MELERIX
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89f0094110
BETA: Some more for [5859] and few improvements in FuncMAtkMod.
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12 rokov pred |
Rumen Nikiforov
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1ea7505396
BETA: Fixing minor typo in GameTimeController since the [5871]
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12 rokov pred |
Zoey76
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bdd61d8ae2
BETA: Implementation of UI Key mapping using XML.
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12 rokov pred |
Rumen Nikiforov
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ddb36ddb62
BETA: Minor changes (javadocs/method re-arrange/loggers..) for [5871]
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12 rokov pred |
Rumen Nikiforov
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a71dbb4f59
BETA: Reworking GameTimeController (Now's less CPU Hungry, no more synchronizations, no more time diff)
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12 rokov pred |
Zoey76
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e00b96a06a
BETA: L2J Server's license update:
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12 rokov pred |
Zoey76
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15293bcdbb
BETA: Complete source formatting and cleanup.
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12 rokov pred |
Zoey76
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1aa1414c65
BETA: JavaDocs for some classes.
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13 rokov pred |
Zoey76
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b971719e72
BETA: Core cleanup:
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13 rokov pred |
Zoey76
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b10bd8ba9d
BETA: Misc fixes:
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13 rokov pred |
Zoey76
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78deea8e27
BETA: Enabled two warnings:
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13 rokov pred |
Zoey76
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7daae222fd
BETA: Updating to Trove 3.0.0.
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13 rokov pred |
MELERIX
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30c3116da7
BETA/STABLE: Game Day/Night Time Fix by tukune, also recompiled MMOCore lib added.
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13 rokov pred |
Zoey76
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2f9653e817
BETA: Enabling project specific JavaDoc settings:
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13 rokov pred |
Nik
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ffebdd285d
BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.)
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13 rokov pred |
Nik
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0cd98e1d97
BETA: Fixed the problems caused by my last commits. This time I've tested it and its working, sorry for commiting untested stuff even if it looks like it should work.
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13 rokov pred |
Nik
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e1cbedbddd
BETA: GameTimeController iteration fix.
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13 rokov pred |
Nik
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89a81beaa6
BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework).
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13 rokov pred |
MELERIX
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87713a5a62
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14 rokov pred |