/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.pathfinding.geonodes;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileReader;
import java.io.LineNumberReader;
import java.io.RandomAccessFile;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.nio.MappedByteBuffer;
import java.nio.channels.FileChannel;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;
import java.util.logging.Level;
import java.util.logging.Logger;
import javolution.util.FastList;
import javolution.util.FastMap;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.pathfinding.AbstractNode;
import com.l2jserver.gameserver.pathfinding.AbstractNodeLoc;
import com.l2jserver.gameserver.pathfinding.PathFinding;
import com.l2jserver.gameserver.pathfinding.utils.FastNodeList;
/**
* @author -Nemesiss-
*/
public class GeoPathFinding extends PathFinding
{
private static Logger _log = Logger.getLogger(GeoPathFinding.class.getName());
private static Map _pathNodes = new FastMap<>();
private static Map _pathNodesIndex = new FastMap<>();
public static GeoPathFinding getInstance()
{
return SingletonHolder._instance;
}
@Override
public boolean pathNodesExist(short regionoffset)
{
return _pathNodesIndex.containsKey(regionoffset);
}
@Override
public List findPath(int x, int y, int z, int tx, int ty, int tz, int instanceId, boolean playable)
{
int gx = (x - L2World.MAP_MIN_X) >> 4;
int gy = (y - L2World.MAP_MIN_Y) >> 4;
short gz = (short) z;
int gtx = (tx - L2World.MAP_MIN_X) >> 4;
int gty = (ty - L2World.MAP_MIN_Y) >> 4;
short gtz = (short) tz;
GeoNode start = readNode(gx, gy, gz);
GeoNode end = readNode(gtx, gty, gtz);
if ((start == null) || (end == null))
{
return null;
}
if (Math.abs(start.getLoc().getZ() - z) > 55)
{
return null; // not correct layer
}
if (Math.abs(end.getLoc().getZ() - tz) > 55)
{
return null; // not correct layer
}
if (start == end)
{
return null;
}
// TODO: Find closest path node we CAN access. Now only checks if we can not reach the closest
Location temp = GeoData.getInstance().moveCheck(x, y, z, start.getLoc().getX(), start.getLoc().getY(), start.getLoc().getZ(), instanceId);
if ((temp.getX() != start.getLoc().getX()) || (temp.getY() != start.getLoc().getY()))
{
return null; // cannot reach closest...
}
// TODO: Find closest path node around target, now only checks if final location can be reached
temp = GeoData.getInstance().moveCheck(tx, ty, tz, end.getLoc().getX(), end.getLoc().getY(), end.getLoc().getZ(), instanceId);
if ((temp.getX() != end.getLoc().getX()) || (temp.getY() != end.getLoc().getY()))
{
return null; // cannot reach closest...
}
// return searchAStar(start, end);
return searchByClosest2(start, end);
}
public List searchByClosest2(GeoNode start, GeoNode end)
{
// Always continues checking from the closest to target non-blocked
// node from to_visit list. There's extra length in path if needed
// to go backwards/sideways but when moving generally forwards, this is extra fast
// and accurate. And can reach insane distances (try it with 800 nodes..).
// Minimum required node count would be around 300-400.
// Generally returns a bit (only a bit) more intelligent looking routes than
// the basic version. Not a true distance image (which would increase CPU
// load) level of intelligence though.
// List of Visited Nodes
FastNodeList visited = new FastNodeList(550);
// List of Nodes to Visit
LinkedList to_visit = new LinkedList<>();
to_visit.add(start);
int targetX = end.getLoc().getNodeX();
int targetY = end.getLoc().getNodeY();
int dx, dy;
boolean added;
int i = 0;
while (i < 550)
{
GeoNode node;
try
{
node = to_visit.removeFirst();
}
catch (Exception e)
{
// No Path found
return null;
}
if (node.equals(end))
{
return constructPath2(node);
}
i++;
visited.add(node);
node.attachNeighbors();
GeoNode[] neighbors = node.getNeighbors();
if (neighbors == null)
{
continue;
}
for (GeoNode n : neighbors)
{
if (!visited.containsRev(n) && !to_visit.contains(n))
{
added = false;
n.setParent(node);
dx = targetX - n.getLoc().getNodeX();
dy = targetY - n.getLoc().getNodeY();
n.setCost((dx * dx) + (dy * dy));
for (int index = 0; index < to_visit.size(); index++)
{
// supposed to find it quite early..
