# --------------------------------------------------------------------------- # Alternative Character Settings # --------------------------------------------------------------------------- # This properties file is solely for the purpose of Character modifications that directly influence them. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Statistics # --------------------------------------------------------------------------- # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death. # Default: True Delevel = True # This option enable check for all player skills for skill level. # If player level is lower than skill learn level - 9, skill level is decreased to next possible level. # If there is no possible level, skill is removed from player. DecreaseSkillOnDelevel = True # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit. # Default: 1 AltWeightLimit = 1 # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed. # Default: 0 RunSpeedBoost = 0 # Chance of receiving the Death Penalty debuff when killed by a mob. # Default: 20 DeathPenaltyChance = 20 # Percent of HP, MP, and CP which is restored on character revival. # Use 0 to disable restore # Default: 0, 65, 0 RespawnRestoreCP = 0 RespawnRestoreHP = 65 RespawnRestoreMP = 0 # Percent of HP, MP, and CP regeneration for players. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal. # Default: 100, 100, 100 HpRegenMultiplier = 100 MpRegenMultiplier = 100 CpRegenMultiplier = 100 # Decrease CP by 10 every normal hit a player do # Default: False AltGameTiredness = False # --------------------------------------------------------------------------- # Skills & Effects # --------------------------------------------------------------------------- # When this is enabled it will read the "SkillDurationList" option. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration. # Default: False EnableModifySkillDuration = False # Skill duration list # Format: skillid,newtime;skillid2,newtime2... # Example: # This enable 1h(3600) duration for songs, the "\"indicates new line, # and is only set for formating purposes. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\ # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\ # 363,3600;364,3600 SkillDurationList = # When this is enabled it will read the "SkillReuseList" option. EnableModifySkillReuse = False # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples) SkillReuseList = # If it's true all class skills will be delivered upon level up and login. # Default: False AutoLearnSkills = False # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills. # Default: False AutoLearnForgottenScrollSkills = False # Default: False AutoLootHerbs = False # Maximum number of buffs and songs/dances. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount". # Default: 20, 12, 12 MaxBuffAmount = 20 MaxTriggeredBuffAmount = 12 MaxDanceAmount = 12 # Allow players to cancel dances/songs via Alt+click on buff icon # Default: False DanceCancelBuff = False # This option enables/disables additional MP consume for dances and songs. # Default: True DanceConsumeAdditionalMP = True # Allow players to have all dances/songs stored when logout. # Default: False AltStoreDances = False # This option allows a player to automatically learn Divine Inspiration. # This is not included in AutoLearnSkills above. # Default: False AutoLearnDivineInspiration = False # This is to allow a character to be canceled during bow use, skill use, or both. # Available Options: bow, cast, all # Default: cast AltGameCancelByHit = cast # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance. # Default: True MagicFailures = True # Protection from aggressive mobs after getting up from fake death. # The value is specified in seconds. # Default: 0 PlayerFakeDeathUpProtection = 0 # This option is to enable or disable the storage of buffs/debuffs among other effects. # Default: True StoreSkillCooltime = True # This option is to enable or disable the storage of buffs/debuffs among other effects during # a subclass change # Default: False SubclassStoreSkillCooltime = False # These are alternative rules for shields. # If True and they block: # The damage is powerAtk-shieldDef, # If False and they block: # The damage is powerAtk / (shieldDef + powerDef) # Default: False AltShieldBlocks = False # This is the percentage for perfect shield block rate. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT # Default: 10 AltPerfectShieldBlockRate = 10 # This is the value ticks are multiplied with to result in interval per tick in milliseconds. # Note: Editing this will not affect how much the over-time effects heals since heal scales with that value too. # Default: 666 EffectTickRatio = 666 # --------------------------------------------------------------------------- # Class, Sub-class and skill learning options # --------------------------------------------------------------------------- # Allow use of Event Managers for changing occupation without any quests. # Default: False AllowClassMasters = False # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # 1st occupation change for 100.000 Adena (item id 57) # 2nd occupation change for 1.000.0000 Adena (item id 57) # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) # ConfigClassMaster=1;[];[];2;[];[];3;[];[] # 