Zoey76
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0f96e09af1
BETA: System message update.
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13 年之前 |
Zoey76
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17cb2c26bc
BETA: Some more cleanup, getting rid of some warnings.
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13 年之前 |
Zoey76
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495954c733
BETA: More cleanup and code refactoring.
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13 年之前 |
Zoey76
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e92ef87b39
BETA: Some cleanup and code improves, also a new configuration option OfflineModeInPaceZone.
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13 年之前 |
Nik
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0f37a15b7d
telnet - cleanvoiditems
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13 年之前 |
Nik
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ec61b66b45
ItemTable item deletion logging
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13 年之前 |
Nik
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e1cbedbddd
BETA: GameTimeController iteration fix.
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13 年之前 |
lion
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abf0686629
fix bug with offline craft after [4790],thx sam.jr
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13 年之前 |
Rumen Nikiforov
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7f1af48c60
BETA: Support for Quest class to accept addTalkId(1, 2, 3, 4) instead of adding multiple times addTalkId and leave old declarations because of jython it converts them as int[] -_-
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13 年之前 |
Rumen Nikiforov
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e35fec22ff
BETA: Using xml filter in zones and skill trees
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13 年之前 |
Nik
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2c30e8364b
HtmCache's map should be synchronized only if lazycache is running.
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13 年之前 |
Nik
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89a81beaa6
BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework).
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13 年之前 |
Nik
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25ddc83175
BETA: MailManager using L2TIntObjectHashMap (ehh sry, i still forget to put BETA: tags on my commits >.< )
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13 年之前 |
Nik
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2042ce821a
HtmCache using L2TIntObjectHashMap
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13 年之前 |
Rumen Nikiforov
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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13 年之前 |
Nik
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19e750a90c
BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :)
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13 年之前 |
Nik
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e6b26e9d46
BETA: L2TIntObjectHashMap for _disabledSkills @ L2Character too...
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13 年之前 |
Nik
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aa8ca88a27
More usage of L2TIntObjectHashMap - character skills.
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13 年之前 |
Nik
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bc66790984
Creating a L2TIntObjectHashMap which is a synchrinized TIntObjectHashMap via ReentrantReadWriteLock and cleaning up L2World.java from the synchronizers, since we are using L2TIntObjectHashMap.
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13 年之前 |
Nik
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a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
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13 年之前 |
Zoey76
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68340238d3
BETA: Fix for L2JMod Offline Shops, now players won't remain standing after disconnect if they aren't in shop mode.
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13 年之前 |
Zoey76
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7684a7cc29
BETA: Fix for double store for Combat flag:
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13 年之前 |
MELERIX
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76ffd2700b
BETA/STABLE: Fixes & Cleanup in builders.
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13 年之前 |
Rumen Nikiforov
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d2b224ffee
BETA: Javadocs for some utils thanks FBIagent
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13 年之前 |
Rumen Nikiforov
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5c6ff8eb68
BETA: Core Support for DebuffImmunity DP will come later
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13 年之前 |
MELERIX
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1218ef42d4
BETA/STABLE: Fix for JDK7 Requirement in builders (now using "java.lang.AutoCloseable" which is introduced in JDK7), thanks FBIagent.
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13 年之前 |
MELERIX
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ce8f52cc62
BETA: Minor Fixes for /loc in RespawnZones by Nyaran. '''NOTE: Require DataPack [DP8240]'''
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13 年之前 |
MELERIX
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3d5b4cf320
BETA/STABLE: Code Format in some builders.
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13 年之前 |
MELERIX
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ae3ba2b59c
BETA/STABLE: Some more for [4696].
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13 年之前 |
MELERIX
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16185a1bf8
BETA/STABLE: Minor update in builders.
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13 年之前 |