提交历史

作者 SHA1 备注 提交日期
  Nik 26470757d5 Fix for [#5589] 13 年之前
  MELERIX fb1e554f2f BETA/STABLE: Added back things in builders that I deleted accidentally in [4788], some other minor fixes included. 13 年之前
  MELERIX 3aeac46b15 BETA/STABLE: Minor update in builders. 13 年之前
  Nik 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S 13 年之前
  MELERIX 8c6baa9aea BETA/STABLE: Updating Builders, now Ant Version is verified. 13 年之前
  Zoey76 0f96e09af1 BETA: System message update. 13 年之前
  Zoey76 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. 13 年之前
  Zoey76 495954c733 BETA: More cleanup and code refactoring. 13 年之前
  Zoey76 e92ef87b39 BETA: Some cleanup and code improves, also a new configuration option OfflineModeInPaceZone. 13 年之前
  Nik 0f37a15b7d telnet - cleanvoiditems 13 年之前
  Nik ec61b66b45 ItemTable item deletion logging 13 年之前
  Nik e1cbedbddd BETA: GameTimeController iteration fix. 13 年之前
  lion abf0686629 fix bug with offline craft after [4790],thx sam.jr 13 年之前
  Rumen Nikiforov 7f1af48c60 BETA: Support for Quest class to accept addTalkId(1, 2, 3, 4) instead of adding multiple times addTalkId and leave old declarations because of jython it converts them as int[] -_- 13 年之前
  Rumen Nikiforov e35fec22ff BETA: Using xml filter in zones and skill trees 13 年之前
  Nik 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. 13 年之前
  Nik 89a81beaa6 BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework). 13 年之前
  Nik 25ddc83175 BETA: MailManager using L2TIntObjectHashMap (ehh sry, i still forget to put BETA: tags on my commits >.< ) 13 年之前
  Nik 2042ce821a HtmCache using L2TIntObjectHashMap 13 年之前
  Rumen Nikiforov b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 年之前
  Nik 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 年之前
  Nik e6b26e9d46 BETA: L2TIntObjectHashMap for _disabledSkills @ L2Character too... 13 年之前
  Nik aa8ca88a27 More usage of L2TIntObjectHashMap - character skills. 13 年之前
  Nik bc66790984 Creating a L2TIntObjectHashMap which is a synchrinized TIntObjectHashMap via ReentrantReadWriteLock and cleaning up L2World.java from the synchronizers, since we are using L2TIntObjectHashMap. 13 年之前
  Nik a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 年之前
  Zoey76 68340238d3 BETA: Fix for L2JMod Offline Shops, now players won't remain standing after disconnect if they aren't in shop mode. 13 年之前
  Zoey76 7684a7cc29 BETA: Fix for double store for Combat flag: 13 年之前
  MELERIX 76ffd2700b BETA/STABLE: Fixes & Cleanup in builders. 13 年之前
  Rumen Nikiforov d2b224ffee BETA: Javadocs for some utils thanks FBIagent 13 年之前
  Rumen Nikiforov 5c6ff8eb68 BETA: Core Support for DebuffImmunity DP will come later 13 年之前