1st, 2nd, 3rd occupation change for free, without rewards. # ConfigClassMaster=1;[];[];2;[];[] # Allow only first and second change. ConfigClassMaster = 1;[];[];2;[];[];3;[];[] # Class Masters will allow changing to any occupation on any level inside class tree # For example, Dwarven Fighter will be able to advance to: # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker. # But Warsmith will be able to change only to Maestro. # Default = False AllowEntireTree = False # When character reach levels 20,40,76 he will receive tutorial page # with list of the all possible variants, and can select and immediately # change to the new occupation, or decide to choose later (on next login). # Can be used with or without classic Class Masters. # Default = False AlternateClassMaster = False # Require life crystal needed to learn clan skills. # Default: True LifeCrystalNeeded = True # Require book needed to enchant skills. # Default: True EnchantSkillSpBookNeeded = True # Require spell book needed to learn Divine Inspiration. # Default: True DivineInspirationSpBookNeeded = True # When enabled, the following will be true: # All classes can learn all skills. # Skills of another class costs x2 SP to learn. # Skills of another race costs x2 SP to learn. # Skills of fighters/mages costs x3 SP to learn. # Default: False AltGameSkillLearn = False # Allow player to sub-class without checking for unique quest items. # Default: False AltSubClassWithoutQuests = False # Allow player to add/change subclass at all village master # Default: False AltSubclassEverywhere = False # Allow player to learn transformations without quest. # Default: False AltTransformationWithoutQuest = False # Fee to remove Transfer skills. # Default: 10000000 FeeDeleteTransferSkills = 10000000 # Fee to remove Sub-Class skills. # Default: 10000000 FeeDeleteSubClassSkills = 10000000 # --------------------------------------------------------------------------- # Summons configuration # --------------------------------------------------------------------------- # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations # Default: True SummonStoreSkillCooltime = True # Servitor summons on login if player had it summoned before logout # Default: True RestoreServitorOnReconnect = True # Pet summons on login if player had it summoned before logout # Default: True RestorePetOnReconnect = True # --------------------------------------------------------------------------- # Vitality configuration # --------------------------------------------------------------------------- # Enables vitality system # Default: True EnableVitality = True # Do you want players to recover their vitality when they reconnect? # This is calculated with the time they've been offline # Actual Time - Last Time Online / 1000 x rate recovery on reconnect # Notes: # Works only if EnableVitality = True # Default: True RecoverVitalityOnReconnect = True # Option to set a lower vitality at character creation. # Vitality needs to be enabled, and startingpoints needs to be lower # than max-vitality points. # Default: 20000 StartingVitalityPoints = 20000 # --------------------------------------------------------------------------- # Limits # --------------------------------------------------------------------------- # Maximum Exp Bonus. # from vitality + nevit's hunting bonus, and etc.. # Default: 3.5 MaxExpBonus = 3.5 # Maximum Sp Bonus. # from vitality + nevit's hunting bonus, and etc.. # Default: 3.5 MaxSpBonus = 3.5 # Maximum character running speed. # Default: 250 MaxRunSpeed = 250 # Maximum character Physical Critical Rate. (10 = 1%) # Default: 500 MaxPCritRate = 500 # Maximum character Magic Critical Rate. (10 = 1%) # Default: 200 MaxMCritRate = 200 # Maximum character Attack Speed. # Default: 1500 MaxPAtkSpeed = 1500 # Maximum character Cast Speed. # Default: 1999 MaxMAtkSpeed = 1999 # Maximum character Evasion. # Default: 250 MaxEvasion = 250 # Minimum and Maximum Abnormal State Success Rate. # This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined. # Default: H5 minimum of 10% and maximum of 90%. MinAbnormalStateSuccessRate = 10 MaxAbnormalStateSuccessRate = 90 # Maximum number of allowed subclasses for every player. # Default: 3 MaxSubclass = 3 # Starting level for subclasses. # Default: 40 BaseSubclassLevel = 40 # Maximum subclass level. # Default: 80 MaxSubclassLevel = 80 # Maximum number of allowed slots for Private Stores Sell. # Other means all the other races aside from Dwarf. # Default: 4, 3 MaxPvtStoreSellSlotsDwarf = 4 MaxPvtStoreSellSlotsOther = 3 # Maximum number of allowed slots for Private Stores Buy. # Other means all the other races aside from Dwarf. # Default: 5, 4 MaxPvtStoreBuySlotsDwarf = 5 MaxPvtStoreBuySlotsOther = 4 # This will control the inventory space limit (NOT WEIGHT LIMIT). # Default: 80, 100, 250 MaximumSlotsForNoDwarf = 80 MaximumSlotsForDwarf = 100 MaximumSlotsForGMPlayer = 250 MaximumSlotsForQuestItems = 100 # This will control a character's warehouse capacity. # Notes: # This must be LESS then 300 or the client will crash. # Default: 120, 100, 200, 20 MaximumWarehouseSlotsForDwarf = 120 MaximumWarehouseSlotsForNoDwarf = 100 MaximumWarehouseSlotsForClan = 200 # Freight # Maximum items that can be placed in Freight # Default: 200 MaximumFreightSlots = 200 # The price for each item that's deposited # Default: 1000 FreightPrice = 1000 # Npc talk blockage. When a player talks to a NPC, he must wait some secs # before being able to walk again. In seconds # Default: 3 # Set to 0 to disable it NpcTalkBlockingTime = 3 # --------------------------------------------------------------------------- # Enchanting # --------------------------------------------------------------------------- # This controls the chance an item has to break if it is enchanted. # This chance is in %, so if you set this to 100%, enchants will always succeed. