/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* sample
* 06 8f19904b 2522d04b 00000000 80 950c0000 4af50000 08f2ffff 0000 - 0 damage (missed 0x80)
* 06 85071048 bc0e504b 32000000 10 fc41ffff fd240200 a6f5ffff 0100 bc0e504b 33000000 10 3....
* format
* dddc dddh (ddc)
*
* @version $Revision: 1.3.2.1.2.4 $ $Date: 2005/03/27 15:29:39 $
*/
public class Attack extends L2GameServerPacket
{
public static final int HITFLAG_USESS = 0x10;
public static final int HITFLAG_CRIT = 0x20;
public static final int HITFLAG_SHLD = 0x40;
public static final int HITFLAG_MISS = 0x80;
public class Hit
{
protected final int _targetId;
protected final int _damage;
protected int _flags;
Hit(L2Object target, int damage, boolean miss, boolean crit, byte shld)
{
_targetId = target.getObjectId();
_damage = damage;
if (miss)
{
_flags = HITFLAG_MISS;
return;
}
if (soulshot)
_flags = HITFLAG_USESS | Attack.this._ssGrade;
if (crit)
_flags |= HITFLAG_CRIT;
// dirty fix for lags on olympiad
if (shld > 0 && !(target instanceof L2PcInstance && ((L2PcInstance)target).isInOlympiadMode()))
_flags |= HITFLAG_SHLD;
// if (shld > 0)
// _flags |= HITFLAG_SHLD;
}
}
private static final String _S__06_ATTACK = "[S] 33 Attack";
private final int _attackerObjId;
private final int _targetObjId;
public final boolean soulshot;
public final int _ssGrade;
private final int _x;
private final int _y;
private final int _z;
private final int _tx;
private final int _ty;
private final int _tz;
private Hit[] _hits;
/**
* @param attacker: the attacking L2Character
* @param target: the target L2Object
* @param useShots: true if soulshots used
* @param ssGrade: the grade of the soulshots
*/
public Attack(L2Character attacker, L2Object target, boolean useShots, int ssGrade)
{
_attackerObjId = attacker.getObjectId();
_targetObjId = target.getObjectId();
soulshot = useShots;
_ssGrade = ssGrade;
_x = attacker.getX();
_y = attacker.getY();
_z = attacker.getZ();
_tx = target.getX();
_ty = target.getY();
_tz = target.getZ();
}
public Hit createHit(L2Object target, int damage, boolean miss, boolean crit, byte shld)
{
return new Hit( target, damage, miss, crit, shld );
}
public void hit(Hit... hits)
{
if (_hits == null)
{
_hits = hits;
return;
}
// this will only happen with pole attacks
Hit[] tmp = new Hit[hits.length + _hits.length];
System.arraycopy(_hits, 0, tmp, 0, _hits.length);
System.arraycopy(hits, 0, tmp, _hits.length, hits.length);
_hits = tmp;
}
/**
* Return True if the Server-Client packet Attack contains at least 1 hit.
*/
public boolean hasHits()
{
return _hits != null;
}
@Override
protected final void writeImpl()
{
writeC(0x33);
writeD(_attackerObjId);
writeD(_targetObjId);
writeD(_hits[0]._damage);
writeC(_hits[0]._flags);
writeD(_x);
writeD(_y);
writeD(_z);
writeH(_hits.length - 1);
// prevent sending useless packet while there is only one target.
if (_hits.length > 1)
{
for (int i = 1; i < _hits.length; i++)
{
writeD(_hits[i]._targetId);
writeD(_hits[i]._damage);
writeC(_hits[i]._flags);
}
}
writeD(_tx);
writeD(_ty);
writeD(_tz);
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
*/
@Override
public String getType()
{
return _S__06_ATTACK;
}
}