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@@ -18,7 +18,6 @@
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*/
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package com.l2jserver.gameserver.model;
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-
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import javolution.util.FastList;
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/**
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@@ -31,35 +30,33 @@ import javolution.util.FastList;
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*
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*/
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-
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// This Data is for NPC Attributes and AI relate stuffs...
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// Still need to finish...Update later...
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-
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public class L2NpcAIData
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{
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//Basic AI
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- private int _primary_attack;
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- private int _skill_chance;
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- private int _canMove;
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- private int _soulshot;
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- private int _spiritshot;
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- private int _soulshotchance;
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- private int _spiritshotchance;
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- private int _ischaos;
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- private String _clan;
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- private String _enemyClan;
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- private int _enemyRange;
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- //private int _baseShldRate;
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- //private int _baseShldDef;
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- private int _dodge;
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- private int _longrangeskill;
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- private int _shortrangeskill;
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- private int _longrangechance;
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- private int _shortrangechance;
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- private int _switchrangechance;
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-
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- //Skill AI
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+ private int _primary_attack;
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+ private int _skill_chance;
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+ private int _canMove;
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+ private int _soulshot;
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+ private int _spiritshot;
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+ private int _soulshotchance;
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+ private int _spiritshotchance;
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+ private int _ischaos;
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+ private String _clan;
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+ private String _enemyClan;
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+ private int _enemyRange;
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+ //private int _baseShldRate;
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+ //private int _baseShldDef;
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+ private int _dodge;
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+ private int _longrangeskill;
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+ private int _shortrangeskill;
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+ private int _longrangechance;
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+ private int _shortrangechance;
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+ private int _switchrangechance;
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+
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+ //Skill AI
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public FastList<L2Skill> _buffskills;
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public FastList<L2Skill> _negativeskills;
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public FastList<L2Skill> _debuffskills;
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@@ -77,543 +74,536 @@ public class L2NpcAIData
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public FastList<L2Skill> _cotskills;
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public FastList<L2Skill> _universalskills;
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public FastList<L2Skill> _manaskills;
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-
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-
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- private FastList<L2NpcAIData> npcAIdata;
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- public void NpcData()
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- {
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- npcAIdata = new FastList<L2NpcAIData>(0);
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+ //--------------------------------------------------------------------------------------------------------------
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+ //Setting....
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+ //--------------------------------------------------------------------------------------------------------------
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+ public void setPrimaryAttack(int primaryattack)
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+ {
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+
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+ _primary_attack = primaryattack;
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+
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+ }
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+
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+ public void setSkillChance(int skill_chance)
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+ {
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+
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+ _skill_chance = skill_chance;
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+
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+ }
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+
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+ public void setCanMove(int canMove)
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+ {
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+
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+ _canMove = canMove;
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+
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+ }
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+
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+ public void setSoulShot(int soulshot)
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+ {
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+
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+ _soulshot = soulshot;
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+
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+ }
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+
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+ public void setSpiritShot(int spiritshot)
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+ {
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+
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+ _spiritshot = spiritshot;
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+
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+ }
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+
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+ public void setSoulShotChance(int soulshotchance)
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+ {
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+
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+ _soulshotchance = soulshotchance;
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+
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+ }
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+
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+ public void setSpiritShotChance(int spiritshotchance)
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+ {
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+
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+ _spiritshotchance = spiritshotchance;
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+
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+ }
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+
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+ public void setShortRangeSkill(int shortrangeskill)
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+ {
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+
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+ _shortrangeskill = shortrangeskill;
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+
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+ }
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+
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+ public void setShortRangeChance(int shortrangechance)
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+ {
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+
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+ _shortrangechance = shortrangechance;
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+
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+ }
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+
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+ public void setLongRangeSkill(int longrangeskill)
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+ {
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+
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+ _longrangeskill = longrangeskill;
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+
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+ }
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+
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+ public void setLongRangeChance(int longrangechance)
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+ {
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+
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+ _shortrangechance = longrangechance;
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+
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+ }
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+
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+ public void setSwitchRangeChance(int switchrangechance)
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+ {
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+
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+ _switchrangechance = switchrangechance;
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+
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+ }
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+
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+ public void setIsChaos(int ischaos)
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+ {
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+ _ischaos = ischaos;
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+
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+ }
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+
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+ public void setClan(String clan)
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+ {
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+
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+ _clan = clan;
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+
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+ }
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+
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+ public void setEnemyClan(String enemyClan)
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+ {
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+
