Nos
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a41b7343e0
BETA: Updated Copyrights year.
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11 éve |
MELERIX
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89f0094110
BETA: Some more for [5859] and few improvements in FuncMAtkMod.
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12 éve |
Rumen Nikiforov
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1ea7505396
BETA: Fixing minor typo in GameTimeController since the [5871]
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12 éve |
Zoey76
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bdd61d8ae2
BETA: Implementation of UI Key mapping using XML.
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12 éve |
Rumen Nikiforov
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ddb36ddb62
BETA: Minor changes (javadocs/method re-arrange/loggers..) for [5871]
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12 éve |
Rumen Nikiforov
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a71dbb4f59
BETA: Reworking GameTimeController (Now's less CPU Hungry, no more synchronizations, no more time diff)
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12 éve |
Zoey76
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e00b96a06a
BETA: L2J Server's license update:
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12 éve |
Zoey76
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15293bcdbb
BETA: Complete source formatting and cleanup.
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12 éve |
Zoey76
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1aa1414c65
BETA: JavaDocs for some classes.
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13 éve |
Zoey76
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b971719e72
BETA: Core cleanup:
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13 éve |
Zoey76
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b10bd8ba9d
BETA: Misc fixes:
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13 éve |
Zoey76
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78deea8e27
BETA: Enabled two warnings:
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13 éve |
Zoey76
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7daae222fd
BETA: Updating to Trove 3.0.0.
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13 éve |
MELERIX
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30c3116da7
BETA/STABLE: Game Day/Night Time Fix by tukune, also recompiled MMOCore lib added.
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13 éve |
Zoey76
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2f9653e817
BETA: Enabling project specific JavaDoc settings:
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13 éve |
Nik
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ffebdd285d
BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.)
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13 éve |
Nik
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0cd98e1d97
BETA: Fixed the problems caused by my last commits. This time I've tested it and its working, sorry for commiting untested stuff even if it looks like it should work.
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13 éve |
Nik
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e1cbedbddd
BETA: GameTimeController iteration fix.
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13 éve |
Nik
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89a81beaa6
BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework).
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13 éve |
MELERIX
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87713a5a62
|
14 éve |