrolls can enchant only weapons
case L2Item.TYPE2_WEAPON:
if (!_isWeapon
|| (Config.ENCHANT_MAX_WEAPON > 0 && enchantItem.getEnchantLevel() >= Config.ENCHANT_MAX_WEAPON))
return false;
break;
// armor scrolls can enchant only accessory and armors
case L2Item.TYPE2_SHIELD_ARMOR:
if (_isWeapon
|| (Config.ENCHANT_MAX_ARMOR > 0 && enchantItem.getEnchantLevel() >= Config.ENCHANT_MAX_ARMOR))
return false;
break;
case L2Item.TYPE2_ACCESSORY:
if (_isWeapon
|| (Config.ENCHANT_MAX_JEWELRY > 0 && enchantItem.getEnchantLevel() >= Config.ENCHANT_MAX_JEWELRY))
return false;
break;
default:
return false;
}
// check for crystal types
if (_grade != enchantItem.getItem().getItemGradeSPlus())
return false;
// check for maximum enchant level
if (_maxEnchantLevel != 0 && enchantItem.getEnchantLevel() >= _maxEnchantLevel)
return false;
if(_itemIds != null && Arrays.binarySearch(_itemIds, enchantItem.getItemId()) < 0)
return false;
return true;
}
/*
* return chance increase
*/
public final int getChanceAdd()
{
return _chanceAdd;
}
}
public static final class EnchantScroll extends EnchantItem
{
private final boolean _isBlessed;
private final boolean _isCrystal;
private final boolean _isSafe;
public EnchantScroll(boolean wep, boolean bless, boolean crystal, boolean safe, int type, int level, int chance, int[] items)
{
super(wep, type, level, chance, items);
_isBlessed = bless;
_isCrystal = crystal;
_isSafe = safe;
}
/*
* Return true for blessed scrolls
*/
public final boolean isBlessed()
{
return _isBlessed;
}
/*
* Return true for crystal scrolls
*/
public final boolean isCrystal()
{
return _isCrystal;
}
/*
* Return true for safe-enchant scrolls (enchant level will remain on failure)
*/
public final boolean isSafe()
{
return _isSafe;
}
public final boolean isValid(L2ItemInstance enchantItem, EnchantItem supportItem)
{
// blessed scrolls can't use support items
if (supportItem != null && (!supportItem.isValid(enchantItem) || isBlessed()))
return false;
return isValid(enchantItem);
}
public final int getChance(L2ItemInstance enchantItem, EnchantItem supportItem)
{
if (!isValid(enchantItem, supportItem))
return -1;
boolean fullBody = enchantItem.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR;
if (enchantItem.getEnchantLevel() < Config.ENCHANT_SAFE_MAX
|| (fullBody && enchantItem.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL))
return 100;
boolean isAccessory = enchantItem.getItem().getType2() == L2Item.TYPE2_ACCESSORY;
int chance = 0;
if (_isBlessed)
{
// blessed scrolls does not use support items
if (supportItem != null)
return -1;
if (_isWeapon)
chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON;
else if (isAccessory)
chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY;
else
chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR;
}
else
{
if (_isWeapon)
chance = Config.ENCHANT_CHANCE_WEAPON;
else if (isAccessory)
chance = Config.ENCHANT_CHANCE_JEWELRY;
else
chance = Config.ENCHANT_CHANCE_ARMOR;
}
chance += _chanceAdd;
if (supportItem != null)
chance += supportItem.getChanceAdd();
return chance;
}
}
static
{
// itemId, (isWeapon, isBlessed, isCrystal, isSafe, grade, max enchant level, chance increase, allowed item IDs)
// allowed items list must be sorted by ascending order
_scrolls.put(729, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_A, 0, 0, null));
_scrolls.put(730, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_A, 0, 0, null));
_scrolls.put(731, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_A, 0, 0, null));
_scrolls.put(732, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_A, 0, 0, null));
_scrolls.put(947, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_B, 0, 0, null));
_scrolls.put(948, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_B, 0, 0, null));
_scrolls.put(949, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_B, 0, 0, null));
_scrolls.put(950, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_B, 0, 0, null));
_scrolls.put(951, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_C, 0, 0, null));
_scrolls.put(952, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_C, 0, 0, null));
_scrolls.put(953, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_C, 0, 0, null));
_scrolls.put(954, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_C, 0, 0, null));
_scrolls.put(955, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_D, 0, 0, null));
_scrolls.put(956, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_D, 0, 0, null));
_scrolls.put(957, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_D, 0, 0, null));
_scrolls.put(958, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_D, 0, 0, null));
_scrolls.put(959, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_S, 0, 0, null));
_scrolls.put(960, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_S, 0, 0, null));
_scrolls.put(961, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_S, 0, 0, null));
_scrolls.put(962, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_S, 0, 0, null));
_scrolls.put(6569, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_A, 0, 0, null));
_scrolls.put(6570, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_A, 0, 0, null));
