|
@@ -1,214 +0,0 @@
|
|
|
-/*
|
|
|
- * This program is free software: you can redistribute it and/or modify it under
|
|
|
- * the terms of the GNU General Public License as published by the Free Software
|
|
|
- * Foundation, either version 3 of the License, or (at your option) any later
|
|
|
- * version.
|
|
|
- *
|
|
|
- * This program is distributed in the hope that it will be useful, but WITHOUT
|
|
|
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
|
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
|
- * details.
|
|
|
- *
|
|
|
- * You should have received a copy of the GNU General Public License along with
|
|
|
- * this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
- */
|
|
|
-package com.l2jserver.gameserver.network.clientpackets;
|
|
|
-
|
|
|
-import static com.l2jserver.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE;
|
|
|
-
|
|
|
-import com.l2jserver.Config;
|
|
|
-import com.l2jserver.gameserver.datatables.ItemTable;
|
|
|
-import com.l2jserver.gameserver.instancemanager.CastleManorManager;
|
|
|
-import com.l2jserver.gameserver.model.L2ItemInstance;
|
|
|
-import com.l2jserver.gameserver.model.L2Manor;
|
|
|
-import com.l2jserver.gameserver.model.L2Object;
|
|
|
-import com.l2jserver.gameserver.model.actor.instance.L2ManorManagerInstance;
|
|
|
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
|
|
-import com.l2jserver.gameserver.model.entity.Castle;
|
|
|
-import com.l2jserver.gameserver.network.SystemMessageId;
|
|
|
-import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
|
|
|
-import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
|
|
|
-import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
|
|
|
-import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
|
|
|
-import com.l2jserver.gameserver.templates.item.L2Item;
|
|
|
-
|
|
|
-@Deprecated
|
|
|
-public class RequestBuyProcure extends L2GameClientPacket {
|
|
|
- private static final String _C__C3_REQUESTBUYPROCURE = "[C] C3 RequestBuyProcure";
|
|
|
-
|
|
|
- private static final int BATCH_LENGTH = 12; // length of the one item
|
|
|
-
|
|
|
- @SuppressWarnings("unused")
|
|
|
- private int _listId;
|
|
|
- private Procure[] _items = null;
|
|
|
-
|
|
|
- @Override
|
|
|
- protected void readImpl()
|
|
|
- {
|
|
|
- _listId = readD();
|
|
|
- int count = readD();
|
|
|
- if(count <= 0
|
|
|
- || count > Config.MAX_ITEM_IN_PACKET
|
|
|
- || count * BATCH_LENGTH != _buf.remaining())
|
|
|
- {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- _items = new Procure[count];
|
|
|
- for (int i = 0; i < count; i++)
|
|
|
- {
|
|
|
- readD(); //service
|
|
|
- int itemId = readD();
|
|
|
- long cnt = readQ();
|
|
|
- if (itemId < 1 || cnt < 1)
|
|
|
- {
|
|
|
- _items = null;
|
|
|
- return;
|
|
|
- }
|
|
|
- _items[i] = new Procure(itemId, cnt);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- @Override
|
|
|
- protected void runImpl()
|
|
|
- {
|
|
|
- L2PcInstance player = getClient().getActiveChar();
|
|
|
- if (player == null)
|
|
|
- return;
|
|
|
-
|
|
|
- if (!getClient().getFloodProtectors().getManor().tryPerformAction("BuyProcure"))
|
|
|
- return;
|
|
|
-
|
|
|
- if(_items == null)
|
|
|
- {
|
|
|
- sendPacket(ActionFailed.STATIC_PACKET);
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- // Alt game - Karma punishment
|
|
|
- if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
|
|
|
- return;
|
|
|
-
|
|
|
- L2Object manager = player.getTarget();
|
|
|
-
|
|
|
- if (!(manager instanceof L2ManorManagerInstance))
