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@@ -114,10 +114,7 @@ public class L2BossZone extends L2ZoneType
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player.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
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if (player.isGM())
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- {
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- player.sendMessage("You entered " + _zoneName);
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return;
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- }
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// if player has been (previously) cleared by npc/ai for entry and the zone is
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// set to receive players (aka not waiting for boss to respawn)
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if (_playersAllowed.contains(player.getObjectId()))
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@@ -178,10 +175,7 @@ public class L2BossZone extends L2ZoneType
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final L2PcInstance player = (L2PcInstance) character;
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player.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
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if (player.isGM())
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- {
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- player.sendMessage("You left " + _zoneName);
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return;
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- }
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// if the player just got disconnected/logged out, store the dc
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// time so that
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// decisions can be made later about allowing or not the player
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