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@@ -1,76 +0,0 @@
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-/*
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- * Copyright (C) 2004-2013 L2J Server
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- *
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- * This file is part of L2J Server.
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- *
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- * L2J Server is free software: you can redistribute it and/or modify
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- * it under the terms of the GNU General Public License as published by
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- * the Free Software Foundation, either version 3 of the License, or
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- * (at your option) any later version.
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- *
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- * L2J Server is distributed in the hope that it will be useful,
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- * but WITHOUT ANY WARRANTY; without even the implied warranty of
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- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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- * General Public License for more details.
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- *
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- * You should have received a copy of the GNU General Public License
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- * along with this program. If not, see <http://www.gnu.org/licenses/>.
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- */
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-package com.l2jserver.gameserver.model.skills.l2skills;
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-
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-import java.util.logging.Level;
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-
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-import com.l2jserver.gameserver.model.L2Object;
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-import com.l2jserver.gameserver.model.StatsSet;
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-import com.l2jserver.gameserver.model.actor.L2Character;
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-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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-import com.l2jserver.gameserver.model.skills.L2Skill;
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-
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-public class L2SkillAppearance extends L2Skill
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-{
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- private final int _faceId;
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- private final int _hairColorId;
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- private final int _hairStyleId;
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-
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- public L2SkillAppearance(StatsSet set)
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- {
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- super(set);
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-
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- _faceId = set.getInteger("faceId", -1);
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- _hairColorId = set.getInteger("hairColorId", -1);
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- _hairStyleId = set.getInteger("hairStyleId", -1);
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- }
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-
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- @Override
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- public void useSkill(L2Character caster, L2Object[] targets)
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- {
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- try
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- {
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- for (L2Object target : targets)
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- {
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- if (target.isPlayer())
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- {
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- L2PcInstance targetPlayer = target.getActingPlayer();
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- if (_faceId >= 0)
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- {
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- targetPlayer.getAppearance().setFace(_faceId);
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- }
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- if (_hairColorId >= 0)
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- {
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- targetPlayer.getAppearance().setHairColor(_hairColorId);
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- }
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- if (_hairStyleId >= 0)
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- {
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- targetPlayer.getAppearance().setHairStyle(_hairStyleId);
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- }
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-
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- targetPlayer.broadcastUserInfo();
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- }
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- }
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- }
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- catch (Exception e)
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- {
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- _log.log(Level.SEVERE, "", e);
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- }
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- }
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-}
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