_scrolls.put(6571, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_B, 0, 0, null));
_scrolls.put(6572, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_B, 0, 0, null));
_scrolls.put(6573, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_C, 0, 0, null));
_scrolls.put(6574, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_C, 0, 0, null));
_scrolls.put(6575, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_D, 0, 0, null));
_scrolls.put(6576, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_D, 0, 0, null));
_scrolls.put(6577, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_S, 0, 0, null));
_scrolls.put(6578, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_S, 0, 0, null));
_scrolls.put(22006, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_D, 0, 10, null));
_scrolls.put(22007, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_C, 0, 10, null));
_scrolls.put(22008, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_B, 0, 10, null));
_scrolls.put(22009, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_A, 0, 10, null));
_scrolls.put(22010, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_D, 0, 10, null));
_scrolls.put(22011, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_C, 0, 10, null));
_scrolls.put(22012, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_B, 0, 10, null));
_scrolls.put(22013, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_A, 0, 10, null));
_scrolls.put(22014, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_B, 16, 10, null));
_scrolls.put(22015, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_A, 16, 10, null));
_scrolls.put(22016, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_B, 16, 10, null));
_scrolls.put(22017, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_A, 16, 10, null));
_scrolls.put(22018, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_B, 0, 100, null));
_scrolls.put(22019, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_A, 0, 100, null));
_scrolls.put(22020, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_B, 0, 100, null));
_scrolls.put(22021, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_A, 0, 100, null));
// Master Yogi's Scroll Enchant Weapon (event)
_scrolls.put(13540, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_NONE, 0, 0, new int[]{ 13539 }));
// itemId, (isWeapon, grade, max enchant level, chance increase)
_supports.put(12362, new EnchantItem(true, L2Item.CRYSTAL_D, 9, 20, null));
_supports.put(12363, new EnchantItem(true, L2Item.CRYSTAL_C, 9, 18, null));
_supports.put(12364, new EnchantItem(true, L2Item.CRYSTAL_B, 9, 15, null));
_supports.put(12365, new EnchantItem(true, L2Item.CRYSTAL_A, 9, 12, null));
_supports.put(12366, new EnchantItem(true, L2Item.CRYSTAL_S, 9, 10, null));
_supports.put(12367, new EnchantItem(false, L2Item.CRYSTAL_D, 9, 35, null));
_supports.put(12368, new EnchantItem(false, L2Item.CRYSTAL_C, 9, 27, null));
_supports.put(12369, new EnchantItem(false, L2Item.CRYSTAL_B, 9, 23, null));
_supports.put(12370, new EnchantItem(false, L2Item.CRYSTAL_A, 9, 18, null));
_supports.put(12371, new EnchantItem(false, L2Item.CRYSTAL_S, 9, 15, null));
_supports.put(14702, new EnchantItem(true, L2Item.CRYSTAL_D, 9, 20, null));
_supports.put(14703, new EnchantItem(true, L2Item.CRYSTAL_C, 9, 18, null));
_supports.put(14704, new EnchantItem(true, L2Item.CRYSTAL_B, 9, 15, null));
_supports.put(14705, new EnchantItem(true, L2Item.CRYSTAL_A, 9, 12, null));
_supports.put(14706, new EnchantItem(true, L2Item.CRYSTAL_S, 9, 10, null));
_supports.put(14707, new EnchantItem(false, L2Item.CRYSTAL_D, 9, 35, null));
_supports.put(14708, new EnchantItem(false, L2Item.CRYSTAL_C, 9, 27, null));
_supports.put(14709, new EnchantItem(false, L2Item.CRYSTAL_B, 9, 23, null));
_supports.put(14710, new EnchantItem(false, L2Item.CRYSTAL_A, 9, 18, null));
_supports.put(14711, new EnchantItem(false, L2Item.CRYSTAL_S, 9, 15, null));
}
/**
* Return enchant template for scroll
*/
protected static final EnchantScroll getEnchantScroll(L2ItemInstance scroll)
{
return _scrolls.get(scroll.getItemId());
}
/**
* Return enchant template for support item
*/
protected static final EnchantItem getSupportItem(L2ItemInstance item)
{
return _supports.get(item.getItemId());
}
/**
* Return true if item can be enchanted
*/
protected static final boolean isEnchantable(L2ItemInstance item)
{
if (item.isHeroItem())
return false;
if (item.isShadowItem())
return false;
if (item.isCommonItem())
return false;
if (item.isEtcItem())
return false;
if (item.isTimeLimitedItem())
return false;
if (item.isWear())
return false;
// rods
if (item.getItem().getItemType() == L2WeaponType.ROD)
return false;
// apprentice and travelers weapons
if (item.getItemId() >= 7816 && item.getItemId() <= 7831)
return false;
// bracelets
if (item.getItem().getBodyPart() == L2Item.SLOT_L_BRACELET)
return false;
if (item.getItem().getBodyPart() == L2Item.SLOT_R_BRACELET)
return false;
if (item.getItem().getBodyPart() == L2Item.SLOT_BACK)
return false;
// only items in inventory and equipped can be enchanted
if (item.getLocation() != L2ItemInstance.ItemLocation.INVENTORY
&& item.getLocation() != L2ItemInstance.ItemLocation.PAPERDOLL)
return false;
return true;
}
}