|
@@ -39,6 +39,7 @@ import com.l2jserver.gameserver.model.L2Skill;
|
|
|
import com.l2jserver.gameserver.model.actor.L2Attackable;
|
|
|
import com.l2jserver.gameserver.model.actor.L2Character;
|
|
|
import com.l2jserver.gameserver.model.actor.L2Npc;
|
|
|
+import com.l2jserver.gameserver.model.actor.L2Playable;
|
|
|
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
|
|
|
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
|
|
import com.l2jserver.gameserver.network.SystemMessageId;
|
|
@@ -861,7 +862,7 @@ public class L2CharacterAI extends AbstractAI
|
|
|
// Kill the actor client side by sending Server->Client packet AutoAttackStop, StopMove/StopRotation, Die (broadcast)
|
|
|
clientNotifyDead();
|
|
|
|
|
|
- if (!(_actor instanceof L2PcInstance))
|
|
|
+ if (!(_actor instanceof L2Playable))
|
|
|
_actor.setWalking();
|
|
|
}
|
|
|
|