|
|
|
- manager = player.getLastFolkNPC();
|
|
|
-
|
|
|
- if (!(manager instanceof L2ManorManagerInstance))
|
|
|
- return;
|
|
|
-
|
|
|
- if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false))
|
|
|
- return;
|
|
|
-
|
|
|
- Castle castle = ((L2ManorManagerInstance)manager).getCastle();
|
|
|
- int slots = 0;
|
|
|
- int weight = 0;
|
|
|
-
|
|
|
- for (Procure i : _items)
|
|
|
- {
|
|
|
- i.setReward(castle);
|
|
|
-
|
|
|
- L2Item template = ItemTable.getInstance().getTemplate(i.getReward());
|
|
|
- weight += i.getCount() * template.getWeight();
|
|
|
-
|
|
|
- if (!template.isStackable())
|
|
|
- slots += i.getCount();
|
|
|
- else if (player.getInventory().getItemByItemId(i.getItemId()) == null)
|
|
|
- slots++;
|
|
|
- }
|
|
|
-
|
|
|
- if (!player.getInventory().validateWeight(weight))
|
|
|
- {
|
|
|
- sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if (!player.getInventory().validateCapacity(slots))
|
|
|
- {
|
|
|
- sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SLOTS_FULL));
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- // Proceed the purchase
|
|
|
- InventoryUpdate playerIU = new InventoryUpdate();
|
|
|
-
|
|
|
- for (Procure i : _items)
|
|
|
- {
|
|
|
- // check if player have correct items count
|
|
|
- L2ItemInstance item = player.getInventory().getItemByItemId(i.getItemId());
|
|
|
- if (item == null || item.getCount() < i.getCount())
|
|
|
- continue;
|
|
|
-
|
|
|
- L2ItemInstance iteme = player.getInventory().destroyItemByItemId("Manor",i.getItemId(),i.getCount(),player,manager);
|
|
|
- if (iteme == null)
|
|
|
- continue;
|
|
|
-
|
|
|
- // Add item to Inventory and adjust update packet
|
|
|
- item = player.getInventory().addItem("Manor",i.getReward(),i.getCount(),player,manager);
|
|
|
- if (item == null)
|
|
|
- continue;
|
|
|
-
|
|
|
- playerIU.addRemovedItem(iteme);
|
|
|
- if (item.getCount() > i.getCount())
|
|
|
- playerIU.addModifiedItem(item);
|
|
|
- else
|
|
|
- playerIU.addNewItem(item);
|
|
|
-
|
|
|
- // Send Char Buy Messages
|
|
|
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
|
|
|
- sm.addItemName(item);
|
|
|
- sm.addItemNumber(i.getCount());
|
|
|
- player.sendPacket(sm);
|
|
|
- sm = null;
|
|
|
-
|
|
|
- //manor.getCastle().setCropAmount(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getAmount() - count);
|
|
|
- }
|
|
|
-
|
|
|
- // Send update packets
|
|
|
- player.sendPacket(playerIU);
|
|
|
-
|
|
|
- StatusUpdate su = new StatusUpdate(player);
|
|
|
- su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
|
|
|
- player.sendPacket(su);
|
|
|
- }
|
|
|
-
|
|
|
- private static class Procure
|
|
|
- {
|
|
|
- private final int _itemId;
|
|
|
- private final long _count;
|
|
|
- private int _reward;
|
|
|
-
|
|
|
- public Procure(int id, long num)
|
|
|
- {
|
|
|
- _itemId = id;
|
|
|
- _count = num;
|
|
|
- }
|
|
|
-
|
|
|
- public int getItemId()
|
|
|
- {
|
|
|
- return _itemId;
|
|
|
- }
|
|
|
-
|
|
|
- public long getCount()
|
|
|
- {
|
|
|
- return _count;
|
|
|
- }
|
|
|
-
|
|
|
- public int getReward()
|
|
|
- {
|
|
|
- return _reward;
|
|
|
- }
|
|
|
-
|
|
|
- public void setReward(Castle c)
|
|
|
- {
|
|
|
- _reward = L2Manor.getInstance().getRewardItem(_itemId,
|
|
|
- c.getCrop(_itemId,CastleManorManager.PERIOD_CURRENT).getReward());
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- @Override
|
|
|
- public String getType()
|
|
|
- {
|
|
|
- return _C__C3_REQUESTBUYPROCURE;
|
|
|
- }
|
|
|
-}
|