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@@ -759,7 +759,7 @@ public class PcStat extends PlayableStat
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// TODO: Nevit's hunting bonus
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// Bonus exp from skills
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- bonusExp = calcStat(Stats.BONUS_EXP, 1.0, null, null);
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+ bonusExp = 1 + (calcStat(Stats.BONUS_EXP, 0, null, null) / 100);
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if (vitality > 1.0)
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{
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@@ -773,7 +773,7 @@ public class PcStat extends PlayableStat
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{
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bonus += (hunting - 1);
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}
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- if (bonusExp > 1.0)
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+ if (bonusExp > 1)
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{
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bonus += (bonusExp - 1);
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}
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@@ -803,7 +803,7 @@ public class PcStat extends PlayableStat
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// TODO: Nevit's hunting bonus
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// Bonus sp from skills
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- bonusSp = calcStat(Stats.BONUS_SP, 1.0, null, null);
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+ bonusSp = 1 + (calcStat(Stats.BONUS_SP, 0, null, null) / 100);
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if (vitality > 1.0)
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{
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