/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see
* 0010: 00 6b b4 c0 4a 45 00 6c 00 6c 00 61 00 6d 00 69 .k..JE.l.l.a.m.i
* 0020: 00 00 00 01 00 00 00 01 00 00 00 12 00 00 00 00 ................
* 0030: 00 00 00 2a 00 00 00 42 00 00 00 71 02 00 00 31 ...*...B...q...1
* 0040: 00 00 00 18 00 00 00 1f 00 00 00 25 00 00 00 00 ...........%....
* 0050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f9 ................
* 0060: 00 00 00 b3 01 00 00 00 00 00 00 00 00 00 00 7d ...............}
* 0070: 00 00 00 5a 00 00 00 32 00 00 00 32 00 00 00 00 ...Z...2...2....
* 0080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 67 ...............g
* 0090: 66 66 66 66 66 f2 3f 5f 63 97 a8 de 1a f9 3f 00 fffff.?_c.....?.
* 00a0: 00 00 00 00 00 1e 40 00 00 00 00 00 00 37 40 01 .............7..
* 00b0: 00 00 00 01 00 00 00 01 00 00 00 00 00 c1 0c 00 ................
* 00c0: 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 ................
* 00d0: 00 00
*
* dddddSdddddddddddddddddddddddddddffffdddSdddccccccc (h)
* dddddSdddddddddddddddddddddddddddffffdddSdddddccccccch * dddddSddddddddddddddddddddddddddddffffdddSdddddccccccch (h) c (dchd) ddc dcc c cddd d * dddddSdddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddffffdddSdddddccccccch [h] c (ddhd) ddc c ddc cddd d d dd d d d * @version $Revision: 1.7.2.6.2.11 $ $Date: 2005/04/11 10:05:54 $ */ public class CharInfo extends L2GameServerPacket { private static final Logger _log = Logger.getLogger(CharInfo.class.getName()); private static final String _S__03_CHARINFO = "[S] 31 CharInfo"; private L2PcInstance _activeChar; private Inventory _inv; private int _x, _y, _z, _heading; private int _mAtkSpd, _pAtkSpd; /** * Run speed, swimming run speed and flying run speed */ private int _runSpd; /** * Walking speed, swimming walking speed and flying walking speed */ private int _walkSpd; private float _moveMultiplier, _attackSpeedMultiplier; private int _territoryId; private boolean _isDisguised; private int _vehicleId, _airShipHelm; /** * @param _characters */ public CharInfo(L2PcInstance cha) { _activeChar = cha; _inv = cha.getInventory(); if (_activeChar.getVehicle() != null && _activeChar.getInVehiclePosition() != null) { _x = _activeChar.getInVehiclePosition().getX(); _y = _activeChar.getInVehiclePosition().getY(); _z = _activeChar.getInVehiclePosition().getZ(); _vehicleId = _activeChar.getVehicle().getObjectId(); if (_activeChar.isInAirShip() && _activeChar.getAirShip().isCaptain(_activeChar)) _airShipHelm = _activeChar.getAirShip().getHelmItemId(); else _airShipHelm = 0; } else { _x = _activeChar.getX(); _y = _activeChar.getY(); _z = _activeChar.getZ(); _vehicleId = 0; _airShipHelm = 0; } _heading = _activeChar.getHeading(); _mAtkSpd = _activeChar.getMAtkSpd(); _pAtkSpd = _activeChar.getPAtkSpd(); _moveMultiplier = _activeChar.getMovementSpeedMultiplier(); _attackSpeedMultiplier = _activeChar.getAttackSpeedMultiplier(); _runSpd = (int)(_activeChar.getRunSpeed()/_moveMultiplier); _walkSpd = (int)(_activeChar.getWalkSpeed()/_moveMultiplier); _invisible = cha.getAppearance().getInvisible(); _territoryId = TerritoryWarManager.getInstance().getRegisteredTerritoryId(cha); _isDisguised = TerritoryWarManager.getInstance().isDisguised(cha.getObjectId()); } @Override protected final void writeImpl() { boolean gmSeeInvis = false; if (_invisible) { L2PcInstance tmp = getClient().getActiveChar(); if (tmp != null && tmp.isGM()) gmSeeInvis = true; } if (_activeChar.getPoly().isMorphed()) { L2NpcTemplate template = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId()); if (template != null) { writeC(0x0c); writeD(_activeChar.getObjectId()); writeD(_activeChar.getPoly().getPolyId()+1000000); // npctype id writeD(_activeChar.getKarma() > 0 ? 