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@@ -6427,12 +6427,6 @@ public abstract class L2Character extends L2Object
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}
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}
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- // Launch the magic skill and calculate its effects
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- if (handler != null)
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- handler.useSkill(this, skill, targets);
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- else
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- skill.useSkill(this, targets);
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-
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L2PcInstance player = getActingPlayer();
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if (player != null)
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{
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@@ -6521,6 +6515,13 @@ public abstract class L2Character extends L2Object
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}
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}
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}
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+
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+ // Launch the magic skill and calculate its effects
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+ if (handler != null)
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+ handler.useSkill(this, skill, targets);
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+ else
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+ skill.useSkill(this, targets);
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+
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// Mobs in range 1000 see spell
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Collection<L2Object> objs = player.getKnownList().getKnownObjects().values();
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//synchronized (player.getKnownList().getKnownObjects())
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