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT EnchantChanceElementStone = 50 EnchantChanceElementCrystal = 30 EnchantChanceElementJewel = 20 EnchantChanceElementEnergy = 10 # List of non-enchantable items. # Currently apprentice, travelers weapons and Pailaka items # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296 EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296 # --------------------------------------------------------------------------- # Augmenting # --------------------------------------------------------------------------- # These control the chance to get a skill in the augmentation process. # Default: 15, 30, 45, 60 AugmentationNGSkillChance = 15 AugmentationMidSkillChance = 30 AugmentationHighSkillChance = 45 AugmentationTopSkillChance = 60 # Accessory augmentation skills currently disabled AugmentationAccSkillChance = 0 # This controls the chance to get a base stat modifier in the augmentation process. # Notes: # This has no dependency on the grade of Life Stone. # Default: 1 AugmentationBaseStatChance = 1 # These control the chance to get a glow effect in the augmentation process. # Notes: # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier. # Default: 0, 40, 70, 100 AugmentationNGGlowChance = 0 AugmentationMidGlowChance = 40 AugmentationHighGlowChance = 70 AugmentationTopGlowChance = 100 # This will enable retail like weapon augmentation, but then you cant change # weapon glow, base stat chance, because it wouldnt be retail like again. RetailLikeAugmentation = True # This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100! # You can change probability (in %) of augment color chances - in order yellow, blue, purple, red # Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10% # for skill, not counting blue ones, that are very rare and not useful anyway). RetailLikeAugmentationNoGradeChance = 55,35,7,3 RetailLikeAugmentationMidGradeChance = 55,35,7,3 RetailLikeAugmentationHighGradeChance = 55,35,7,3 RetailLikeAugmentationTopGradeChance = 55,35,7,3 # This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments RetailLikeAugmentationAccessory = True # List of non-augmentable items, currently contains only Grand Boss jewels # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems. # Rods can't be augmented too. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314 AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175 # Allows alternative augmentation of PvP items. # Default: False AltAllowAugmentPvPItems = false # --------------------------------------------------------------------------- # Karma # --------------------------------------------------------------------------- # Karma player can be killed in Peace zone. # Default: False AltKarmaPlayerCanBeKilledInPeaceZone = False # Karma player can use GateKeeper. # Default: False AltKarmaPlayerCanUseGK = False # Karma player can use escape and recall skills. # Default: True AltKarmaPlayerCanTeleport = True # Karma player can shop. # Default: True AltKarmaPlayerCanShop = True # Karma player can trade. # Default: True AltKarmaPlayerCanTrade = True # Karma player can use warehouse. # Default: True AltKarmaPlayerCanUseWareHouse = True # --------------------------------------------------------------------------- # Fame # --------------------------------------------------------------------------- # The maximum number of Fame points a player can have # Default: 100000 MaxPersonalFamePoints = 100000 # How frequently the player gets Fame points while in a Fortress Siege zone # Default: 300s (5 min) FortressZoneFameTaskFrequency = 300 # How much Fame aquired while in a Fortress Siege Zone # Default: 31 FortressZoneFameAquirePoints = 31 # How frequently the player gets Fame points while in a Castle Siege zone # Default: 300s (5 min) CastleZoneFameTaskFrequency = 300 # How much Fame acquired while in a Castle Siege Zone # Default: 125 CastleZoneFameAquirePoints = 125 # Dead players can receive fame. # Default: True FameForDeadPlayers = True # --------------------------------------------------------------------------- # Crafting # --------------------------------------------------------------------------- # Option to enable or disable crafting. # Default: True CraftingEnabled = True # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting). # Default: True CraftMasterwork = True # Limits for recipes # Default: 50, 50 DwarfRecipeLimit = 50 CommonRecipeLimit = 50 # Alternative crafting rules. If enabled, the following will be true: # Crafting takes time. # Players get EXP/SP for crafting. # Default: False AltGameCreation = False # Crafting Time multiplier. