/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.actor.L2Character; /** * Format (ch)dddcccd * d: cahacter oid * d: time left * d: fish hp * c: * c: * c: 00 if fish gets damage 02 if fish regens * d: * @author -Wooden- * */ public class ExFishingHpRegen extends L2GameServerPacket { private static final String _S__FE_16_EXFISHINGHPREGEN = "[S] FE:28 ExFishingHPRegen"; private L2Character _activeChar; private int _time, _fishHP, _hpMode, _anim, _goodUse, _penalty, _hpBarColor; public ExFishingHpRegen(L2Character character, int time, int fishHP, int HPmode, int GoodUse, int anim, int penalty, int hpBarColor) { _activeChar = character; _time = time; _fishHP = fishHP; _hpMode = HPmode; _goodUse = GoodUse; _anim = anim; _penalty = penalty; _hpBarColor = hpBarColor; } /* (non-Javadoc) * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#writeImpl() */ @Override protected void writeImpl() { writeC(0xfe); writeH(0x28); writeD(_activeChar.getObjectId()); writeD(_time); writeD(_fishHP); writeC(_hpMode); // 0 = HP stop, 1 = HP raise writeC(_goodUse); // 0 = none, 1 = success, 2 = failed writeC(_anim); // Anim: 0 = none, 1 = reeling, 2 = pumping writeD(_penalty); // Penalty writeC(_hpBarColor); // 0 = normal hp bar, 1 = purple hp bar } /* (non-Javadoc) * @see com.l2jserver.gameserver.BasePacket#getType() */ @Override public String getType() { return _S__FE_16_EXFISHINGHPREGEN; } }