História revízii

Autor SHA1 Správa Dátum
  Rumen Nikiforov fb629532b2 BETA: Renaming `IL2Procedure` to `IProcedure` 11 rokov pred
  Nos a41b7343e0 BETA: Updated Copyrights year. 11 rokov pred
  xban1x cc72855ee4 BETA: Fixing minor NPE in DimensionalRift. 11 rokov pred
  xban1x 825574668c BETA: Removing Point3D class. 11 rokov pred
  Zoey76 c178d73404 BETA: Centralizing comparators for players in one class. 11 rokov pred
  Zoey76 b83aa01c44 BETA: Reworking `L2World`: 11 rokov pred
  Rumen Nikiforov 73331f8310 BETA: Adding some useful methods to Quest class to prevent from copying same code in bunch of places: 12 rokov pred
  Zoey76 e00b96a06a BETA: L2J Server's license update: 12 rokov pred
  Rumen Nikiforov 51e4926cb5 BETA: Misc Fixes: 12 rokov pred
  Rumen Nikiforov 845985f67e BETA: Updating a bit L2World OID Map error logs. 12 rokov pred
  Zoey76 15293bcdbb BETA: Complete source formatting and cleanup. 12 rokov pred
  Zoey76 b971719e72 BETA: Core cleanup: 13 rokov pred
  Zoey76 b10bd8ba9d BETA: Misc fixes: 13 rokov pred
  Rumen Nikiforov a322ecf953 BETA: Administration rework: 13 rokov pred
  Rumen Nikiforov 07f6609900 Removing Deprecated method 13 rokov pred
  Rumen Nikiforov 20403d9a19 L2World's objects debug fix thanks nik for report. 13 rokov pred
  Rumen Nikiforov 91cc93a1d3 BETA: Improving L2World's debug regarding OID Map 13 rokov pred
  Zoey76 4b55037574 BETA: ClassCastException fix from [4998] and [4999]. 13 rokov pred
  Nik 2333758066 BETA: Using propper way getting values in an array at L2TIntObjectHashMap since the update done on trove. This way we will prevent unexpected AIOOBEs 13 rokov pred
  Zoey76 7daae222fd BETA: Updating to Trove 3.0.0. 13 rokov pred
  Zoey76 2f9653e817 BETA: Enabling project specific JavaDoc settings: 13 rokov pred
  Nik ee09e63804 BETA: Added some extras to L2TIntObjectHashMap and fixed a problem where server shutdown didnt run properly. 13 rokov pred
  Rumen Nikiforov b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 rokov pred
  Nik bc66790984 Creating a L2TIntObjectHashMap which is a synchrinized TIntObjectHashMap via ReentrantReadWriteLock and cleaning up L2World.java from the synchronizers, since we are using L2TIntObjectHashMap. 13 rokov pred
  Nik a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 rokov pred
  mrTJO 01b0b79c04 BETA: Updated getType() for ex client packets 14 rokov pred
  MELERIX 87713a5a62 14 rokov pred