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time. # Default: 1 AltGameCreationSpeed = 1 # Additional crafting XP/SP rate multiplier. # Default: 1, 1 AltGameCreationXpRate = 1 AltGameCreationSpRate = 1 # Additional XP/SP rate multiplier when creating rare item. # Default: 2 AltGameCreationRareXpSpRate = 2 # If set to False, blacksmiths don't take recipes from players inventory when crafting. # Default: True AltBlacksmithUseRecipes = True # Store/Restore Dwarven Manufacture list # Keep manufacture shoplist after relog # Default: False StoreRecipeShopList = False # --------------------------------------------------------------------------- # Clan # --------------------------------------------------------------------------- # Day on which all pending clan leader requests will be applied: # Possible values: # 1 - Sunday # 2 - Monday # 3 - Tuesday # 4 - Wednesday # 5 - Thursday # 6 - Friday # 7 - Saturday # Default: 3 AltClanLeaderDateChange = 3 # Hour on which all pending data requests will be applied: # Format: Hour:Minute:Second # Default: 00:00:00 AltClanLeaderHourChange = 00:00:00 # When enabled all clan leader requests will be performed instantly. # Default: False AltClanLeaderInstantActivation = False # Number of days you have to wait before joining another clan. # Default: 1 DaysBeforeJoinAClan = 1 # Number of days you have to wait before creating a new clan. # Default: 10 DaysBeforeCreateAClan = 10 # Number of days it takes to dissolve a clan. # Default: 7 DaysToPassToDissolveAClan = 7 # Number of days before joining a new alliance when clan voluntarily leave an alliance. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT # Default: 1 DaysBeforeJoinAllyWhenLeaved = 1 # Number of days before joining a new alliance when clan was dismissed from an alliance. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT # Default: 1 DaysBeforeJoinAllyWhenDismissed = 1 # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT # Default: 1 DaysBeforeAcceptNewClanWhenDismissed = 1 # Number of days before creating a new alliance after dissolving an old alliance. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT # Default: 1 DaysBeforeCreateNewAllyWhenDissolved = 1 # Maximum number of clans in alliance. # Default: 3 AltMaxNumOfClansInAlly = 3 # Allow clan members to withdraw from the clan warehouse. # Default: False AltMembersCanWithdrawFromClanWH = False # Remove castle circlets after a clan loses their castle or a player leaves a clan. # Default: True RemoveCastleCirclets = True # Number of members needed to request a clan war. # Default: 15 AltClanMembersForWar = 15 # --------------------------------------------------------------------------- # Party # --------------------------------------------------------------------------- # CONFUSING(nothing todo with party) -> When you made damage to a mob # and are inside this range, you will be considered as player to reward. # Checks for party range to mob to calculate rewards(exp, items). # Default: 1600 AltPartyRange = 1600 # 1. Used for Adena distribution in party # 2. Used to handle random and by turn party loot # Default: 1400 AltPartyRange2 = 1400 # If true, when party leader leaves party, next member in party will be the leader. # If false the party be will dispersed. # Default: False AltLeavePartyLeader = False # --------------------------------------------------------------------------- # Initial Settings: # --------------------------------------------------------------------------- #Initial Equipment Events is to enable a special settings for the items that a new character starts with. #Default: False InitialEquipmentEvent = False # This is the amount of Adena that a new character starts their character with. # Default: 0 StartingAdena = 0 # This is the starting level of the new character. # Default: 1 StartingLevel = 1 # This is the amount of SP that a new character starts their character with. # Default: 0 StartingSP = 0 # --------------------------------------------------------------------------- # Other Settings: # --------------------------------------------------------------------------- # This is the maximum amount of Adena that character can have in his inventory or warehouse. # The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion # two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion # eight hundred fifty four million seven hundred seventy five thousand eight hundred seven) # Setting negative values (-1 or others) will result in maximum amount available. # Big values do not cause critical errors, although only 16 digits are visible in the inventory # (example: 3,372,036,854,775,807 is visible out of 9,223,372,036,854,775,807) # Default: 99900000000 (99 bilion and 900 milion) MaxAdena = 99900000000 # This option, when set to True, will enable automatically picking up items. # If set False it will force the player to pickup dropped items from mobs. