Commit történet

Szerző SHA1 Üzenet Dátum
  Nik 0cd98e1d97 BETA: Fixed the problems caused by my last commits. This time I've tested it and its working, sorry for commiting untested stuff even if it looks like it should work. 13 éve
  Nik 26470757d5 Fix for [#5589] 13 éve
  MELERIX fb1e554f2f BETA/STABLE: Added back things in builders that I deleted accidentally in [4788], some other minor fixes included. 13 éve
  MELERIX 3aeac46b15 BETA/STABLE: Minor update in builders. 13 éve
  Nik 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S 13 éve
  MELERIX 8c6baa9aea BETA/STABLE: Updating Builders, now Ant Version is verified. 13 éve
  Zoey76 0f96e09af1 BETA: System message update. 13 éve
  Zoey76 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. 13 éve
  Zoey76 495954c733 BETA: More cleanup and code refactoring. 13 éve
  Zoey76 e92ef87b39 BETA: Some cleanup and code improves, also a new configuration option OfflineModeInPaceZone. 13 éve
  Nik 0f37a15b7d telnet - cleanvoiditems 13 éve
  Nik ec61b66b45 ItemTable item deletion logging 13 éve
  Nik e1cbedbddd BETA: GameTimeController iteration fix. 13 éve
  lion abf0686629 fix bug with offline craft after [4790],thx sam.jr 13 éve
  Rumen Nikiforov 7f1af48c60 BETA: Support for Quest class to accept addTalkId(1, 2, 3, 4) instead of adding multiple times addTalkId and leave old declarations because of jython it converts them as int[] -_- 13 éve
  Rumen Nikiforov e35fec22ff BETA: Using xml filter in zones and skill trees 13 éve
  Nik 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. 13 éve
  Nik 89a81beaa6 BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework). 13 éve
  Nik 25ddc83175 BETA: MailManager using L2TIntObjectHashMap (ehh sry, i still forget to put BETA: tags on my commits >.< ) 13 éve
  Nik 2042ce821a HtmCache using L2TIntObjectHashMap 13 éve
  Rumen Nikiforov b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 éve
  Nik 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 éve
  Nik e6b26e9d46 BETA: L2TIntObjectHashMap for _disabledSkills @ L2Character too... 13 éve
  Nik aa8ca88a27 More usage of L2TIntObjectHashMap - character skills. 13 éve
  Nik bc66790984 Creating a L2TIntObjectHashMap which is a synchrinized TIntObjectHashMap via ReentrantReadWriteLock and cleaning up L2World.java from the synchronizers, since we are using L2TIntObjectHashMap. 13 éve
  Nik a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 éve
  Zoey76 68340238d3 BETA: Fix for L2JMod Offline Shops, now players won't remain standing after disconnect if they aren't in shop mode. 13 éve
  Zoey76 7684a7cc29 BETA: Fix for double store for Combat flag: 13 éve
  MELERIX 76ffd2700b BETA/STABLE: Fixes & Cleanup in builders. 13 éve
  Rumen Nikiforov d2b224ffee BETA: Javadocs for some utils thanks FBIagent 13 éve