/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.model; import java.util.List; import com.l2jserver.gameserver.model.actor.L2Npc; import javolution.util.FastList; public class L2SiegeClan { // ========================================================================================== // Instance // =============================================================== // Data Field private int _clanId = 0; private List _flag = new FastList(); private int _numFlagsAdded = 0; private SiegeClanType _type; public enum SiegeClanType { OWNER, DEFENDER, ATTACKER, DEFENDER_PENDING } // ========================================================= // Constructor public L2SiegeClan(int clanId, SiegeClanType type) { _clanId = clanId; _type = type; } // ========================================================= // Method - Public public int getNumFlags() { return _numFlagsAdded; } public void addFlag(L2Npc flag) { _numFlagsAdded++; getFlag().add(flag); } public boolean removeFlag(L2Npc flag) { if (flag == null) return false; boolean ret = getFlag().remove(flag); //check if null objects or duplicates remain in the list. //for some reason, this might be happening sometimes... // delete false duplicates: if this flag got deleted, delete its copies too. if (ret) while (getFlag().remove(flag)) ; flag.deleteMe(); _numFlagsAdded--; return ret; } public void removeFlags() { for (L2Npc flag: getFlag()) removeFlag(flag); } // ========================================================= // Property public final int getClanId() { return _clanId; } public final List getFlag() { if (_flag == null) _flag = new FastList(); return _flag; } public SiegeClanType getType() { return _type; } public void setType(SiegeClanType setType) { _type = setType; } }