a731a3de61L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
13 жил өмнө
Rumen Nikiforov
e0937aa271BETA: Implementation of Secondary Auth feature (by mrTJO)