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@@ -133,6 +133,9 @@ ThreadPoolSizeEffects = 10
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# Default: 13
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ThreadPoolSizeGeneral = 13
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+# Default: 2
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+UrgentPacketThreadCoreSize = 2
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+
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# Default: 4
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GeneralPacketThreadCoreSize = 4
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@@ -155,35 +158,6 @@ DeadLockCheckInterval = 20
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RestartOnDeadlock = False
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-# ---------------------------------------------------------------------------
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-# Client packet queue tuning
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-# ---------------------------------------------------------------------------
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-# Queue size, do not set it too low !
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-# 0 - use value MaxReadPerPass + 2 (from mmo.properties)
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-# Default: 0
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-ClientPacketQueueSize = 0
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-
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-# After queue overflow all packets will be dropped
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-# until queue size decreased to the Low Watermark
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-# Should be lower than ClientPacketQueueSize but greater than 0 !
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-# Default: 2
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-ClientPacketQueueLowWatermark = 2
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-
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-# Maximum number of queue overflows per minute.
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-# Player will be kicked in case of packet flooding.
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-# Default: 2
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-ClientPacketQueueMaxOverflowsPerMin = 2
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-
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-# Maximum number of packets in burst.
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-# Execution will be aborted and thread released if more packets executed in raw.
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-# Default: 15
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-ClientPacketQueueMaxBurstSize = 15
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-
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-# Maximum number of packet bursts per minute
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-# Default: 4
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-ClientPacketQueueMaxBurstsPerMin = 4
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-
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-
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# ---------------------------------------------------------------------------
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# Optimization
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# ---------------------------------------------------------------------------
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