1 : 0); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(0x00); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_runSpd); // TODO: the order of the speeds should be confirmed writeD(_walkSpd); writeD(_runSpd); // swim run speed writeD(_walkSpd); // swim walk speed writeD(_runSpd); // fly run speed writeD(_walkSpd); // fly walk speed writeD(_runSpd); // fly run speed ? writeD(_walkSpd); // fly walk speed ? writeF(_moveMultiplier); writeF(_attackSpeedMultiplier); writeF(template.fCollisionRadius); writeF(template.fCollisionHeight); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon writeD(0); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon writeC(1); // name above char 1=true ... ?? writeC(_activeChar.isRunning() ? 1 : 0); writeC(_activeChar.isInCombat() ? 1 : 0); writeC(_activeChar.isAlikeDead() ? 1 : 0); if (gmSeeInvis) { writeC(0); } else { writeC(_invisible? 1 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation) } writeS(_activeChar.getAppearance().getVisibleName()); if (gmSeeInvis) { writeS("Invisible"); } else { writeS(_activeChar.getAppearance().getVisibleTitle()); } writeD(0); writeD(0); writeD(0000); // hmm karma ?? if (gmSeeInvis) { writeD( (_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask()) ); } else { writeD(_activeChar.getAbnormalEffect()); // C2 } writeD(_activeChar.getClanId()); //clan id writeD(_activeChar.getClanCrestId()); //crest id writeD(0); // C2 writeD(0); // C2 writeC(0); // C2 writeC(0x00); // C3 team circle 1-blue, 2-red writeF(template.fCollisionRadius); writeF(template.fCollisionHeight); writeD(0x00); // C4 writeD(0x00); // C6 writeD(0x00); writeD(0x00); writeC(0x01); writeC(0x01); writeD(0x00); } else { _log.warning("Character "+_activeChar.getName()+" ("+_activeChar.getObjectId()+") morphed in a Npc ("+_activeChar.getPoly().getPolyId()+") w/o template."); } } else { writeC(0x31); writeD(_x); writeD(_y); writeD(_z); writeD(_vehicleId); writeD(_activeChar.getObjectId()); writeS(_activeChar.getAppearance().getVisibleName()); writeD(_activeChar.getRace().ordinal()); writeD(_activeChar.getAppearance().getSex()? 1 : 0); if (_activeChar.getClassIndex() == 0) writeD(_activeChar.getClassId().getId()); else writeD(_activeChar.getBaseClass()); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_UNDER)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); if (_airShipHelm == 0) { writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); } else { writeD(_airShipHelm); writeD(0); } writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR2)); // T1 new d's writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RBRACELET)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LBRACELET)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO1)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO2)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO3)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO4)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO5)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DECO6)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BELT)); // end of t1 new d's // c6 new h's writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_UNDER)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_HEAD)); if (_airShipHelm == 0) { writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND)); } else { writeD(0); writeD(0); } writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_GLOVES)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_CHEST)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LEGS)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_FEET)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_BACK)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR2)); // T1 new h's writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RBRACELET)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LBRACELET)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO1)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO2)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO3)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO4)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO5)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO6)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_BELT)); writeD(0x00); writeD(0x00); // end of t1 new h's writeD(_activeChar.getPvpFlag()); writeD(_activeChar.getKarma()); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_activeChar.getPvpFlag()); writeD(_activeChar.getKarma()); writeD(_runSpd); // TODO: the order of the speeds should be confirmed writeD(_walkSpd); writeD(_runSpd); // swim run speed writeD(_walkSpd); // swim walk speed writeD(_runSpd); // fly run speed writeD(_walkSpd); // fly walk speed writeD(_runSpd); // fly run speed ? writeD(_walkSpd); // fly walk speed ? writeF(_activeChar.getMovementSpeedMultiplier()); // _activeChar.getProperMultiplier() writeF(_activeChar.getAttackSpeedMultiplier()); // _activeChar.getAttackSpeedMultiplier() if (_activeChar.getMountType() != 0) { writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).fCollisionRadius); writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).fCollisionHeight); } else if (_activeChar.getTransformation() != null) { writeF(_activeChar.getTransformation().getCollisionRadius()); writeF(_activeChar.getTransformation().getCollisionHeight()); } else { writeF(_activeChar.getCollisionRadius()); writeF(_activeChar.getCollisionHeight()); } writeD(_activeChar.getAppearance().getHairStyle()); writeD(_activeChar.getAppearance().getHairColor()); writeD(_activeChar.getAppearance().getFace()); if (gmSeeInvis) { writeS("Invisible"); } else { writeS(_activeChar.getAppearance().getVisibleTitle()); } if (!_activeChar.isCursedWeaponEquipped()) { writeD(_activeChar.getClanId()); writeD(_activeChar.getClanCrestId()); writeD(_activeChar.getAllyId()); writeD(_activeChar.getAllyCrestId()); } else { writeD(0); writeD(0); writeD(0); writeD(0); } // In UserInfo leader rights and siege flags, but here found nothing?? // Therefore RelationChanged packet with that info is required writeD(0); writeC(_activeChar.isSitting() ? 0 : 1); // standing = 1 sitting = 0 writeC(_activeChar.isRunning() ? 1 : 0); // running = 1 walking = 0 writeC(_activeChar.isInCombat() ? 1 : 0); if (_activeChar.isInOlympiadMode()) writeC(0); else writeC(_activeChar.isAlikeDead() ? 1 : 0); if (gmSeeInvis) { writeC(0); } else { writeC(_invisible ? 1 : 0); // invisible = 1 visible =0 } writeC(_activeChar.getMountType()); // 1-on Strider, 2-on Wyvern, 3-on Great Wolf, 0-no mount writeC(_activeChar.getPrivateStoreType()); // 1 - sellshop writeH(_activeChar.getCubics().size()); for (int id : _activeChar.getCubics().keySet()) writeH(id); writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0); if (gmSeeInvis) { writeD( (_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask()) ); } else { writeD(_activeChar.getAbnormalEffect()); } writeC(_activeChar.isFlying() ? 2 : 0); writeH(_activeChar.getRecomHave()); //Blue value for name (0 = white, 255 = pure blue) writeD(_activeChar.getMountNpcId() + 1000000); writeD(_activeChar.getClassId().getId()); writeD(0x00); //? writeC(_activeChar.isMounted() || _airShipHelm != 0 ? 0 : _activeChar.getEnchantEffect()); if(_activeChar.getTeam()==1) writeC(0x01); //team circle around feet 1= Blue, 2 = red else if(_activeChar.getTeam()==2) writeC(0x02); //team circle around feet 1= Blue, 2 = red else writeC(0x00); //team circle around feet 1= Blue, 2 = red writeD(_activeChar.getClanCrestLargeId()); writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // Hero Aura writeC(_activeChar.isFishing() ? 1 : 0); //0x01: Fishing Mode (Cant be undone by setting back to 0) writeD(_activeChar.getFishx()); writeD(_activeChar.getFishy()); writeD(_activeChar.getFishz()); writeD(_activeChar.getAppearance().getNameColor()); writeD(_heading); writeD(_activeChar.getPledgeClass()); writeD(_activeChar.getPledgeType()); writeD(_activeChar.getAppearance().getTitleColor()); if (_activeChar.isCursedWeaponEquipped()) writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId())); else writeD(0x00); if (_activeChar.getClanId() > 0) writeD(_activeChar.getClan().getReputationScore()); else writeD(0x00); // T1 writeD(_activeChar.getTransformationId()); writeD(_activeChar.getAgathionId()); // T2 writeD(0x01); // T2.3 writeD(_activeChar.getSpecialEffect()); writeD(_territoryId); // territory Id writeD((_isDisguised ? 0x01: 0x00)); // is Disguised writeD(_territoryId); // territory Id } } /* (non-Javadoc) * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__03_CHARINFO; } }