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions. # Default: False AutoLoot = False # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions. # If set False it will force the player to pickup dropped items from bosses. # This excludes herbs mentioned above and items from mobs. # Default: False AutoLootRaids = False # Delay for raid drop items loot privilege # Require Command Channel , check next option # Value is in seconds # Default: 900 (15min) RaidLootRightsInterval = 900 # Minimal size of Command Channel for apply raid loot privilege # Default: 45 RaidLootRightsCCSize = 45 # This is the time in seconds that it will take for the player command "/unstuck" to activate. # Default: 300 UnstuckInterval = 300 # Teleport Watchdog Timeout (seconds) # Player forced to appear if remain in teleported state longer than timeout # Does not set too low, recommended value 60s. # This time is in seconds, leave it at 0 if you want this feature disabled. # Default: 0 TeleportWatchdogTimeout = 0 # After a player teleports, this is the time the player is protected. # This time is in seconds, leave it at 0 if you want this feature disabled. # Retail (Since GE): 600 (10 minutes) # Default: 600 PlayerSpawnProtection = 600 # Spawn protection should disappear with any action with the exception # of the item usage from items in this list. # Format: itemId,itemId,itemId,.... # Default: 0 PlayerSpawnProtectionAllowedItems = # Teleport spawn protection time. It will protect the player in the # teleport spawn for the given time. 0 to disable feature PlayerTeleportProtection = 0 # If enabled, players respawn in town on different locations defined in zone.xml for given town. # If disabled the first spawn location from zone.xml is used. # Default: True RandomRespawnInTownEnabled = True # This will allow a random offset from the base teleport location coordinates based on a maximum offset. # Default: True OffsetOnTeleportEnabled = True # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled . # Default: 50 MaxOffsetOnTeleport = 50 # This option is to enable or disable the use of in game petitions. # The MaxPetitionsPerPlayer is the amount of petitions a player can make. # The MaximumPendingPetitions is the total amount of petitions in the server. # Note: # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer. # Default: True, 5, 25 PetitioningAllowed = True MaxPetitionsPerPlayer = 5 MaxPetitionsPending = 25 # Free teleporting around the world. # Default: False AltFreeTeleporting = False # Allow character deletion after days set below. To disallow character deletion, set this equal to 0. # Default: 7 DeleteCharAfterDays = 7 # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.": # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1 # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2 # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17 # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16 # Default: 0, 0 AltGameExponentXp = 0 AltGameExponentSp = 0 # PARTY XP DISTRIBUTION # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party). # In that case he will not receive any Exp/SP from party and is not counted for party bonus. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none". # Available Options: highfive, auto, level, percentage, none # Default: highfive PartyXpCutoffMethod = highfive # This option takes effect when "percentage" method is chosen. Don't use high values for this! # Default: 3.0 PartyXpCutoffPercent = 3.0 # This option takes effect when "level" method is chosen. Don't use low values for this! # Default: 20 PartyXpCutoffLevel = 20 # This option takes effect when "highfive" method is chosen. # Each pair of numbers represent a level range. # If the gap is between the first pair, there is no penalty. # If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive. # If the gap is between the last pair, the lowest party member will not receive any XP. # Default: 0,9;10,14;15,99 PartyXpCutoffGaps = 0,9;10,14;15,99 # This option takes effect when "highfive" method is chosen. # Each number represent the XP percent gain at that level gap. # For the first gap, the lowest party member will gain 100% XP as there is no penalty. # For the second gap, the lowest party member will gain only 30% of the XP that others receive. # For the last gap, the lowest party member will not receive any XP. # Default: 100;30;0 PartyXpCutoffGapPercent = 100;30;0 # Disable tutorial on new player enter into Game # Please remember its sometimes important to novice players # Default: False DisableTutorial = False # Expertise penalty # If disabled, player will not receive penalty for equip higher grade items # Default: True ExpertisePenalty = True # Player can in client define his own key mapping and for save it must be stored server side. # Disabled until confirmed as working. # Default: False StoreCharUiSettings = False # Character name restriction # Disallow characters to have a name which contains the words. # Split them with ",". Example: announcements,announce... ForbiddenNames = annou,ammou,amnou,anmou,anou,amou # If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character, # allowing both characters send each other PMs even with enabled silence mode. # The exclude list is cleared each time the character goes into silence mode. SilenceModeExclude = False # Enables alternative validation of triggering skills. # When enabled pvp skills will not be casted on non flagged player. # Sadly its non-retail # Default: False AltValidateTriggerSkills = False