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+ _enemyClan = enemyClan;
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+
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+ }
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+
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+ public void setEnemyRange(int enemyRange)
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+ {
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+
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+ _enemyRange = enemyRange;
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+
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+ }
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+
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+ public void setDodge(int dodge)
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+ {
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+ _dodge = dodge;
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+ }
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+
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+ /*
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+
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+ public void setBaseShldRate (int baseShldRate)
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+ {
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+
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+ _baseShldRate = baseShldRate;
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+
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+ }
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+
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+ public void setBaseShldDef (int baseShldDef)
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+ {
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+
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+ _baseShldDef = baseShldDef;
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}
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+ */
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- public FastList<L2NpcAIData> getAIData()
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- {
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- return npcAIdata;
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- }
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- public void addNpcData(L2NpcAIData npcdatatable)
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- {
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-
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- npcAIdata.add(npcdatatable);
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-
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- }
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-
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-
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-
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-
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-
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-
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-
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-
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- //--------------------------------------------------------------------------------------------------------------
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- //Setting....
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- //--------------------------------------------------------------------------------------------------------------
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- public void setPrimaryAttack (int primaryattack)
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- {
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-
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- _primary_attack = primaryattack;
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-
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- }
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-
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- public void setSkillChance (int skill_chance)
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- {
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-
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- _skill_chance = skill_chance ;
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-
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- }
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-
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- public void setCanMove (int canMove)
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- {
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-
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- _canMove = canMove ;
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-
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- }
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-
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- public void setSoulShot (int soulshot)
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- {
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-
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- _soulshot = soulshot;
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-
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- }
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-
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- public void setSpiritShot (int spiritshot)
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- {
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-
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- _spiritshot = spiritshot;
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-
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- }
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-
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- public void setSoulShotChance (int soulshotchance)
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- {
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-
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- _soulshotchance = soulshotchance;
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-
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- }
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-
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- public void setSpiritShotChance (int spiritshotchance)
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- {
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-
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- _spiritshotchance = spiritshotchance;
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-
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- }
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-
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- public void setShortRangeSkill (int shortrangeskill)
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- {
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-
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- _shortrangeskill = shortrangeskill;
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-
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- }
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-
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- public void setShortRangeChance (int shortrangechance)
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- {
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-
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- _shortrangechance = shortrangechance;
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-
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- }
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-
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- public void setLongRangeSkill (int longrangeskill)
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- {
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-
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- _longrangeskill = longrangeskill;
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-
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- }
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-
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- public void setLongRangeChance (int longrangechance)
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- {
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-
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- _shortrangechance = longrangechance;
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-
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- }
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-
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- public void setSwitchRangeChance (int switchrangechance)
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- {
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-
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- _switchrangechance = switchrangechance;
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-
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- }
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-
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- public void setIsChaos (int ischaos)
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- {
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- _ischaos = ischaos;
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-
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- }
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- public void setClan (String clan)
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- {
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-
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- _clan = clan;
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-
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- }
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-
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- public void setEnemyClan (String enemyClan)
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- {
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-
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- _enemyClan = enemyClan;
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-
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- }
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-
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- public void setEnemyRange (int enemyRange)
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- {
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-
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- _enemyRange = enemyRange;
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-
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- }
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-
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- public void setDodge (int dodge)
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- {
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- _dodge = dodge;
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- }
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-
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- /*
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-
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- public void setBaseShldRate (int baseShldRate)
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- {
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-
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- _baseShldRate = baseShldRate;
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-
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- }
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-
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- public void setBaseShldDef (int baseShldDef)
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- {
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-
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- _baseShldDef = baseShldDef;
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-
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- }
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- */
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-
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-
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-
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- //--------------------------------------------------------------------------------------------------------------
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- //Data Recall....
