Historie revizí

Autor SHA1 Zpráva Datum
  Nik a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. před 13 roky
  Zoey76 a98bdb14fe Some fixes to BETA branch: před 14 roky
  Zoey76 1272fec463 BETA: Skill Trees rework: před 14 roky
  Nik d6d26549cb Some random little code optimization and possible NPE fixes. před 14 roky
  MELERIX 87713a5a62 před 14 roky