/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.pathfinding; public abstract class AbstractNode { private AbstractNodeLoc _loc; private AbstractNode _parent; public AbstractNode(AbstractNodeLoc loc) { _loc = loc; } public void setParent(AbstractNode p) { _parent = p; } public AbstractNode getParent() { return _parent; } public AbstractNodeLoc getLoc() { return _loc; } public void setLoc(AbstractNodeLoc l) { _loc = l; } @Override public int hashCode() { final int prime = 31; int result = 1; result = (prime * result) + ((_loc == null) ? 0 : _loc.hashCode()); return result; } @Override public boolean equals(Object obj) { if (this == obj) { return true; } if (obj == null) { return false; } if (!(obj instanceof AbstractNode)) { return false; } final AbstractNode other = (AbstractNode) obj; if (_loc == null) { if (other._loc != null) { return false; } } else if (!_loc.equals(other._loc)) { return false; } return true; } }