/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.status;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.List;
import java.util.Properties;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.Server;
import com.l2jserver.util.Rnd;
import javolution.util.FastList;
public class Status extends Thread
{
protected static final Logger _log = Logger.getLogger(Status.class.getName());
private ServerSocket statusServerSocket;
private int _uptime;
private int _statusPort;
private String _statusPw;
private int _mode;
private List _loginStatus;
@Override
public void run()
{
this.setPriority(Thread.MAX_PRIORITY);
while (true)
{
try
{
Socket connection = statusServerSocket.accept();
if (_mode == Server.MODE_GAMESERVER)
{
new GameStatusThread(connection, _uptime, _statusPw);
}
else if (_mode == Server.MODE_LOGINSERVER)
{
LoginStatusThread lst = new LoginStatusThread(connection, _uptime, _statusPw);
if (lst.isAlive())
{
_loginStatus.add(lst);
}
}
if (this.isInterrupted())
{
try
{
statusServerSocket.close();
}
catch (IOException io)
{
io.printStackTrace();
}
break;
}
}
catch (IOException e)
{
if (this.isInterrupted())
{
try
{
statusServerSocket.close();
}
catch (IOException io)
{
io.printStackTrace();
}
break;
}
}
}
}
public Status(int mode) throws IOException
{
super("Status");
_mode = mode;
Properties telnetSettings = new Properties();
InputStream is = new FileInputStream(new File(Config.TELNET_FILE));
telnetSettings.load(is);
is.close();
_statusPort = Integer.parseInt(telnetSettings.getProperty("StatusPort", "12345"));
_statusPw = telnetSettings.getProperty("StatusPW");
if (_mode == Server.MODE_GAMESERVER || _mode == Server.MODE_LOGINSERVER)
{
if (_statusPw == null)
{
_log.info("Server's Telnet Function Has No Password Defined!");
_log.info("A Password Has Been Automaticly Created!");
_statusPw = rndPW(10);
_log.info("Password Has Been Set To: " + _statusPw);
}
_log.info("Telnet StatusServer started successfully, listening on Port: " + _statusPort);
}
statusServerSocket = new ServerSocket(_statusPort);
_uptime = (int) System.currentTimeMillis();
_loginStatus = new FastList();
}
private String rndPW(int length)
{
final String lowerChar = "qwertyuiopasdfghjklzxcvbnm";
final String upperChar = "QWERTYUIOPASDFGHJKLZXCVBNM";
final String digits = "1234567890";
final StringBuilder password = new StringBuilder(length);
for (int i = 0; i < length; i++)
{
int charSet = Rnd.nextInt(3);
switch (charSet)
{
case 0:
password.append(lowerChar.charAt(Rnd.nextInt(lowerChar.length() - 1)));
break;
case 1:
password.append(upperChar.charAt(Rnd.nextInt(upperChar.length() - 1)));
break;
case 2:
password.append(digits.charAt(Rnd.nextInt(digits.length() - 1)));
break;
}
}
return password.toString();
}
public void sendMessageToTelnets(String msg)
{
List lsToRemove = new FastList();
for (LoginStatusThread ls : _loginStatus)
{
if (ls.isInterrupted())
{
lsToRemove.add(ls);
}
else
{
ls.printToTelnet(msg);
}
}
}
}