História revízii

Autor SHA1 Správa Dátum
  Zoey76 c178d73404 BETA: Centralizing comparators for players in one class. 11 rokov pred
  Zoey76 b83aa01c44 BETA: Reworking `L2World`: 11 rokov pred
  Rumen Nikiforov b46b58c359 BETA: Punishment system rework: 12 rokov pred
  Zoey76 e00b96a06a BETA: L2J Server's license update: 12 rokov pred
  Zoey76 15293bcdbb BETA: Complete source formatting and cleanup. 12 rokov pred
  Zoey76 1aa1414c65 BETA: JavaDocs for some classes. 13 rokov pred
  Zoey76 b971719e72 BETA: Core cleanup: 13 rokov pred
  Zoey76 b10bd8ba9d BETA: Misc fixes: 13 rokov pred
  Zoey76 f6ea003acd BETA: Misc fixes: 13 rokov pred
  Zoey76 6347de8e8c BETA: Henna, Initial Equipment and Class List rework: 13 rokov pred
  Zoey76 f13c50bf9b BETA: Weekend bug fix madness: 13 rokov pred
  Zoey76 0f1274b261 BETA: Misc fixes: 13 rokov pred
  Zoey76 abc0d7d70f BETA: Unhardcoding Adena Id, use this constant PcInventory.ADENA_ID. 13 rokov pred
  Nik 3b1e690575 BETA: How many times with your GM which is in message refusal mode you have PMed a person and expecting to recieve a PM from him? 13 rokov pred
  Zoey76 2f9653e817 BETA: Enabling project specific JavaDoc settings: 13 rokov pred
  Zoey76 5c8fea4cce BETA: Enabling some warnings, and respective fixes. 13 rokov pred
  Nik a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 rokov pred
  Rumen Nikiforov da45199648 BETA: Possible Deadlock fix 13 rokov pred
  mrTJO 6bb7a61af7 BETA: Unhardcoded Experience Table and Moved to DP XML (data/stats/experience.xml) 14 rokov pred
  MELERIX 87713a5a62 14 rokov pred