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- //--------------------------------------------------------------------------------------------------------------
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- public int getPrimaryAttack ()
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- {
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-
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- return _primary_attack;
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-
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- }
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-
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- public int getSkillChance ()
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- {
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-
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- return _skill_chance;
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-
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- }
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-
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- public int getCanMove ()
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- {
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-
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- return _canMove;
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-
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- }
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-
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- public int getSoulShot ()
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- {
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-
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- return _soulshot;
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-
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- }
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-
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- public int getSpiritShot ()
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- {
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-
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- return _spiritshot;
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-
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- }
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-
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- public int getSoulShotChance()
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- {
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-
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- return _soulshotchance;
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-
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- }
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-
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- public int getSpiritShotChance()
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- {
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-
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- return _spiritshotchance;
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-
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- }
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- public int getShortRangeSkill()
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- {
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-
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- return _shortrangeskill;
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-
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- }
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- public int getShortRangeChance()
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- {
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-
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- return _shortrangechance;
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-
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- }
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- public int getLongRangeSkill()
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- {
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-
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- return _longrangeskill;
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-
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- }
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- public int getLongRangeChance()
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- {
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-
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- return _longrangechance;
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-
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- }
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- public int getSwitchRangeChance()
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- {
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-
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- return _switchrangechance;
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-
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- }
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- public int getIsChaos ()
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- {
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-
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- return _ischaos;
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-
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- }
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- public String getClan()
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- {
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-
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- return _clan;
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-
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- }
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- public String getEnemyClan ()
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- {
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-
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- return _enemyClan;
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-
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- }
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-
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- public int getEnemyRange ()
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- {
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-
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- return _enemyRange;
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-
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- }
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-
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- public int getDodge()
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- {
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-
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- return _dodge;
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-
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- }
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-
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- /*
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-
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- public int getBaseShldRate ()
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- {
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-
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- return _baseShldRate;
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-
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- }
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-
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- public int getBaseShldDef ()
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- {
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-
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- return _baseShldDef;
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-
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- }
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- */
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-
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+ //--------------------------------------------------------------------------------------------------------------
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+ //Data Recall....
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+ //--------------------------------------------------------------------------------------------------------------
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+ public int getPrimaryAttack()
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+ {
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+
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+ return _primary_attack;
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+
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+ }
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+
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+ public int getSkillChance()
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+ {
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+
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+ return _skill_chance;
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+
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+ }
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+
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+ public int getCanMove()
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+ {
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+
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+ return _canMove;
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+
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+ }
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+
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+ public int getSoulShot()
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+ {
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+
|
|
|
+ return _soulshot;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public int getSpiritShot()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _spiritshot;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public int getSoulShotChance()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _soulshotchance;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public int getSpiritShotChance()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _spiritshotchance;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public int getShortRangeSkill()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _shortrangeskill;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public int getShortRangeChance()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _shortrangechance;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public int getLongRangeSkill()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _longrangeskill;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public int getLongRangeChance()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _longrangechance;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public int getSwitchRangeChance()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _switchrangechance;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public int getIsChaos()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _ischaos;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public String getClan()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _clan;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public String getEnemyClan()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _enemyClan;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public int getEnemyRange()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _enemyRange;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public int getDodge()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _dodge;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+
|
|
|
+ public int getBaseShldRate ()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _baseShldRate;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public int getBaseShldDef ()
|
|
|
+ {
|
|
|
+
|
|
|
+ return _baseShldDef;
|
|
|
+
|
|
|
+ }
|
|
|
+ */
|
|
|
|
|
|
-
|
|
|
-
|
|
|
- public void addBuffSkill(L2Skill skill)
|
|
|
+ public void addBuffSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_buffskills == null)
|
|
|
_buffskills = new FastList<L2Skill>();
|
|
|
- _buffskills.add(skill);
|
|
|
+ _buffskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addHealSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addHealSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_healskills == null)
|
|
|
_healskills = new FastList<L2Skill>();
|
|
|
- _healskills.add(skill);
|
|
|
+ _healskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addResSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addResSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_resskills == null)
|
|
|
_resskills = new FastList<L2Skill>();
|
|
|
- _resskills.add(skill);
|
|
|
+ _resskills.add(skill);
|
|
|
}
|
|
|
|
|
|
- public void addAtkSkill(L2Skill skill)
|
|
|
+ public void addAtkSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_atkskills == null)
|
|
|
_atkskills = new FastList<L2Skill>();
|
|
|
- _atkskills.add(skill);
|
|
|
+ _atkskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addDebuffSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addDebuffSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_debuffskills == null)
|
|
|
_debuffskills = new FastList<L2Skill>();
|
|
|
- _debuffskills.add(skill);
|
|
|
+ _debuffskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addRootSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addRootSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_rootskills == null)
|
|
|
_rootskills = new FastList<L2Skill>();
|
|
|
- _rootskills.add(skill);
|
|
|
+ _rootskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addSleepSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addSleepSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_sleepskills == null)
|
|
|
_sleepskills = new FastList<L2Skill>();
|
|
|
- _sleepskills.add(skill);
|
|
|
