/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; public class CharCreateFail extends L2GameServerPacket { private static final String _S__26_CHARCREATEFAIL = "[S] 10 CharCreateFail"; public static final int REASON_CREATION_FAILED = 0x00; // "Your character creation has failed." public static final int REASON_TOO_MANY_CHARACTERS = 0x01; // "You cannot create another character. Please delete the existing character and try again." Removes all settings that were selected (race, class, etc). public static final int REASON_NAME_ALREADY_EXISTS = 0x02; // "This name already exists." public static final int REASON_16_ENG_CHARS = 0x03; // "Your title cannot exceed 16 characters in length. Please try again." public static final int REASON_INCORRECT_NAME = 0x04; // "Incorrect name. Please try again." public static final int REASON_CREATE_NOT_ALLOWED = 0x05; // "Characters cannot be created from this server." public static final int REASON_CHOOSE_ANOTHER_SVR = 0x06; // "Unable to create character. You are unable to create a new character on the selected server. A restriction is in place which restricts users from creating characters on different servers where no previous character exists. Please choose another server." private int _error; public CharCreateFail(int errorCode) { _error = errorCode; } @Override protected final void writeImpl() { writeC(0x10); writeD(_error); } /* (non-Javadoc) * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__26_CHARCREATEFAIL; } }