Commit History

Autor SHA1 Mensaxe Data
  nBd 828380d896 Smaller Cleanup and changes to formating %!s(int64=16) %!d(string=hai) anos
  Julian a0032b0d72 Because i'll be almost a month away from coding, i have desited to remove sync and AI changes until i'm back, because no one else can continue my work for now. %!s(int64=17) %!d(string=hai) anos
  Julian cc1daf641b A big stability rework %!s(int64=17) %!d(string=hai) anos
  Julian 99676e13bf Fix for onCrit and onCast weapon skills, they not ignore resistences anymore. %!s(int64=17) %!d(string=hai) anos
  Ahmed c7c206cf00 Dropped 2 columns item_skill_id and item_skill_level and added 1 column in their place called "skill", now items of weapons and armors can have as many skills as they need associated with them for exaple, skillId1-skillLvl1;skillId2-skillLvl2; etc %!s(int64=17) %!d(string=hai) anos
  Ahmed e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos