Rumen Nikiforov
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a71dbb4f59
BETA: Reworking GameTimeController (Now's less CPU Hungry, no more synchronizations, no more time diff)
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12 years ago |
Zoey76
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e00b96a06a
BETA: L2J Server's license update:
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12 years ago |
Zoey76
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15293bcdbb
BETA: Complete source formatting and cleanup.
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12 years ago |
Zoey76
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1aa1414c65
BETA: JavaDocs for some classes.
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13 years ago |
Zoey76
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b971719e72
BETA: Core cleanup:
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13 years ago |
Zoey76
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b10bd8ba9d
BETA: Misc fixes:
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13 years ago |
Zoey76
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78deea8e27
BETA: Enabled two warnings:
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13 years ago |
Zoey76
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7daae222fd
BETA: Updating to Trove 3.0.0.
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13 years ago |
MELERIX
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30c3116da7
BETA/STABLE: Game Day/Night Time Fix by tukune, also recompiled MMOCore lib added.
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13 years ago |
Zoey76
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2f9653e817
BETA: Enabling project specific JavaDoc settings:
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13 years ago |
Nik
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ffebdd285d
BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.)
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13 years ago |
Nik
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0cd98e1d97
BETA: Fixed the problems caused by my last commits. This time I've tested it and its working, sorry for commiting untested stuff even if it looks like it should work.
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13 years ago |
Nik
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e1cbedbddd
BETA: GameTimeController iteration fix.
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13 years ago |
Nik
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89a81beaa6
BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework).
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13 years ago |
MELERIX
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87713a5a62
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14 years ago |