/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.taskmanager;
import java.util.Map;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
/**
* @author NosBit
*/
public final class DecayTaskManager
{
private final ScheduledExecutorService _decayExecutor = Executors.newSingleThreadScheduledExecutor();
protected final Map> _decayTasks = new ConcurrentHashMap<>();
/**
* Adds a decay task for the specified character.
*
* If the decay task already exists it cancels it and re-adds it.
* @param character the character
*/
public void add(L2Character character)
{
if (character == null)
{
return;
}
long delay;
if (character.getTemplate() instanceof L2NpcTemplate)
{
delay = ((L2NpcTemplate) character.getTemplate()).getCorpseTime();
}
else
{
delay = Config.DEFAULT_CORPSE_TIME;
}
if ((character instanceof L2Attackable) && (((L2Attackable) character).isSpoiled() || ((L2Attackable) character).isSeeded()))
{
delay += Config.SPOILED_CORPSE_EXTEND_TIME;
}
add(character, delay, TimeUnit.SECONDS);
}
/**
* Adds a decay task for the specified character.
*
* If the decay task already exists it cancels it and re-adds it.
* @param character the character
* @param delay the delay
* @param timeUnit the time unit of the delay parameter
*/
public void add(L2Character character, long delay, TimeUnit timeUnit)
{
ScheduledFuture> decayTask = _decayExecutor.schedule(new DecayTask(character), delay, TimeUnit.SECONDS);
decayTask = _decayTasks.put(character, decayTask);
// if decay task already existed cancel it so we use the new time
if (decayTask != null)
{
if (!decayTask.cancel(false))
{
// old decay task was completed while canceling it remove and cancel the new one
decayTask = _decayTasks.remove(character);
if (decayTask != null)
{
decayTask.cancel(false);
}
}
}
}
/**
* Cancels the decay task of the specified character.
* @param character the character
*/
public void cancel(L2Character character)
{
final ScheduledFuture> decayTask = _decayTasks.remove(character);
if (decayTask != null)
{
decayTask.cancel(false);
}
}
/**
* Gets the remaining time of the specified character's decay task.
* @param character the character
* @return if a decay task exists the remaining time, {@code Long.MAX_VALUE} otherwise
*/
public long getRemainingTime(L2Character character)
{
final ScheduledFuture> decayTask = _decayTasks.get(character);
if (decayTask != null)
{
return decayTask.getDelay(TimeUnit.MILLISECONDS);
}
return Long.MAX_VALUE;
}
private class DecayTask implements Runnable
{
private final L2Character _character;
protected DecayTask(L2Character character)
{
_character = character;
}
@Override
public void run()
{
_decayTasks.remove(_character);
_character.onDecay();
}
}
@Override
public String toString()
{
StringBuilder ret = new StringBuilder();
ret.append("============= DecayTask Manager Report ============");
ret.append(Config.EOL);
ret.append("Tasks count: ");
ret.append(_decayTasks.size());
ret.append(Config.EOL);
ret.append("Tasks dump:");
ret.append(Config.EOL);
for (Entry> entry : _decayTasks.entrySet())
{
ret.append("Class/Name: ");
ret.append(entry.getKey().getClass().getSimpleName());
ret.append('/');
ret.append(entry.getKey().getName());
ret.append(" decay timer: ");
ret.append(entry.getValue().getDelay(TimeUnit.MILLISECONDS));
ret.append(Config.EOL);
}
return ret.toString();
}
public static DecayTaskManager getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final DecayTaskManager _instance = new DecayTaskManager();
}
}