Histórico de Commits

Autor SHA1 Mensagem Data
  nBd 0bc930ff44 Ai handler for ON_AGGRO_RANGE_ENTER - by Julian há 16 anos atrás
  nBd cb39a01c92 added AI handler for skill finished casting..and fixed onEvent calls from completed state of a Quest - by kerberos_20 há 16 anos atrás
  nBd 828380d896 Smaller Cleanup and changes to formating há 16 anos atrás
  nBd 1bef527ced Continuing Gracia Update - tnx goes to all who worked on that há 16 anos atrás
  nBd a072ad1881 network packet reorganization há 17 anos atrás
  nBd 9d8e5c78a5 continuing [2329] há 17 anos atrás
  nBd 73c6fe80f5 Some small fixes by Emperorc há 17 anos atrás
  DrHouse 78d9142596 Fixes #2588, thanks kombat há 17 anos atrás
  Julian de0e1290e0 Something from Kerb há 17 anos atrás
  Julian 86b7136da4 Fix for spell see notification, its have to be asynchronous há 17 anos atrás
  DrLecter 27edb12e15 Minor typo fix. tnx DrHouse for inadvertently pointing me at this. há 17 anos atrás
  nBd 5aa68ff8df Rewrite of access level system - Requires [DP4656] - big thx FBIagent há 17 anos atrás
  DrLecter 118652b90b This is part of a series of (simple but necessary) changes centered in pushing towards a naming convention and a coherent data model. Today, I'm moving any variation of char_id, obj_id, playerId... to '''charId'''. Affects characters and character_whatever tables, seven signs, hero/nobles and cursed weapon. This core requires [DP4615] and despite my testings a backup is strongly recommended, since given the spread nature of these changes something may have been overlooked. há 17 anos atrás
  Sami 993fb80185 Big system message patch by Kombat! Adds more messages, corrects typos etc. há 17 anos atrás
  Ahmed e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. há 17 anos atrás