Commit History

Author SHA1 Message Date
  _DS_ 78e2f72840 New stat "limitHp" describing non-visible max HP limit. 15 years ago
  _DS_ dc2baa469a Summons and pets evade attacks in standby and follow modes. 15 years ago
  JIV fae2b25fcb code update for new StatusUpdate constructor. 15 years ago
  JIV fccb8e99bd Hiding real mob HP from packet sniffers. 15 years ago
  JIV 298dda897e Fix for MAX_HP update for mobs. 15 years ago
  _DS_ edb2dc6d9b Skill repeater support. 15 years ago
  JIV 788702e8ab Fix for updating stats in client. 15 years ago
  JIV 0e63905d07 Remove some unused old stuff. 15 years ago
  JIV 9734d6bdef Player skill levels depend on his level - if player level is lower than skill last learn level - 9, skill level is decreased to next possible (or removed). 15 years ago
  JIV 2dbdad9501 Gnat: Spawn protection update 15 years ago
  JIV c96758ded0 After altered state end L2pc does not need act. Fix #4751. 15 years ago
  JIV 4e2bec76df Core support for talisman decrease mana on skill use. 15 years ago
  JIV c01896cbfd IdFactory update. Thx Gnacik. 15 years ago
  _DS_ ccd51e8cbc Clarity fix: move consumption rates from L2Character to CharStat, so mana checks will operate with decreased numbers. 15 years ago
  JIV c1b158a57c Rounding some stat values. 15 years ago
  janiii 2b95546ff1 support for effect negate (effectType and effectAbnormalLvl has to be set on skill) 15 years ago
  _DS_ 4a519a62c2 Action handler use L2Object instead of L2Character as target. 15 years ago
  JIV 762653ebc3 Update [4267] - player marked as teleporting before decay -> shouldnt be removed from allPlayers map till disconnection. 15 years ago
  JIV b0df562f96 attackByList must be shared. 15 years ago
  JIV f1c12764e4 l2char attackByList -> WeakFastSet, cause its "never" cleared.. 15 years ago
  _DS_ b0426e6abf Highly experimental: more accurate handling of vertical movements. 15 years ago
  Forsaiken 80ec4c6f87 Redone [4104]. For all those that do not understand. We work with pointers. Even when the pointer yet point on an valid not null variable, it`s not given he do so a moment later (when it`s changeable by another thread). 15 years ago
  _DS_ bc326f6804 Experimental: add attackers to attackByList only for L2Attackable, other NPCs does not need it. 15 years ago
  _DS_ 90c3b4fce2 Bow ranged damage formula, thanks some anonymous source. 15 years ago
  janiii eb6ac24e0a get disabled skills 15 years ago
  _DS_ 63f523f96b Experimental: apply skill effects first and notify AI about attack later. Should help with backstabs on mobs. 15 years ago
  janiii ec7fba5d32 support for hp mp heal percent, thx tan :) 15 years ago
  JIV 8921360ce6 doors again. 15 years ago
  JIV 2f119addb6 Fix for door calculators. 15 years ago
  _DS_ 48e16ba63b Big vehicle rework. New template instance L2Vehicle, two new AI types for both vehicle types. All movement stuff transferred to the AI. 15 years ago