/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see
* sample bf 73 5d 30 49 01 00 *
* format dh (objectid, color) *
* color -xx -> -9 red
* -8 -> -6 light-red
* -5 -> -3 yellow
* -2 -> 2 white
* 3 -> 5 green
* 6 -> 8 light-blue
* 9 -> xx blue
*
* usually the color equals the level difference to the selected target * * @version $Revision: 1.3.2.1.2.3 $ $Date: 2005/03/27 15:29:39 $ */ public class MyTargetSelected extends L2GameServerPacket { private static final String _S__BF_MYTARGETSELECTED = "[S] b9 MyTargetSelected"; private int _objectId; private int _color; /** * @param int objectId of the target * @param int level difference to the target. name color is calculated from that */ public MyTargetSelected(int objectId, int color) { _objectId = objectId; _color = color; } @Override protected final void writeImpl() { writeC(0xb9); writeD(_objectId); writeH(_color); writeD(0x00); } /* (non-Javadoc) * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__BF_MYTARGETSELECTED; } }