/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.util; import com.l2jserver.Config; import com.l2jserver.gameserver.network.L2GameClient; /** * Collection of flood protectors for single player. * @author fordfrog */ public final class FloodProtectors { /** * Use-item flood protector. */ private final FloodProtectorAction _useItem; /** * Roll-dice flood protector. */ private final FloodProtectorAction _rollDice; /** * Firework flood protector. */ private final FloodProtectorAction _firework; /** * Item-pet-summon flood protector. */ private final FloodProtectorAction _itemPetSummon; /** * Hero-voice flood protector. */ private final FloodProtectorAction _heroVoice; /** * Global-chat flood protector. */ private final FloodProtectorAction _globalChat; /** * Subclass flood protector. */ private final FloodProtectorAction _subclass; /** * Drop-item flood protector. */ private final FloodProtectorAction _dropItem; /** * Server-bypass flood protector. */ private final FloodProtectorAction _serverBypass; /** * Multisell flood protector. */ private final FloodProtectorAction _multiSell; /** * Transaction flood protector. */ private final FloodProtectorAction _transaction; /** * Manufacture flood protector. */ private final FloodProtectorAction _manufacture; /** * Manor flood protector. */ private final FloodProtectorAction _manor; /** * Send mail flood protector. */ private final FloodProtectorAction _sendMail; /** * Character Select protector */ private final FloodProtectorAction _characterSelect; /** * Item Auction */ private final FloodProtectorAction _itemAuction; /** * Creates new instance of FloodProtectors. * @param client game client for which the collection of flood protectors is being created. */ public FloodProtectors(final L2GameClient client) { super(); _useItem = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_USE_ITEM); _rollDice = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ROLL_DICE); _firework = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_FIREWORK); _itemPetSummon = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ITEM_PET_SUMMON); _heroVoice = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_HERO_VOICE); _globalChat = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_GLOBAL_CHAT); _subclass = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SUBCLASS); _dropItem = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_DROP_ITEM); _serverBypass = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SERVER_BYPASS); _multiSell = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MULTISELL); _transaction = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_TRANSACTION); _manufacture = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MANUFACTURE); _manor = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MANOR); _sendMail = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SENDMAIL); _characterSelect = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_CHARACTER_SELECT); _itemAuction = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ITEM_AUCTION); } /** * Returns {@link #_useItem}. * @return {@link #_useItem} */ public FloodProtectorAction getUseItem() { return _useItem; } /** * Returns {@link #_rollDice}. * @return {@link #_rollDice} */ public FloodProtectorAction getRollDice() { return _rollDice; } /** * Returns {@link #_firework}. * @return {@link #_firework} */ public FloodProtectorAction getFirework() { return _firework; } /** * Returns {@link #_itemPetSummon}. * @return {@link #_itemPetSummon} */ public FloodProtectorAction getItemPetSummon() { return _itemPetSummon; } /** * Returns {@link #_heroVoice}. * @return {@link #_heroVoice} */ public FloodProtectorAction getHeroVoice() { return _heroVoice; } /** * Returns {@link #_globalChat}. * @return {@link #_globalChat} */ public FloodProtectorAction getGlobalChat() { return _globalChat; } /** * Returns {@link #_subclass}. * @return {@link #_subclass} */ public FloodProtectorAction getSubclass() { return _subclass; } /** * Returns {@link #_dropItem}. * @return {@link #_dropItem} */ public FloodProtectorAction getDropItem() { return _dropItem; } /** * Returns {@link #_serverBypass}. * @return {@link #_serverBypass} */ public FloodProtectorAction getServerBypass() { return _serverBypass; } /** * @return {@link #_multiSell} */ public FloodProtectorAction getMultiSell() { return _multiSell; } /** * Returns {@link #_transaction}. * @return {@link #_transaction} */ public FloodProtectorAction getTransaction() { return _transaction; } /** * Returns {@link #_manufacture}. * @return {@link #_manufacture} */ public FloodProtectorAction getManufacture() { return _manufacture; } /** * Returns {@link #_manor}. * @return {@link #_manor} */ public FloodProtectorAction getManor() { return _manor; } /** * Returns {@link #_sendMail}. * @return {@link #_sendMail} */ public FloodProtectorAction getSendMail() { return _sendMail; } /** * Returns {@link #_characterSelect}. * @return {@link #_characterSelect} */ public FloodProtectorAction getCharacterSelect() { return _characterSelect; } /** * Returns {@link #_itemAuction}. * @return {@link #_itemAuction} */ public FloodProtectorAction getItemAuction() { return _itemAuction; } }