/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.model; /** * This class ... * * @version $Revision: 1.2.4.1 $ $Date: 2005/03/27 15:29:32 $ */ public final class TradeItem { private int _objectId; private int _itemId; private long _price; private long _storePrice; private long _count; private int _enchantLevel; public TradeItem() { } public void setObjectId(int id) { _objectId = id; } public int getObjectId() { return _objectId; } public void setItemId(int id) { _itemId = id; } public int getItemId() { return _itemId; } public void setOwnersPrice(long price) { _price = price; } public long getOwnersPrice() { return _price; } public void setstorePrice(long price) { _storePrice = price; } public long getStorePrice() { return _storePrice; } public void setCount(long count) { _count = count; } public long getCount() { return _count; } public void setEnchantLevel(int enchant) { _enchantLevel = enchant; } public int getEnchantLevel() { return _enchantLevel; } }