JIV
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51e304cbe2
Weak Map is no more needed after key replace.
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%!s(int64=15) %!d(string=hai) anos |
JIV
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621ff14547
FriendList packet rework.
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%!s(int64=15) %!d(string=hai) anos |
JIV
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71e4b2fb48
revert, i checked it wrong :/
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%!s(int64=15) %!d(string=hai) anos |
JIV
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acfce75fab
UserInfo update. Thx brutus.
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%!s(int64=15) %!d(string=hai) anos |
_DS_
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b0426e6abf
Highly experimental: more accurate handling of vertical movements.
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%!s(int64=15) %!d(string=hai) anos |
JIV
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786d2b1bcf
Npe check.
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%!s(int64=15) %!d(string=hai) anos |
_DS_
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35b5988b02
Use objectId instead of name when generating heroes.
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%!s(int64=15) %!d(string=hai) anos |
Forsaiken
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80ec4c6f87
Redone [4104]. For all those that do not understand. We work with pointers. Even when the pointer yet point on an valid not null variable, it`s not given he do so a moment later (when it`s changeable by another thread).
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%!s(int64=15) %!d(string=hai) anos |
Forsaiken
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ab39d43b60
Another condition fix.
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%!s(int64=15) %!d(string=hai) anos |
nBd
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f84dc5fe18
Condition fix.
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%!s(int64=15) %!d(string=hai) anos |
JIV
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fd6faaecbe
Gnacik: found problem with that 4 subclass for kamales. its because sex check. for example femaleSoulbreaker is skipped as a sub for kamaels females - arbalester. but if you are female soulbreaker on main - no sub is skipped and you can take 4 subclasses.
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%!s(int64=15) %!d(string=hai) anos |
JIV
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9883470cd6
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%!s(int64=15) %!d(string=hai) anos |
JIV
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8ce1eb1913
FastList iterator rework. Should fix npes.
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%!s(int64=15) %!d(string=hai) anos |
JIV
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8e2d406686
Gnacik: error : http://pastebin.org/300754
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%!s(int64=15) %!d(string=hai) anos |
JIV
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b8eff81d81
Fix #4672.
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%!s(int64=15) %!d(string=hai) anos |
janiii
|
a45b872b6c
logging stuff
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%!s(int64=15) %!d(string=hai) anos |
JIV
|
9a314147f3
Npe check.
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%!s(int64=15) %!d(string=hai) anos |
_DS_
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bc326f6804
Experimental: add attackers to attackByList only for L2Attackable, other NPCs does not need it.
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%!s(int64=15) %!d(string=hai) anos |
_DS_
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90c3b4fce2
Bow ranged damage formula, thanks some anonymous source.
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%!s(int64=15) %!d(string=hai) anos |
JIV
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fdc1bec6ea
Fix #4671
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%!s(int64=15) %!d(string=hai) anos |
JIV
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ee4d9b5572
load geo before npcs.
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%!s(int64=15) %!d(string=hai) anos |
JIV
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1abda0c568
L2TownZone.getName()
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%!s(int64=15) %!d(string=hai) anos |
JIV
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6cd9845226
Fix for clanhall doors.
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%!s(int64=15) %!d(string=hai) anos |
JIV
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16a949b1ea
I liked this most in other forks :)
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%!s(int64=15) %!d(string=hai) anos |
_DS_
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5c43e702c4
NPE fix and use getCastle() for checking TW ward location.
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%!s(int64=15) %!d(string=hai) anos |
JIV
|
fa79d5e9f8
new method QuestState.hasQuestItems(int) to check player inventory for item. Thx jurchiks.
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%!s(int64=15) %!d(string=hai) anos |
JIV
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284e473709
Npe check.
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%!s(int64=15) %!d(string=hai) anos |
janiii
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eb6ac24e0a
get disabled skills
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%!s(int64=15) %!d(string=hai) anos |
_DS_
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63f523f96b
Experimental: apply skill effects first and notify AI about attack later. Should help with backstabs on mobs.
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%!s(int64=15) %!d(string=hai) anos |
janiii
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ec7fba5d32
support for hp mp heal percent, thx tan :)
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%!s(int64=15) %!d(string=hai) anos |