Zoey76
|
b83aa01c44
BETA: Reworking `L2World`:
|
11 年之前 |
Zoey76
|
032e8071c9
BETA: L2Item now implements IIdentifiable interface.
|
11 年之前 |
Rumen Nikiforov
|
60f92de7a4
BETA: Reworking manufacture system:
|
12 年之前 |
Zoey76
|
eaa8015984
BETA: Minor reworks and memory leak fixes:
|
12 年之前 |
Zoey76
|
e00b96a06a
BETA: L2J Server's license update:
|
12 年之前 |
Zoey76
|
15293bcdbb
BETA: Complete source formatting and cleanup.
|
12 年之前 |
Rumen Nikiforov
|
69daf9c498
BETA: Some misc changes:
|
12 年之前 |
Zoey76
|
2d60198ee1
BETA: Reworking Connection closing by using try-with-resource:
|
13 年之前 |
Nik
|
adb4392f0b
BETA: Config option to set offline traders invulnerable is removed.
|
13 年之前 |
Zoey76
|
2eccaec1e6
BETA: Code refactoring:
|
13 年之前 |
Nik
|
c4e2e5495e
Config option to set offline traders invulnerable.
|
13 年之前 |
Nik
|
a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
|
13 年之前 |
MELERIX
|
87713a5a62
|
14 年之前 |