/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.pathfinding.cellnodes; import com.l2jserver.gameserver.pathfinding.AbstractNode; import com.l2jserver.gameserver.pathfinding.AbstractNodeLoc; public class CellNode extends AbstractNode { private CellNode _next = null; private boolean _isInUse = true; private float _cost = -1000; public CellNode(AbstractNodeLoc loc) { super(loc); } public boolean isInUse() { return _isInUse; } public void setInUse() { _isInUse = true; } public CellNode getNext() { return _next; } public void setNext(CellNode next) { _next = next; } public float getCost() { return _cost; } public void setCost(double cost) { _cost = (float) cost; } public void free() { setParent(null); _cost = -1000; _isInUse = false; _next = null; } }