/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.pathfinding.geonodes; import java.io.BufferedReader; import java.io.File; import java.io.FileReader; import java.io.LineNumberReader; import java.io.RandomAccessFile; import java.nio.ByteBuffer; import java.nio.IntBuffer; import java.nio.MappedByteBuffer; import java.nio.channels.FileChannel; import java.util.LinkedList; import java.util.List; import java.util.Map; import java.util.StringTokenizer; import java.util.logging.Level; import java.util.logging.Logger; import javolution.util.FastList; import javolution.util.FastMap; import com.l2jserver.Config; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.pathfinding.AbstractNode; import com.l2jserver.gameserver.pathfinding.AbstractNodeLoc; import com.l2jserver.gameserver.pathfinding.PathFinding; import com.l2jserver.gameserver.pathfinding.utils.FastNodeList; /** * @author -Nemesiss- */ public class GeoPathFinding extends PathFinding { private static Logger _log = Logger.getLogger(GeoPathFinding.class.getName()); private static Map _pathNodes = new FastMap<>(); private static Map _pathNodesIndex = new FastMap<>(); public static GeoPathFinding getInstance() { return SingletonHolder._instance; } @Override public boolean pathNodesExist(short regionoffset) { return _pathNodesIndex.containsKey(regionoffset); } @Override public List findPath(int x, int y, int z, int tx, int ty, int tz, int instanceId, boolean playable) { int gx = (x - L2World.MAP_MIN_X) >> 4; int gy = (y - L2World.MAP_MIN_Y) >> 4; short gz = (short) z; int gtx = (tx - L2World.MAP_MIN_X) >> 4; int gty = (ty - L2World.MAP_MIN_Y) >> 4; short gtz = (short) tz; GeoNode start = readNode(gx, gy, gz); GeoNode end = readNode(gtx, gty, gtz); if ((start == null) || (end == null)) { return null; } if (Math.abs(start.getLoc().getZ() - z) > 55) { return null; // not correct layer } if (Math.abs(end.getLoc().getZ() - tz) > 55) { return null; // not correct layer } if (start == end) { return null; } // TODO: Find closest path node we CAN access. Now only checks if we can not reach the closest Location temp = GeoData.getInstance().moveCheck(x, y, z, start.getLoc().getX(), start.getLoc().getY(), start.getLoc().getZ(), instanceId); if ((temp.getX() != start.getLoc().getX()) || (temp.getY() != start.getLoc().getY())) { return null; // cannot reach closest... } // TODO: Find closest path node around target, now only checks if final location can be reached temp = GeoData.getInstance().moveCheck(tx, ty, tz, end.getLoc().getX(), end.getLoc().getY(), end.getLoc().getZ(), instanceId); if ((temp.getX() != end.getLoc().getX()) || (temp.getY() != end.getLoc().getY())) { return null; // cannot reach closest... } // return searchAStar(start, end); return searchByClosest2(start, end); } public List searchByClosest2(GeoNode start, GeoNode end) { // Always continues checking from the closest to target non-blocked // node from to_visit list. There's extra length in path if needed // to go backwards/sideways but when moving generally forwards, this is extra fast // and accurate. And can reach insane distances (try it with 800 nodes..). // Minimum required node count would be around 300-400. // Generally returns a bit (only a bit) more intelligent looking routes than // the basic version. Not a true distance image (which would increase CPU // load) level of intelligence though. // List of Visited Nodes FastNodeList visited = new FastNodeList(550); // List of Nodes to Visit LinkedList to_visit = new LinkedList<>(); to_visit.add(start); int targetX = end.getLoc().getNodeX(); int targetY = end.getLoc().getNodeY(); int dx, dy; boolean added; int i = 0; while (i < 550) { GeoNode node; try { node = to_visit.removeFirst(); } catch (Exception e) { // No Path found return null; } if (node.equals(end)) { return constructPath2(node); } i++; visited.add(node); node.attachNeighbors(); GeoNode[] neighbors = node.getNeighbors(); if (neighbors == null) { continue; } for (GeoNode n : neighbors) { if (!visited.containsRev(n) && !to_visit.contains(n)) { added = false; n.setParent(node); dx = targetX - n.getLoc().getNodeX(); dy = targetY - n.getLoc().getNodeY(); n.setCost((dx * dx) + (dy * dy)); for (int index = 0; index < to_visit.size(); index++) { // supposed to find it quite early.. if (to_visit.get(index).getCost() > n.getCost()) { to_visit.add(index, n); added = true; break; } } if (!added) { to_visit.addLast(n); } } } } // No Path found return null; } public List constructPath2(AbstractNode node) { LinkedList path = new LinkedList<>(); int previousDirectionX = -1000; int previousDirectionY = -1000; int directionX; int directionY; while (node.getParent() != null) { // only add a new route point if moving direction changes directionX = node.getLoc().getNodeX() - node.getParent().getLoc().getNodeX(); directionY = node.getLoc().getNodeY() - node.getParent().getLoc().getNodeY(); if ((directionX != previousDirectionX) || (directionY != previousDirectionY)) { previousDirectionX = directionX; previousDirectionY = directionY; path.addFirst(node.getLoc()); } node = node.getParent(); } return path; } public GeoNode[] readNeighbors(GeoNode n, int idx) { int node_x = n.getLoc().getNodeX(); int node_y = n.getLoc().getNodeY(); // short node_z = n.getLoc().getZ(); short regoffset = getRegionOffset(getRegionX(node_x), getRegionY(node_y)); ByteBuffer pn = _pathNodes.get(regoffset); List Neighbors = new FastList<>(8); GeoNode newNode; short new_node_x, new_node_y; // Region for sure will change, we must read from correct file byte neighbor = pn.get(idx++); // N if (neighbor > 0) { neighbor--; new_node_x = (short) node_x; new_node_y = (short) (node_y - 1); newNode = readNode(new_node_x, new_node_y, neighbor); if (newNode != null) { Neighbors.add(newNode); } } neighbor = pn.get(idx++); // NE if (neighbor > 0) { neighbor--; new_node_x = (short) (node_x + 1); new_node_y = (short) (node_y - 1); newNode = readNode(new_node_x, new_node_y, neighbor); if (newNode != null) { Neighbors.add(newNode); } } neighbor = pn.get(idx++); // E if (neighbor > 0) { neighbor--; new_node_x = (short) (node_x + 1); new_node_y = (short) node_y; newNode = readNode(new_node_x, new_node_y, neighbor); if (newNode != null) { Neighbors.add(newNode); } } neighbor = pn.get(idx++); // SE if (neighbor > 0) { neighbor--; new_node_x = (short) (node_x + 1); new_node_y = (short) (node_y + 1); newNode = readNode(new_node_x, new_node_y, neighbor); if (newNode != null) { Neighbors.add(newNode); } } neighbor = pn.get(idx++); // S if (neighbor > 0) { neighbor--; new_node_x = (short) node_x; new_node_y = (short) (node_y + 1); newNode = readNode(new_node_x, new_node_y, neighbor); if (newNode != null) { Neighbors.add(newNode); } } neighbor = pn.get(idx++); // SW if (neighbor > 0) { neighbor--; new_node_x = (short) (node_x - 1); new_node_y = (short) (node_y + 1); newNode = readNode(new_node_x, new_node_y, neighbor); if (newNode != null) { Neighbors.add(newNode); } } neighbor = pn.get(idx++); // W if (neighbor > 0) { neighbor--; new_node_x = (short) (node_x - 1); new_node_y = (short) node_y; newNode = readNode(new_node_x, new_node_y, neighbor); if (newNode != null) { Neighbors.add(newNode); } } neighbor = pn.get(idx++); // NW if (neighbor > 0) { neighbor--; new_node_x = (short) (node_x - 1); new_node_y = (short) (node_y - 1); newNode = readNode(new_node_x, new_node_y, neighbor); if (newNode != null) { Neighbors.add(newNode); } } GeoNode[] result = new GeoNode[Neighbors.size()]; return Neighbors.toArray(result); } // Private private GeoNode readNode(short node_x, short node_y, byte layer) { short regoffset = getRegionOffset(getRegionX(node_x), getRegionY(node_y)); if (!pathNodesExist(regoffset)) { return null; } short nbx = getNodeBlock(node_x); short nby = getNodeBlock(node_y); int idx = _pathNodesIndex.get(regoffset).get((nby << 8) + nbx); ByteBuffer pn = _pathNodes.get(regoffset); // reading byte nodes = pn.get(idx); idx += (layer * 10) + 1;// byte + layer*10byte if (nodes < layer) { _log.warning("SmthWrong!"); } short node_z = pn.getShort(idx); idx += 2; return new GeoNode(new GeoNodeLoc(node_x, node_y, node_z), idx); } private GeoNode readNode(int gx, int gy, short z) { short node_x = getNodePos(gx); short node_y = getNodePos(gy); short regoffset = getRegionOffset(getRegionX(node_x), getRegionY(node_y)); if (!pathNodesExist(regoffset)) { return null; } short nbx = getNodeBlock(node_x); short nby = getNodeBlock(node_y); int idx = _pathNodesIndex.get(regoffset).get((nby << 8) + nbx); ByteBuffer pn = _pathNodes.get(regoffset); // reading byte nodes = pn.get(idx++); int idx2 = 0; // create index to nearlest node by z short last_z = Short.MIN_VALUE; while (nodes > 0) { short node_z = pn.getShort(idx); if (Math.abs(last_z - z) > Math.abs(node_z - z)) { last_z = node_z; idx2 = idx + 2; } idx += 10; // short + 8 byte nodes--; } return new GeoNode(new GeoNodeLoc(node_x, node_y, last_z), idx2); } protected GeoPathFinding() { final File file = new File(Config.PATHNODE_DIR, "pn_index.txt"); try (FileReader fr = new FileReader(file); BufferedReader br = new BufferedReader(fr); LineNumberReader lnr = new LineNumberReader(br)) { _log.info("Path Engine: - Loading Path Nodes..."); String line; while ((line = lnr.readLine()) != null) { if (line.trim().isEmpty()) { continue; } StringTokenizer st = new StringTokenizer(line, "_"); byte rx = Byte.parseByte(st.nextToken()); byte ry = Byte.parseByte(st.nextToken()); LoadPathNodeFile(rx, ry); } } catch (Exception e) { _log.log(Level.WARNING, "", e); throw new Error("Failed to Read pn_index File."); } } private void LoadPathNodeFile(byte rx, byte ry) { if ((rx < L2World.TILE_X_MIN) || (rx > L2World.TILE_X_MAX) || (ry < L2World.TILE_Y_MIN) || (ry > L2World.TILE_Y_MAX)) { _log.warning("Failed to Load PathNode File: invalid region " + rx + "," + ry + Config.EOL); return; } short regionoffset = getRegionOffset(rx, ry); File file = new File(Config.PATHNODE_DIR, rx + "_" + ry + ".pn"); _log.info("Path Engine: - Loading: " + file.getName() + " -> region offset: " + regionoffset + " X: " + rx + " Y: " + ry); int node = 0, size, index = 0; // Create a read-only memory-mapped file try (RandomAccessFile raf = new RandomAccessFile(file, "r"); FileChannel roChannel = raf.getChannel()) { size = (int) roChannel.size(); MappedByteBuffer nodes; if (Config.FORCE_GEODATA) { // it is not guarantee, because the underlying operating system may have paged out some of the buffer's data nodes = roChannel.map(FileChannel.MapMode.READ_ONLY, 0, size).load(); } else { nodes = roChannel.map(FileChannel.MapMode.READ_ONLY, 0, size); } // Indexing pathnode files, so we will know where each block starts IntBuffer indexs = IntBuffer.allocate(65536); while (node < 65536) { byte layer = nodes.get(index); indexs.put(node++, index); index += (layer * 10) + 1; } _pathNodesIndex.put(regionoffset, indexs); _pathNodes.put(regionoffset, nodes); } catch (Exception e) { _log.log(Level.WARNING, "Failed to Load PathNode File: " + file.getAbsolutePath() + " : " + e.getMessage(), e); } } private static class SingletonHolder { protected static final GeoPathFinding _instance = new GeoPathFinding(); } }