Историја ревизија

Аутор SHA1 Порука Датум
  lion 6e744c9f90 -- пре 13 година
  MELERIX 08eb845982 BETA: Changed id version with class version (WalkerRoutes.xml with IDs) by Nyaran. пре 13 година
  Rumen Nikiforov a2ceca1bf5 BETA: NicknameChanged packet for L2Character (It works on monsters too) thanks FBIagent пре 13 година
  MELERIX 985e997d65 Better using the Antversion Task пре 13 година
  MELERIX 14e05b0cb6 BETA: npcstring improvements by Nyaran, for more detailed info about this and examples, look here: http://www.l2jserver.com/forum/viewtopic.php?f=69&t=22632 пре 13 година
  Rumen Nikiforov d132e0b051 BETA: NPC AI Update пре 13 година
  Rumen Nikiforov 61c7aba900 BETA: Little cleanup for [4827] пре 13 година
  Rumen Nikiforov 12b4eebd8e BETA: NPE Fix пре 13 година
  MELERIX af7c35cc44 BETA: MapRegion Separation by lasarus. пре 13 година
  MELERIX 78526da082 BETA/STABLE: Minor fix in globmapper to make it more specific for *.jar files. пре 13 година
  MELERIX 7f1a03041e BETA/STABLE: Licenses & Docs now in: /doc/ by default. пре 13 година
  Nik 07bc6ec10b BETA: Adding more server shutdown log messages and a nice feature that tracks down methods' execution time and overall server shutdown time. пре 13 година
  Nik ee09e63804 BETA: Added some extras to L2TIntObjectHashMap and fixed a problem where server shutdown didnt run properly. пре 13 година
  Nik ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) пре 13 година
  Nik 0cd98e1d97 BETA: Fixed the problems caused by my last commits. This time I've tested it and its working, sorry for commiting untested stuff even if it looks like it should work. пре 13 година
  Nik 26470757d5 Fix for [#5589] пре 13 година
  MELERIX fb1e554f2f BETA/STABLE: Added back things in builders that I deleted accidentally in [4788], some other minor fixes included. пре 13 година
  MELERIX 3aeac46b15 BETA/STABLE: Minor update in builders. пре 13 година
  Nik 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S пре 13 година
  MELERIX 8c6baa9aea BETA/STABLE: Updating Builders, now Ant Version is verified. пре 13 година
  Zoey76 0f96e09af1 BETA: System message update. пре 13 година
  Zoey76 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. пре 13 година
  Zoey76 495954c733 BETA: More cleanup and code refactoring. пре 13 година
  Zoey76 e92ef87b39 BETA: Some cleanup and code improves, also a new configuration option OfflineModeInPaceZone. пре 13 година
  Nik 0f37a15b7d telnet - cleanvoiditems пре 13 година
  Nik ec61b66b45 ItemTable item deletion logging пре 13 година
  Nik e1cbedbddd BETA: GameTimeController iteration fix. пре 13 година
  lion abf0686629 fix bug with offline craft after [4790],thx sam.jr пре 13 година
  Rumen Nikiforov 7f1af48c60 BETA: Support for Quest class to accept addTalkId(1, 2, 3, 4) instead of adding multiple times addTalkId and leave old declarations because of jython it converts them as int[] -_- пре 13 година
  Rumen Nikiforov e35fec22ff BETA: Using xml filter in zones and skill trees пре 13 година