/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.taskmanager; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import java.util.concurrent.ConcurrentHashMap; import java.util.logging.Level; import java.util.logging.Logger; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.AutoAttackStop; /** * Attack stance task manager. * @author Luca Baldi, Zoey76 */ public class AttackStanceTaskManager { protected static final Logger _log = Logger.getLogger(AttackStanceTaskManager.class.getName()); protected static final Map _attackStanceTasks = new ConcurrentHashMap<>(); /** * Instantiates a new attack stance task manager. */ protected AttackStanceTaskManager() { ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FightModeScheduler(), 0, 1000); } /** * Adds the attack stance task. * @param actor the actor */ public void addAttackStanceTask(L2Character actor) { if (actor != null) { if (actor.isPlayable()) { final L2PcInstance player = actor.getActingPlayer(); for (L2CubicInstance cubic : player.getCubics().values()) { if (cubic.getId() != L2CubicInstance.LIFE_CUBIC) { cubic.doAction(); } } } _attackStanceTasks.put(actor, System.currentTimeMillis()); } } /** * Removes the attack stance task. * @param actor the actor */ public void removeAttackStanceTask(L2Character actor) { if (actor != null) { if (actor.isSummon()) { actor = actor.getActingPlayer(); } _attackStanceTasks.remove(actor); } } /** * Checks for attack stance task.
* @param actor the actor * @return {@code true} if the character has an attack stance task, {@code false} otherwise */ public boolean hasAttackStanceTask(L2Character actor) { if (actor != null) { if (actor.isSummon()) { actor = actor.getActingPlayer(); } return _attackStanceTasks.containsKey(actor); } return false; } protected class FightModeScheduler implements Runnable { @Override public void run() { long current = System.currentTimeMillis(); try { final Iterator> iter = _attackStanceTasks.entrySet().iterator(); Entry e; L2Character actor; while (iter.hasNext()) { e = iter.next(); if ((current - e.getValue()) > 15000) { actor = e.getKey(); if (actor != null) { actor.broadcastPacket(new AutoAttackStop(actor.getObjectId())); actor.getAI().setAutoAttacking(false); if (actor.isPlayer() && actor.hasSummon()) { actor.getSummon().broadcastPacket(new AutoAttackStop(actor.getSummon().getObjectId())); } } iter.remove(); } } } catch (Exception e) { // Unless caught here, players remain in attack positions. _log.log(Level.WARNING, "Error in FightModeScheduler: " + e.getMessage(), e); } } } /** * Gets the single instance of AttackStanceTaskManager. * @return single instance of AttackStanceTaskManager */ public static AttackStanceTaskManager getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final AttackStanceTaskManager _instance = new AttackStanceTaskManager(); } }