+ _sleepskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addStunSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addStunSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_stunskills == null)
|
|
|
_stunskills = new FastList<L2Skill>();
|
|
|
- _stunskills.add(skill);
|
|
|
+ _stunskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addParalyzeSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addParalyzeSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_paralyzeskills == null)
|
|
|
_paralyzeskills = new FastList<L2Skill>();
|
|
|
- _paralyzeskills.add(skill);
|
|
|
+ _paralyzeskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addFloatSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addFloatSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_floatskills == null)
|
|
|
_floatskills = new FastList<L2Skill>();
|
|
|
- _floatskills.add(skill);
|
|
|
+ _floatskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addFossilSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addFossilSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_fossilskills == null)
|
|
|
_fossilskills = new FastList<L2Skill>();
|
|
|
- _fossilskills.add(skill);
|
|
|
+ _fossilskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addNegativeSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addNegativeSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_negativeskills == null)
|
|
|
_negativeskills = new FastList<L2Skill>();
|
|
|
- _negativeskills.add(skill);
|
|
|
+ _negativeskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addImmobiliseSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addImmobiliseSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_immobiliseskills == null)
|
|
|
_immobiliseskills = new FastList<L2Skill>();
|
|
|
- _immobiliseskills.add(skill);
|
|
|
+ _immobiliseskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addDOTSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addDOTSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_dotskills == null)
|
|
|
_dotskills = new FastList<L2Skill>();
|
|
|
- _dotskills.add(skill);
|
|
|
+ _dotskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addUniversalSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addUniversalSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_universalskills == null)
|
|
|
_universalskills = new FastList<L2Skill>();
|
|
|
- _universalskills.add(skill);
|
|
|
+ _universalskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addCOTSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addCOTSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_cotskills == null)
|
|
|
_cotskills = new FastList<L2Skill>();
|
|
|
- _cotskills.add(skill);
|
|
|
+ _cotskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
- public void addManaHealSkill(L2Skill skill)
|
|
|
+
|
|
|
+ public void addManaHealSkill(L2Skill skill)
|
|
|
{
|
|
|
if (_manaskills == null)
|
|
|
_manaskills = new FastList<L2Skill>();
|
|
|
- _manaskills.add(skill);
|
|
|
+ _manaskills.add(skill);
|
|
|
}
|
|
|
-
|
|
|
-
|
|
|
- //--------------------------------------------------------------------
|
|
|
- public boolean hasBuffSkill()
|
|
|
+
|
|
|
+ //--------------------------------------------------------------------
|
|
|
+ public boolean hasBuffSkill()
|
|
|
{
|
|
|
- if (_buffskills != null && _buffskills.size()>0)
|
|
|
+ if (_buffskills != null && _buffskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
- public boolean hasHealSkill()
|
|
|
+
|
|
|
+ public boolean hasHealSkill()
|
|
|
{
|
|
|
- if (_healskills != null && _healskills.size()>0)
|
|
|
+ if (_healskills != null && _healskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasResSkill()
|
|
|
+
|
|
|
+ public boolean hasResSkill()
|
|
|
{
|
|
|
- if (_resskills != null && _resskills.size()>0)
|
|
|
+ if (_resskills != null && _resskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
|
|
|
- public boolean hasAtkSkill()
|
|
|
+ public boolean hasAtkSkill()
|
|
|
{
|
|
|
- if (_atkskills != null && _atkskills.size()>0)
|
|
|
+ if (_atkskills != null && _atkskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasDebuffSkill()
|
|
|
+
|
|
|
+ public boolean hasDebuffSkill()
|
|
|
{
|
|
|
- if (_debuffskills != null && _debuffskills.size()>0)
|
|
|
+ if (_debuffskills != null && _debuffskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasRootSkill()
|
|
|
+
|
|
|
+ public boolean hasRootSkill()
|
|
|
{
|
|
|
- if (_rootskills != null && _rootskills.size()>0)
|
|
|
+ if (_rootskills != null && _rootskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasSleepSkill()
|
|
|
+
|
|
|
+ public boolean hasSleepSkill()
|
|
|
{
|
|
|
- if (_sleepskills != null && _sleepskills.size()>0)
|
|
|
+ if (_sleepskills != null && _sleepskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasStunSkill()
|
|
|
+
|
|
|
+ public boolean hasStunSkill()
|
|
|
{
|
|
|
- if (_stunskills != null && _stunskills.size()>0)
|
|
|
+ if (_stunskills != null && _stunskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasParalyzeSkill()
|
|
|
+
|
|
|
+ public boolean hasParalyzeSkill()
|
|
|
{
|
|
|
- if (_paralyzeskills != null && _paralyzeskills.size()>0)
|
|
|
+ if (_paralyzeskills != null && _paralyzeskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasFloatSkill()
|
|
|
+
|
|
|
+ public boolean hasFloatSkill()
|
|
|
{
|
|
|
- if (_floatskills != null && _floatskills.size()>0)
|
|
|
+ if (_floatskills != null && _floatskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasFossilSkill()
|
|
|
+
|
|
|
+ public boolean hasFossilSkill()
|
|
|
{
|
|
|
- if (_fossilskills != null && _fossilskills.size()>0)
|
|
|
+ if (_fossilskills != null && _fossilskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasNegativeSkill()
|
|
|
+
|
|
|
+ public boolean hasNegativeSkill()
|
|
|
{
|
|
|
- if (_negativeskills != null && _negativeskills.size()>0)
|
|
|
+ if (_negativeskills != null && _negativeskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasImmobiliseSkill()
|
|
|
+
|
|
|
+ public boolean hasImmobiliseSkill()
|
|
|
{
|
|
|
- if (_immobiliseskills != null && _immobiliseskills.size()>0)
|
|
|
+ if (_immobiliseskills != null && _immobiliseskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasDOTSkill()
|
|
|
+
|
|
|
+ public boolean hasDOTSkill()
|
|
|
{
|
|
|
- if (_dotskills != null && _dotskills.size()>0)
|
|
|
+ if (_dotskills != null && _dotskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasUniversalSkill()
|
|
|
+
|
|
|
+ public boolean hasUniversalSkill()
|
|
|
{
|
|
|
- if (_universalskills != null && _universalskills.size()>0)
|
|
|
+ if (_universalskills != null && _universalskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasCOTSkill()
|
|
|
+
|
|
|
+ public boolean hasCOTSkill()
|
|
|
{
|
|
|
- if (_cotskills != null && _cotskills.size()>0)
|
|
|
+ if (_cotskills != null && _cotskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
- public boolean hasManaHealSkill()
|
|
|
+
|
|
|
+ public boolean hasManaHealSkill()
|
|
|
{
|
|
|
- if (_manaskills != null && _manaskills.size()>0)
|
|
|
+ if (_manaskills != null && _manaskills.size() > 0)
|
|
|
return true;
|
|
|
- else return false;
|
|
|
+ else
|
|
|
+ return false;
|
|
|
}
|
|
|
-
|
|
|
-
|
|
|
-}
|
|
|
+
|
|
|
+}
|