提交历史

作者 SHA1 备注 提交日期
  MELERIX 89f0094110 BETA: Some more for [5859] and few improvements in FuncMAtkMod. 12 年之前
  Rumen Nikiforov 1ea7505396 BETA: Fixing minor typo in GameTimeController since the [5871] 12 年之前
  Zoey76 bdd61d8ae2 BETA: Implementation of UI Key mapping using XML. 12 年之前
  Rumen Nikiforov ddb36ddb62 BETA: Minor changes (javadocs/method re-arrange/loggers..) for [5871] 12 年之前
  Rumen Nikiforov a71dbb4f59 BETA: Reworking GameTimeController (Now's less CPU Hungry, no more synchronizations, no more time diff) 12 年之前
  Zoey76 e00b96a06a BETA: L2J Server's license update: 12 年之前
  Zoey76 15293bcdbb BETA: Complete source formatting and cleanup. 12 年之前
  Zoey76 1aa1414c65 BETA: JavaDocs for some classes. 13 年之前
  Zoey76 b971719e72 BETA: Core cleanup: 13 年之前
  Zoey76 b10bd8ba9d BETA: Misc fixes: 13 年之前
  Zoey76 78deea8e27 BETA: Enabled two warnings: 13 年之前
  Zoey76 7daae222fd BETA: Updating to Trove 3.0.0. 13 年之前
  MELERIX 30c3116da7 BETA/STABLE: Game Day/Night Time Fix by tukune, also recompiled MMOCore lib added. 13 年之前
  Zoey76 2f9653e817 BETA: Enabling project specific JavaDoc settings: 13 年之前
  Nik ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 年之前
  Nik 0cd98e1d97 BETA: Fixed the problems caused by my last commits. This time I've tested it and its working, sorry for commiting untested stuff even if it looks like it should work. 13 年之前
  Nik e1cbedbddd BETA: GameTimeController iteration fix. 13 年之前
  Nik 89a81beaa6 BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework). 13 年之前
  MELERIX 87713a5a62 14 年之前