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+/*
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+ * This program is free software: you can redistribute it and/or modify it under
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+ * the terms of the GNU General Public License as published by the Free Software
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+ * Foundation, either version 3 of the License, or (at your option) any later
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+ * version.
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+ *
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+ * This program is distributed in the hope that it will be useful, but WITHOUT
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+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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+ * details.
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+ *
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+ * You should have received a copy of the GNU General Public License along with
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+ * this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package com.l2jserver.gameserver.network.clientpackets;
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+
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+import java.util.logging.Logger;
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+
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+import com.l2jserver.Config;
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+import com.l2jserver.gameserver.model.L2ItemInstance;
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+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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+import com.l2jserver.gameserver.network.SystemMessageId;
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+import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
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+import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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+import com.l2jserver.gameserver.templates.item.L2EtcItem;
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+import com.l2jserver.gameserver.templates.item.L2Item;
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+
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+/**
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+ * @author Zoey76
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+ */
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+public class RequestUnEquipItem extends L2GameClientPacket
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+{
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+ private static final String _C__16_REQUESTUNEQUIPITEM = "[C] 16 RequestUnequipItem";
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+ private static Logger _log = Logger.getLogger(RequestUnEquipItem.class.getName());
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+
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+ private int _slot;
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+
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+ /**
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+ * Packet type id 0x16 format: cd
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+ */
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+ @Override
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+ protected void readImpl()
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+ {
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+ _slot = readD();
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+ }
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+
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+ @Override
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+ protected void runImpl()
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+ {
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+ if (Config.DEBUG)
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+ {
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+ _log.fine("Request unequip slot " + _slot);
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+ }
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+
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+ final L2PcInstance activeChar = getClient().getActiveChar();
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+ if (activeChar == null)
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+ {
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+ return;
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+ }
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+
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+ final L2ItemInstance item = activeChar.getInventory().getPaperdollItemByL2ItemId(_slot);
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+ // Wear-items are not to be unequipped.
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+ if (item == null)
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+ {
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+ return;
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+ }
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+
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+ // The English system message say weapon, but it's applied to any equipped item.
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+ if (activeChar.isAttackingNow() || activeChar.isCastingNow() || activeChar.isCastingSimultaneouslyNow())
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+ {
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+ activeChar.sendPacket(SystemMessageId.CANNOT_CHANGE_WEAPON_DURING_AN_ATTACK);
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+ return;
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+ }
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+
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+ // Arrows and bolts.
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+ if ((_slot == L2Item.SLOT_L_HAND) && (item.getItem() instanceof L2EtcItem))
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+ {
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+ return;
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+ }
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+
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+ // Prevent of unequipping a cursed weapon.
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+ if ((_slot == L2Item.SLOT_LR_HAND) && (activeChar.isCursedWeaponEquipped() || activeChar.isCombatFlagEquipped()))
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+ {
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+ return;
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+ }
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+
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+ // Prevent player from unequipping items in special conditions.
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+ if (activeChar.isStunned() || activeChar.isSleeping() || activeChar.isParalyzed() || activeChar.isAlikeDead())
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+ {
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+ return;
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+ }
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+
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+ if (!activeChar.getInventory().canManipulateWithItemId(item.getItemId()))
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+ {
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+ activeChar.sendPacket(SystemMessageId.ITEM_CANNOT_BE_TAKEN_OFF);
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+ return;
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+ }
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+
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+ if (item.isWeapon() && item.getWeaponItem().isForceEquip() && !activeChar.isGM())
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+ {
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+ activeChar.sendPacket(SystemMessageId.ITEM_CANNOT_BE_TAKEN_OFF);
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+ return;
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+ }
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+
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+ final L2ItemInstance[] unequipped = activeChar.getInventory().unEquipItemInBodySlotAndRecord(_slot);
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+ final InventoryUpdate iu = new InventoryUpdate();
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+ for (L2ItemInstance itm : unequipped)
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+ {
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+ activeChar.checkSShotsMatch(null, itm);
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+ iu.addModifiedItem(itm);
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+ }
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+
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+ // Show the update in the inventory.
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+ activeChar.sendPacket(iu);
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+ activeChar.broadcastUserInfo();
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+
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+ // This can be 0 if the user pressed the right mouse button twice very fast.
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+ if (unequipped.length > 0)
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+ {
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+ SystemMessage sm = null;
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+ if (unequipped[0].getEnchantLevel() > 0)
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+ {
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+ sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
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+ sm.addNumber(unequipped[0].getEnchantLevel());
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+ }
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+ else
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+ {
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+ sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED);
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+ }
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+ sm.addItemName(unequipped[0]);
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+ activeChar.sendPacket(sm);
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+ }
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+ }
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+
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+ @Override
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+ public String getType()
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+ {
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+ return _C__16_REQUESTUNEQUIPITEM;
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+ }
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+}
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