nBd
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cb39a01c92
added AI handler for skill finished casting..and fixed onEvent calls from completed state of a Quest - by kerberos_20
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16 anni fa |
nBd
|
828380d896
Smaller Cleanup and changes to formating
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16 anni fa |
nBd
|
1bef527ced
Continuing Gracia Update - tnx goes to all who worked on that
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16 anni fa |
nBd
|
a072ad1881
network packet reorganization
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17 anni fa |
nBd
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9d8e5c78a5
continuing [2329]
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17 anni fa |
nBd
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73c6fe80f5
Some small fixes by Emperorc
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17 anni fa |
DrHouse
|
78d9142596
Fixes #2588, thanks kombat
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17 anni fa |
Julian
|
de0e1290e0
Something from Kerb
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17 anni fa |
Julian
|
86b7136da4
Fix for spell see notification, its have to be asynchronous
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17 anni fa |
DrLecter
|
27edb12e15
Minor typo fix. tnx DrHouse for inadvertently pointing me at this.
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17 anni fa |
nBd
|
5aa68ff8df
Rewrite of access level system - Requires [DP4656] - big thx FBIagent
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17 anni fa |
DrLecter
|
118652b90b
This is part of a series of (simple but necessary) changes centered in pushing towards a naming convention and a coherent data model. Today, I'm moving any variation of char_id, obj_id, playerId... to '''charId'''. Affects characters and character_whatever tables, seven signs, hero/nobles and cursed weapon. This core requires [DP4615] and despite my testings a backup is strongly recommended, since given the spread nature of these changes something may have been overlooked.
|
17 anni fa |
Sami
|
993fb80185
Big system message patch by Kombat! Adds more messages, corrects typos etc.
|
17 anni fa |
Ahmed
|
e594f52a17
The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail.
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17 anni fa |