Commit History

Autor SHA1 Mensaxe Data
  nBd 1bef527ced Continuing Gracia Update - tnx goes to all who worked on that %!s(int64=16) %!d(string=hai) anos
  nBd a072ad1881 network packet reorganization %!s(int64=17) %!d(string=hai) anos
  nBd a8fbd9339e Adding SkillLvl to ArmorSets Table. Requires [DP4768] %!s(int64=17) %!d(string=hai) anos
  durgus df847fe504 Some cleanup %!s(int64=17) %!d(string=hai) anos
  nBd 1aefb46a08 Fixing NPE where item gets null. %!s(int64=17) %!d(string=hai) anos
  nBd 99d28a3238 Fix for [2047] %!s(int64=17) %!d(string=hai) anos
  Ahmed 23639a9163 Reworking [2060] in a better way, thanks Kombat. %!s(int64=17) %!d(string=hai) anos
  Ahmed bc2524b559 Unequipping an agathion should also remove it from the characters user info, this takes care of it. %!s(int64=17) %!d(string=hai) anos
  Ahmed c7c206cf00 Dropped 2 columns item_skill_id and item_skill_level and added 1 column in their place called "skill", now items of weapons and armors can have as many skills as they need associated with them for exaple, skillId1-skillLvl1;skillId2-skillLvl2; etc %!s(int64=17) %!d(string=hai) anos
  Ahmed e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos