/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.conditions; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.templates.item.L2Weapon; /** * The Class ConditionChangeWeapon. * * @author nBd */ public class ConditionChangeWeapon extends Condition { private final boolean _required; /** * Instantiates a new condition change weapon. * * @param required the required */ public ConditionChangeWeapon(boolean required) { _required = required; } /** * Test impl. * * @param env the env * @return true, if successful * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env) */ @Override boolean testImpl(Env env) { if (!(env.player instanceof L2PcInstance)) return false; if (_required) { L2Weapon weaponItem = env.player.getActiveWeaponItem(); if (weaponItem == null) return false; if (weaponItem.getChangeWeaponId() == 0) return false; if (((L2PcInstance)env.player).isEnchanting()) return false; } return true; } }