if (to_visit.get(index).getCost() > n.getCost())
{
to_visit.add(index, n);
added = true;
break;
}
}
if (!added)
{
to_visit.addLast(n);
}
}
}
}
// No Path found
return null;
}
public List constructPath2(AbstractNode node)
{
LinkedList path = new LinkedList<>();
int previousDirectionX = -1000;
int previousDirectionY = -1000;
int directionX;
int directionY;
while (node.getParent() != null)
{
// only add a new route point if moving direction changes
directionX = node.getLoc().getNodeX() - node.getParent().getLoc().getNodeX();
directionY = node.getLoc().getNodeY() - node.getParent().getLoc().getNodeY();
if ((directionX != previousDirectionX) || (directionY != previousDirectionY))
{
previousDirectionX = directionX;
previousDirectionY = directionY;
path.addFirst(node.getLoc());
}
node = node.getParent();
}
return path;
}
public GeoNode[] readNeighbors(GeoNode n, int idx)
{
int node_x = n.getLoc().getNodeX();
int node_y = n.getLoc().getNodeY();
// short node_z = n.getLoc().getZ();
short regoffset = getRegionOffset(getRegionX(node_x), getRegionY(node_y));
ByteBuffer pn = _pathNodes.get(regoffset);
List Neighbors = new FastList<>(8);
GeoNode newNode;
short new_node_x, new_node_y;
// Region for sure will change, we must read from correct file
byte neighbor = pn.get(idx++); // N
if (neighbor > 0)
{
neighbor--;
new_node_x = (short) node_x;
new_node_y = (short) (node_y - 1);
newNode = readNode(new_node_x, new_node_y, neighbor);
if (newNode != null)
{
Neighbors.add(newNode);
}
}
neighbor = pn.get(idx++); // NE
if (neighbor > 0)
{
neighbor--;
new_node_x = (short) (node_x + 1);
new_node_y = (short) (node_y - 1);
newNode = readNode(new_node_x, new_node_y, neighbor);
if (newNode != null)
{
Neighbors.add(newNode);
}
}
neighbor = pn.get(idx++); // E
if (neighbor > 0)
{
neighbor--;
new_node_x = (short) (node_x + 1);
new_node_y = (short) node_y;
newNode = readNode(new_node_x, new_node_y, neighbor);
if (newNode != null)
{
Neighbors.add(newNode);
}
}
neighbor = pn.get(idx++); // SE
if (neighbor > 0)
{
neighbor--;
new_node_x = (short) (node_x + 1);
new_node_y = (short) (node_y + 1);
newNode = readNode(new_node_x, new_node_y, neighbor);
if (newNode != null)
{
Neighbors.add(newNode);
}
}
neighbor = pn.get(idx++); // S
if (neighbor > 0)
{
neighbor--;
new_node_x = (short) node_x;
new_node_y = (short) (node_y + 1);
newNode = readNode(new_node_x, new_node_y, neighbor);
if (newNode != null)
{
Neighbors.add(newNode);
}
}
neighbor = pn.get(idx++); // SW
if (neighbor > 0)
{
neighbor--;
new_node_x = (short) (node_x - 1);
new_node_y = (short) (node_y + 1);
newNode = readNode(new_node_x, new_node_y, neighbor);
if (newNode != null)
{
Neighbors.add(newNode);
}
}
neighbor = pn.get(idx++); // W
if (neighbor > 0)
{
neighbor--;
new_node_x = (short) (node_x - 1);
new_node_y = (short) node_y;
newNode = readNode(new_node_x, new_node_y, neighbor);
if (newNode != null)
{
Neighbors.add(newNode);
}
}
neighbor = pn.get(idx++); // NW
if (neighbor > 0)
{
neighbor--;
new_node_x = (short) (node_x - 1);
new_node_y = (short) (node_y - 1);
newNode = readNode(new_node_x, new_node_y, neighbor);
if (newNode != null)
{
Neighbors.add(newNode);
}
}
GeoNode[] result = new GeoNode[Neighbors.size()];
return Neighbors.toArray(result);
}
// Private
private GeoNode readNode(short node_x, short node_y, byte layer)
{
short regoffset = getRegionOffset(getRegionX(node_x), getRegionY(node_y));
if (!pathNodesExist(regoffset))
{
return null;
}
short nbx = getNodeBlock(node_x);
short nby = getNodeBlock(node_y);
int idx = _pathNodesIndex.get(regoffset).get((nby << 8) + nbx);
ByteBuffer pn = _pathNodes.get(regoffset);
// reading
byte nodes = pn.get(idx);
idx += (layer * 10) + 1;// byte + layer*10byte
if (nodes < layer)
{
_log.warning("SmthWrong!");
}
short node_z = pn.getShort(idx);
idx += 2;
return new GeoNode(new GeoNodeLoc(node_x, node_y, node_z), idx);
}
private GeoNode readNode(int gx, int gy, short z)
{
short node_x = getNodePos(gx);
short node_y = getNodePos(gy);
short regoffset = getRegionOffset(getRegionX(node_x), getRegionY(node_y));
if (!pathNodesExist(regoffset))
{
return null;
}
short nbx = getNodeBlock(node_x);
short nby = getNodeBlock(node_y);
int idx = _pathNodesIndex.get(regoffset).get((nby << 8) + nbx);
ByteBuffer pn = _pathNodes.get(regoffset);
// reading
byte nodes = pn.get(idx++);
int idx2 = 0; // create index to nearlest node by z
short last_z = Short.MIN_VALUE;
while (nodes > 0)
{
short node_z = pn.getShort(idx);
if (Math.abs(last_z - z) > Math.abs(node_z - z))
{
last_z = node_z;
idx2 = idx + 2;
}
idx += 10; // short + 8 byte
nodes--;
}
return new GeoNode(new GeoNodeLoc(node_x, node_y, last_z), idx2);
}
protected GeoPathFinding()
{
final File file = new File(Config.PATHNODE_DIR, "pn_index.txt");
try (FileReader fr = new FileReader(file);
BufferedReader br = new BufferedReader(fr);
LineNumberReader lnr = new LineNumberReader(br))
{
_log.info("Path Engine: - Loading Path Nodes...");
String line;
while ((line = lnr.readLine()) != null)
{
if (line.trim().isEmpty())
{
continue;
}
StringTokenizer st = new StringTokenizer(line, "_");
byte rx = Byte.parseByte(st.nextToken());
byte ry = Byte.parseByte(st.nextToken());
LoadPathNodeFile(rx, ry);
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "", e);
throw new Error("Failed to Read pn_index File.");
}
}
private void LoadPathNodeFile(byte rx, byte ry)
{
if ((rx < L2World.TILE_X_MIN) || (rx > L2World.TILE_X_MAX) || (ry < L2World.TILE_Y_MIN) || (ry > L2World.TILE_Y_MAX))
{
_log.warning("Failed to Load PathNode File: invalid region " + rx + "," + ry + Config.EOL);
return;
}
short regionoffset = getRegionOffset(rx, ry);
File file = new File(Config.PATHNODE_DIR, rx + "_" + ry + ".pn");
_log.info("Path Engine: - Loading: " + file.getName() + " -> region offset: " + regionoffset + " X: " + rx + " Y: " + ry);
int node = 0, size, index = 0;
// Create a read-only memory-mapped file
try (RandomAccessFile raf = new RandomAccessFile(file, "r");
FileChannel roChannel = raf.getChannel())
{
size = (int) roChannel.size();
MappedByteBuffer nodes;
if (Config.FORCE_GEODATA)
{
// it is not guarantee, because the underlying operating system may have paged out some of the buffer's data
nodes = roChannel.map(FileChannel.MapMode.READ_ONLY, 0, size).load();
}
else
{
nodes = roChannel.map(FileChannel.MapMode.READ_ONLY, 0, size);
}
// Indexing pathnode files, so we will know where each block starts
IntBuffer indexs = IntBuffer.allocate(65536);
while (node < 65536)
{
byte layer = nodes.get(index);
indexs.put(node++, index);
index += (layer * 10) + 1;
}
_pathNodesIndex.put(regionoffset, indexs);
_pathNodes.put(regionoffset, nodes);
}
catch (Exception e)
{
_log.log(Level.WARNING, "Failed to Load PathNode File: " + file.getAbsolutePath() + " : " + e.getMessage(), e);
}
}
private static class SingletonHolder
{
protected static final GeoPathFinding _instance = new GeoPathFinding();
}
}