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Another transformation cleanup.

* We dont need to update TransformId in DB instantly after untransform. (timed update already running)
nBd 17 年之前
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c74d38412b

+ 0 - 5
L2_GameServer/java/net/sf/l2j/gameserver/model/L2Character.java

@@ -3232,11 +3232,6 @@ public abstract class L2Character extends L2Object
             {
             	((L2PcInstance) this).untransform();
             }
-
-            if(!((L2PcInstance) this).isCursedWeaponEquipped())
-            {
-            	((L2PcInstance) this).transformUpdateInfo();
-            }
         }
         
         getAI().notifyEvent(CtrlEvent.EVT_THINK, null);

+ 0 - 25
L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java

@@ -4268,31 +4268,6 @@ public final class L2PcInstance extends L2PlayableInstance
         return _transformationId;
     }
 
-    public void transformUpdateInfo()
-    {
-    	_transformationId = 0;
-    	Connection con = null;
-        try
-        {
-            con = L2DatabaseFactory.getInstance().getConnection();
-            PreparedStatement statement = con.prepareStatement(UPDATE_CHAR_TRANSFORM);
-            
-            statement.setInt(1, 0);
-            statement.setInt(2, getObjectId());
-            
-            statement.execute();
-            statement.close();
-        }
-        catch (Exception e)
-        {
-        	_log.log(Level.SEVERE, "Transformation update info: ",e);
-        }
-        finally
-        {
-            try { con.close(); } catch (Exception e) {}
-        }
-    }
-
 	/**
 	 * Set a target.<BR><BR>
 	 *