Commit History

Autor SHA1 Mensaxe Data
  Zoey76 15293bcdbb BETA: Complete source formatting and cleanup. %!s(int64=12) %!d(string=hai) anos
  Zoey76 1aa1414c65 BETA: JavaDocs for some classes. %!s(int64=13) %!d(string=hai) anos
  Zoey76 b971719e72 BETA: Core cleanup: %!s(int64=13) %!d(string=hai) anos
  Zoey76 b10bd8ba9d BETA: Misc fixes: %!s(int64=13) %!d(string=hai) anos
  Zoey76 78deea8e27 BETA: Enabled two warnings: %!s(int64=13) %!d(string=hai) anos
  Zoey76 7daae222fd BETA: Updating to Trove 3.0.0. %!s(int64=13) %!d(string=hai) anos
  MELERIX 30c3116da7 BETA/STABLE: Game Day/Night Time Fix by tukune, also recompiled MMOCore lib added. %!s(int64=13) %!d(string=hai) anos
  Zoey76 2f9653e817 BETA: Enabling project specific JavaDoc settings: %!s(int64=13) %!d(string=hai) anos
  Nik ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) %!s(int64=13) %!d(string=hai) anos
  Nik 0cd98e1d97 BETA: Fixed the problems caused by my last commits. This time I've tested it and its working, sorry for commiting untested stuff even if it looks like it should work. %!s(int64=13) %!d(string=hai) anos
  Nik e1cbedbddd BETA: GameTimeController iteration fix. %!s(int64=13) %!d(string=hai) anos
  Nik 89a81beaa6 BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework). %!s(int64=13) %!d(string=hai) anos
  MELERIX 87713a5a62 %!s(int64=14) %!d(string=hai) anos