/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; import com.l2jserver.gameserver.templates.item.L2Item; import javolution.util.FastList; /** * @author kombat * Format: cd d[d s/d/dd/ddd] */ public class ConfirmDlg extends L2GameServerPacket { private static final String _S__ED_CONFIRMDLG = "[S] f3 ConfirmDlg"; private int _messageId; private int _skillLvL = 1; private static final int TYPE_ZONE_NAME = 7; private static final int TYPE_SKILL_NAME = 4; private static final int TYPE_ITEM_NAME = 3; private static final int TYPE_NPC_NAME = 2; private static final int TYPE_NUMBER = 1; private static final int TYPE_TEXT = 0; private final FastList _info = new FastList(); private int _time = 0; private int _requesterId = 0; protected class CnfDlgData { protected final int type; protected final Object value; protected CnfDlgData(int t, Object val) { type = t; value = val; } } public ConfirmDlg(int messageId) { _messageId = messageId; } public ConfirmDlg addString(String text) { _info.add(new CnfDlgData(TYPE_TEXT, text)); return this; } public ConfirmDlg addNumber(int number) { _info.add(new CnfDlgData(TYPE_NUMBER, number)); return this; } public ConfirmDlg addCharName(L2Character cha) { if (cha instanceof L2Npc) return addNpcName((L2Npc)cha); if (cha instanceof L2PcInstance) return addPcName((L2PcInstance)cha); if (cha instanceof L2Summon) return addNpcName((L2Summon)cha); return addString(cha.getName()); } public ConfirmDlg addPcName(L2PcInstance pc) { return addString(pc.getAppearance().getVisibleName()); } public ConfirmDlg addNpcName(L2Npc npc) { return addNpcName(npc.getTemplate()); } public ConfirmDlg addNpcName(L2Summon npc) { return addNpcName(npc.getNpcId()); } public ConfirmDlg addNpcName(L2NpcTemplate tpl) { if (tpl.isCustom()) return addString(tpl.name); return addNpcName(tpl.npcId); } public ConfirmDlg addNpcName(int id) { _info.add(new CnfDlgData(TYPE_NPC_NAME, id)); return this; } public ConfirmDlg addItemName(L2ItemInstance item) { return addItemName(item.getItem().getItemId()); } public ConfirmDlg addItemName(L2Item item) { // TODO: template id for items return addItemName(item.getItemId()); } public ConfirmDlg addItemName(int id) { _info.add(new CnfDlgData(TYPE_ITEM_NAME, id)); return this; } public ConfirmDlg addZoneName(int x, int y, int z) { Integer[] coord = {x, y, z}; _info.add(new CnfDlgData(TYPE_ZONE_NAME, coord)); return this; } public ConfirmDlg addSkillName(L2Effect effect) { return addSkillName(effect.getSkill()); } public ConfirmDlg addSkillName(L2Skill skill) { if (skill.getId() != skill.getDisplayId()) //custom skill - need nameId or smth like this. return addString(skill.getName()); return addSkillName(skill.getId(), skill.getLevel()); } public ConfirmDlg addSkillName(int id) { return addSkillName(id, 1); } public ConfirmDlg addSkillName(int id, int lvl) { _info.add(new CnfDlgData(TYPE_SKILL_NAME, id)); _skillLvL = lvl; return this; } public ConfirmDlg addTime(int time) { _time = time; return this; } public ConfirmDlg addRequesterId(int id) { _requesterId = id; return this; } @Override protected final void writeImpl() { writeC(0xf3); writeD(_messageId); if (_info.isEmpty()) { writeD(0x00); writeD(_time); writeD(_requesterId); } else { writeD(_info.size()); for (CnfDlgData data : _info) { writeD(data.type); switch (data.type) { case TYPE_TEXT: writeS((String)data.value); break; case TYPE_NUMBER: case TYPE_NPC_NAME: case TYPE_ITEM_NAME: writeD((Integer)data.value); break; case TYPE_SKILL_NAME: writeD((Integer)data.value); // Skill Id writeD(_skillLvL); // Skill lvl break; case TYPE_ZONE_NAME: Integer[] array = (Integer[])data.value; writeD(array[0]); writeD(array[1]); writeD(array[2]); break; } } if (_time != 0) writeD(_time); if (_requesterId != 0) writeD(_requesterId); } } /* (non-Javadoc) * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__ED_CONFIRMDLG; } }